rnd-20030128-1-src
[rocksndiamonds.git] / src / main.c
index 00347a4f572edab3154e31eb12af2881d9d15b8b..a6a970f9a3c0093e3da7f963ada3a6b3f7dd0c24 100644 (file)
 #include "events.h"
 
 #if 0
-GC             tile_clip_gc;
-Bitmap        *pix[NUM_BITMAPS];
+GC                     tile_clip_gc;
+Bitmap                *pix[NUM_BITMAPS];
 #endif
-Bitmap        *bitmap_db_field, *bitmap_db_door;
+Bitmap                *bitmap_db_field, *bitmap_db_door;
 #if 0
-Pixmap         tile_clipmask[NUM_TILES];
+Pixmap                 tile_clipmask[NUM_TILES];
 #endif
-DrawBuffer     *fieldbuffer;
-DrawBuffer     *drawto_field;
+DrawBuffer          *fieldbuffer;
+DrawBuffer          *drawto_field;
 
-int            game_status = MAINMENU;
-boolean                level_editor_test_game = FALSE;
-boolean                network_playing = FALSE;
+int                    game_status = MAINMENU;
+boolean                        level_editor_test_game = FALSE;
+boolean                        network_playing = FALSE;
 
-int            key_joystick_mapping = 0;
+int                    key_joystick_mapping = 0;
 
-boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-int            redraw_x1 = 0, redraw_y1 = 0;
+boolean                        redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int                    redraw_x1 = 0, redraw_y1 = 0;
 
-short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-short          ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean                        Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  AmoebaCnt[MAX_NUM_AMOEBA];
+short                  AmoebaCnt2[MAX_NUM_AMOEBA];
+short                  ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
-unsigned long  Properties1[MAX_NUM_ELEMENTS];
-unsigned long  Properties2[MAX_NUM_ELEMENTS];
+unsigned long          Properties1[MAX_NUM_ELEMENTS];
+unsigned long          Properties2[MAX_NUM_ELEMENTS];
 
-int            GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
-int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
+int                    lev_fieldx, lev_fieldy;
+int                    scroll_x, scroll_y;
 
-int            FX = SX, FY = SY, ScrollStepSize;
-int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
-int            ScreenGfxPos = 0;
-int            BorderElement = EL_STEELWALL;
-int            GameFrameDelay = GAME_FRAME_DELAY;
-int            FfwdFrameDelay = FFWD_FRAME_DELAY;
-int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int            SBX_Left, SBX_Right;
-int            SBY_Upper, SBY_Lower;
-int            ZX,ZY, ExitX,ExitY;
-int            AllPlayersGone;
+int                    FX = SX, FY = SY;
+int                    ScrollStepSize;
+int                    ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int                    ScreenGfxPos = 0;
+int                    BorderElement = EL_STEELWALL;
+int                    GameFrameDelay = GAME_FRAME_DELAY;
+int                    FfwdFrameDelay = FFWD_FRAME_DELAY;
+int                    BX1 = 0, BY1 = 0;
+int                    BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
+int                    SBX_Left, SBX_Right;
+int                    SBY_Upper, SBY_Lower;
+int                    ZX, ZY;
+int                    ExitX, ExitY;
+int                    AllPlayersGone;
 
-int            TimeFrames, TimePlayed, TimeLeft;
+int                    TimeFrames, TimePlayed, TimeLeft;
 
-boolean                network_player_action_received = FALSE;
+boolean                        network_player_action_received = FALSE;
 
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
@@ -84,96 +90,13 @@ struct TapeInfo             tape;
 struct SetupInfo       setup;
 struct GameInfo                game;
 struct GlobalInfo      global;
+struct GraphicInfo     *graphic_info = NULL;
+struct SoundInfo       *sound_info = NULL;
 
-/* filenames of sound effects */
-char *sound_name[NUM_SOUNDS] =
-{
-  "amoebe.wav",
-  "antigrav.wav",
-  "autsch.wav",
-  "blurb.wav",
-  "bong.wav",
-  "buing.wav",
-  "deng.wav",
-  "fuel.wav",
-  "gong.wav",
-  "halloffame.wav",
-  "holz.wav",
-  "hui.wav",
-  "kabumm.wav",
-  "kink.wav",
-  "klapper.wav",
-  "kling.wav",
-  "klopf.wav",
-  "klumpf.wav",
-  "knack.wav",
-  "knurk.wav",
-  "krach.wav",
-  "lachen.wav",
-  "laser.wav",
-  "miep.wav",
-  "njam.wav",
-  "oeffnen.wav",
-  "pling.wav",
-  "pong.wav",
-  "pusch.wav",
-  "quiek.wav",
-  "quirk.wav",
-  "rhythmloop.wav",
-  "roaaar.wav",
-  "roehr.wav",
-  "rumms.wav",
-  "schlopp.wav",
-  "schlurf.wav",
-  "schrff.wav",
-  "schwirr.wav",
-  "sirr.wav",
-  "slurp.wav",
-  "sproing.wav",
-  "warnton.wav",
-  "whoosh.wav",
-  "zisch.wav",
-  "base.wav",
-  "infotron.wav",
-  "zonkdown.wav",
-  "zonkpush.wav",
-  "bug.wav",
-  "boom.wav",
-  "booom.wav",
-  "exit.wav",
-  "empty.wav",
-  "gate.wav"
-};
 
-/* this is used to reduce memory usage of the different animation types */
-int graphics_action_mapping[] =
-{
-  0,           /* GFX_ACTION_DEFAULT           (0)  */
-  0,           /* GFX_ACTION_WAITING           (1)  */
-
-  1,           /* GFX_ACTION_FALLING           (2)  */
-  2,           /* GFX_ACTION_MOVING            (3)  */
-  3,           /* GFX_ACTION_DIGGING           (4)  */
-  4,           /* GFX_ACTION_SNAPPING          (5)  */
-  5,           /* GFX_ACTION_COLLECTING        (6)  */
-  6,           /* GFX_ACTION_PUSHING           (7)  */
-
-  7,           /* GFX_ACTION_PASSING           (8)  */
-  7,           /* GFX_ACTION_IMPACT            (9)  */
-  7,           /* GFX_ACTION_CRACKING          (10) */
-  7,           /* GFX_ACTION_BREAKING          (11) */
-  7,           /* GFX_ACTION_ACTIVATING        (12) */
-  7,           /* GFX_ACTION_OPENING           (13) */
-  7,           /* GFX_ACTION_CLOSING           (14) */
-  7,           /* GFX_ACTION_EATING            (15) */
-  7,           /* GFX_ACTION_ATTACKING         (16) */
-  7,           /* GFX_ACTION_GROWING           (17) */
-  7,           /* GFX_ACTION_SHRINKING         (18) */
-  7            /* GFX_ACTION_OTHER             (19) */
-};
-
-struct FileInfo *image_files;
-struct FileInfo *sound_files;
+/* ------------------------------------------------------------------------- */
+/* element definitions                                                       */
+/* ------------------------------------------------------------------------- */
 
 struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
 {
@@ -493,7 +416,7 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "unused_63",
-    NULL,
+    "unused",
     "(not used)"
   },
   {
@@ -712,7 +635,7 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "black_orb",
-    NULL,
+    "black_orb",
     "black orb bomb"
   },
   {
@@ -737,22 +660,22 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "arrow_blue_left",
-    NULL,
+    "arrow",
     "arrow left"
   },
   {
     "arrow_blue_right",
-    NULL,
+    "arrow",
     "arrow right"
   },
   {
     "arrow_blue_up",
-    NULL,
+    "arrow",
     "arrow up"
   },
   {
     "arrow_blue_down",
-    NULL,
+    "arrow",
     "arrow down"
   },
   {
@@ -772,402 +695,402 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "char_space",
-    NULL,
+    "char",
     "letter ' '"
   },
   {
     "char_exclam",
-    NULL,
+    "char",
     "letter '!'"
   },
   {
     "char_quotedbl",
-    NULL,
+    "char",
     "letter '\"'"
   },
   {
     "char_numbersign",
-    NULL,
+    "char",
     "letter '#'"
   },
   {
     "char_dollar",
-    NULL,
+    "char",
     "letter '$'"
   },
   {
     "char_procent",
-    NULL,
+    "char",
     "letter '%'"
   },
   {
     "char_ampersand",
-    NULL,
+    "char",
     "letter '&'"
   },
   {
     "char_apostrophe",
-    NULL,
+    "char",
     "letter '''"
   },
   {
     "char_parenleft",
-    NULL,
+    "char",
     "letter '('"
   },
   {
     "char_parenright",
-    NULL,
+    "char",
     "letter ')'"
   },
   {
     "char_asterisk",
-    NULL,
+    "char",
     "letter '*'"
   },
   {
     "char_plus",
-    NULL,
+    "char",
     "letter '+'"
   },
   {
     "char_comma",
-    NULL,
+    "char",
     "letter ','"
   },
   {
     "char_minus",
-    NULL,
+    "char",
     "letter '-'"
   },
   {
     "char_period",
-    NULL,
+    "char",
     "letter '.'"
   },
   {
     "char_slash",
-    NULL,
+    "char",
     "letter '/'"
   },
   {
     "char_0",
-    NULL,
+    "char",
     "letter '0'"
   },
   {
     "char_1",
-    NULL,
+    "char",
     "letter '1'"
   },
   {
     "char_2",
-    NULL,
+    "char",
     "letter '2'"
   },
   {
     "char_3",
-    NULL,
+    "char",
     "letter '3'"
   },
   {
     "char_4",
-    NULL,
+    "char",
     "letter '4'"
   },
   {
     "char_5",
-    NULL,
+    "char",
     "letter '5'"
   },
   {
     "char_6",
-    NULL,
+    "char",
     "letter '6'"
   },
   {
     "char_7",
-    NULL,
+    "char",
     "letter '7'"
   },
   {
     "char_8",
-    NULL,
+    "char",
     "letter '8'"
   },
   {
     "char_9",
-    NULL,
+    "char",
     "letter '9'"
   },
   {
     "char_colon",
-    NULL,
+    "char",
     "letter ':'"
   },
   {
     "char_semicolon",
-    NULL,
+    "char",
     "letter ';'"
   },
   {
     "char_less",
-    NULL,
+    "char",
     "letter '<'"
   },
   {
     "char_equal",
-    NULL,
+    "char",
     "letter '='"
   },
   {
     "char_greater",
-    NULL,
+    "char",
     "letter '>'"
   },
   {
     "char_question",
-    NULL,
+    "char",
     "letter '?'"
   },
   {
     "char_at",
-    NULL,
+    "char",
     "letter '@'"
   },
   {
     "char_a",
-    NULL,
+    "char",
     "letter 'A'"
   },
   {
     "char_b",
-    NULL,
+    "char",
     "letter 'B'"
   },
   {
     "char_c",
-    NULL,
+    "char",
     "letter 'C'"
   },
   {
     "char_d",
-    NULL,
+    "char",
     "letter 'D'"
   },
   {
     "char_e",
-    NULL,
+    "char",
     "letter 'E'"
   },
   {
     "char_f",
-    NULL,
+    "char",
     "letter 'F'"
   },
   {
     "char_g",
-    NULL,
+    "char",
     "letter 'G'"
   },
   {
     "char_h",
-    NULL,
+    "char",
     "letter 'H'"
   },
   {
     "char_i",
-    NULL,
+    "char",
     "letter 'I'"
   },
   {
     "char_j",
-    NULL,
+    "char",
     "letter 'J'"
   },
   {
     "char_k",
-    NULL,
+    "char",
     "letter 'K'"
   },
   {
     "char_l",
-    NULL,
+    "char",
     "letter 'L'"
   },
   {
     "char_m",
-    NULL,
+    "char",
     "letter 'M'"
   },
   {
     "char_n",
-    NULL,
+    "char",
     "letter 'N'"
   },
   {
     "char_o",
-    NULL,
+    "char",
     "letter 'O'"
   },
   {
     "char_p",
-    NULL,
+    "char",
     "letter 'P'"
   },
   {
     "char_q",
-    NULL,
+    "char",
     "letter 'Q'"
   },
   {
     "char_r",
-    NULL,
+    "char",
     "letter 'R'"
   },
   {
     "char_s",
-    NULL,
+    "char",
     "letter 'S'"
   },
   {
     "char_t",
-    NULL,
+    "char",
     "letter 'T'"
   },
   {
     "char_u",
-    NULL,
+    "char",
     "letter 'U'"
   },
   {
     "char_v",
-    NULL,
+    "char",
     "letter 'V'"
   },
   {
     "char_w",
-    NULL,
+    "char",
     "letter 'W'"
   },
   {
     "char_x",
-    NULL,
+    "char",
     "letter 'X'"
   },
   {
     "char_y",
-    NULL,
+    "char",
     "letter 'Y'"
   },
   {
     "char_z",
-    NULL,
+    "char",
     "letter 'Z'"
   },
   {
     "char_ae",
-    NULL,
+    "char",
     "letter 'Ä'"
   },
   {
     "char_oe",
-    NULL,
+    "char",
     "letter 'Ö'"
   },
   {
     "char_ue",
-    NULL,
+    "char",
     "letter 'Ü'"
   },
   {
     "char_copyright",
-    NULL,
+    "char",
     "letter '^'"
   },
   {
     "char_underscore",
-    NULL,
+    "char",
     "letter ''"
   },
   {
     "char_empty",
-    NULL,
+    "char",
     "letter ''"
   },
   {
     "char_degree",
-    NULL,
+    "char",
     "letter ''"
   },
   {
     "char_tm",
-    NULL,
+    "char",
     "letter ''"
   },
   {
     "char_cursor",
-    NULL,
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
-    NULL,
-    NULL,
+    "char_unused",
+    "char",
     "letter ''"
   },
   {
@@ -1442,12 +1365,12 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "unused_254",
-    NULL,
+    "unused",
     "(not used)"
   },
   {
     "unused_255",
-    NULL,
+    "unused",
     "(not used)"
   },
   {
@@ -1517,12 +1440,12 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "unused_269",
-    NULL,
+    "unused",
     "-"
   },
   {
     "unused_270",
-    NULL,
+    "unused",
     "-"
   },
   {
@@ -1757,22 +1680,22 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "dx_unknown_15",
-    NULL,
+    "unknown",
     "dx unknown element 15"
   },
   {
     "dx_unknown_42",
-    NULL,
+    "unknown",
     "dx unknown element 42"
   },
   {
     "unused_319",
-    NULL,
+    "unused",
     "(not used)"
   },
   {
     "unused_320",
-    NULL,
+    "unused",
     "(not used)"
   },
   {
@@ -1962,12 +1885,12 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
   {
     "unused_358",
-    NULL,
+    "unused",
     "-"
   },
   {
     "unused_359",
-    NULL,
+    "unused",
     "-"
   },
   {
@@ -2840,16 +2763,60 @@ struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
   },
 
   {
-    "",
+    NULL,
     NULL,
     "-"
   }
 };
 
-#if 0
-struct GraphicInfo graphic_info[MAX_GRAPHICS];
-#endif
-struct NewGraphicInfo new_graphic_info[NUM_IMAGE_FILES];
+
+/* ------------------------------------------------------------------------- */
+/* element action and direction definitions                                  */
+/* ------------------------------------------------------------------------- */
+
+struct ElementActionInfo element_action_info[] =
+{
+  { ".[DEFAULT]",      ACTION_DEFAULT,         TRUE    },
+  { ".waiting",                ACTION_WAITING,         TRUE    },
+  { ".falling",                ACTION_FALLING,         TRUE    },
+  { ".moving",         ACTION_MOVING,          TRUE    },
+  { ".digging",                ACTION_DIGGING,         FALSE   },
+  { ".snapping",       ACTION_SNAPPING,        FALSE   },
+  { ".collecting",     ACTION_COLLECTING,      FALSE   },
+  { ".pushing",                ACTION_PUSHING,         FALSE   },
+  { ".passing",                ACTION_PASSING,         FALSE   },
+  { ".impact",         ACTION_IMPACT,          FALSE   },
+  { ".cracking",       ACTION_CRACKING,        FALSE   },
+  { ".breaking",       ACTION_BREAKING,        FALSE   },
+  { ".activating",     ACTION_ACTIVATING,      FALSE   },
+  { ".opening",                ACTION_OPENING,         FALSE   },
+  { ".closing",                ACTION_CLOSING,         FALSE   },
+  { ".eating",         ACTION_EATING,          FALSE   },
+  { ".attacking",      ACTION_ATTACKING,       TRUE    },
+  { ".growing",                ACTION_GROWING,         TRUE    },
+  { ".shrinking",      ACTION_SHRINKING,       FALSE   },
+  { ".active",         ACTION_ACTIVE,          TRUE    },
+  { ".other",          ACTION_OTHER,           FALSE   },
+
+  { NULL,              0,                      0       }
+};
+
+struct ElementDirectionInfo element_direction_info[] =
+{
+  { ".left",           MV_BIT_LEFT                     },
+  { ".right",          MV_BIT_RIGHT                    },
+  { ".up",             MV_BIT_UP                       },
+  { ".down",           MV_BIT_DOWN                     },
+
+  { NULL,              0                               }
+};
+
+struct SpecialSuffixInfo special_suffix_info[] =
+{
+  { ".EDITOR",         0,                              },
+
+  { NULL,              0,                              }
+};
 
 
 /* ========================================================================= */