unsigned long Properties2[MAX_NUM_ELEMENTS];
int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
struct SetupInfo setup;
struct GameInfo game;
struct GlobalInfo global;
-struct FileInfo *image_files;
-struct FileInfo *sound_files;
-struct GraphicInfo graphic_info[NUM_IMAGE_FILES];
-struct SoundInfo sound_info[NUM_SOUND_FILES];
+struct GraphicInfo *graphic_info = NULL;
+struct SoundInfo *sound_info = NULL;
/* ------------------------------------------------------------------------- */
{ ".active", ACTION_ACTIVE, TRUE },
{ ".other", ACTION_OTHER, FALSE },
- { NULL, 0, 0 },
+ { NULL, 0, 0 }
};
struct ElementDirectionInfo element_direction_info[] =
{ ".up", MV_BIT_UP },
{ ".down", MV_BIT_DOWN },
- { NULL, 0 },
+ { NULL, 0 }
+};
+
+struct SpecialSuffixInfo special_suffix_info[] =
+{
+ { ".EDITOR", 0, },
+
+ { NULL, 0, }
};