int game_status = -1;
int game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
+boolean score_info_tape_play = FALSE;
boolean network_playing = FALSE;
int key_joystick_mapping = 0;
SetupFileHash *graphic_token_hash = NULL;
SetupFileHash *font_token_hash = NULL;
SetupFileHash *hide_setup_hash = NULL;
+SetupFileHash *anim_url_hash = NULL;
// ----------------------------------------------------------------------------
char *config_filename = getProgramConfigFilename(command_filename);
char *userdata_basename = getBaseNameNoSuffix(command_filename);
char *userdata_subdir;
-#if defined(PLATFORM_UNIX)
- char *userdata_subdir_unix;
-#endif
// read default program config, if existing
if (fileExists(config_filename))
LoadSetupFromFilename(config_filename);
}
-#if defined(PLATFORM_UNIX)
- // set user data directory for Linux/Unix (but not Mac OS X)
- userdata_subdir_unix = getStringCat2(".", userdata_basename);
-#endif
-
// set program title from potentially redefined program title
if (setup.internal.program_title != NULL &&
strlen(setup.internal.program_title) > 0)
strlen(setup.internal.program_icon_file) > 0)
program_icon_file = getStringCopy(setup.internal.program_icon_file);
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_WINDOWS) || defined(PLATFORM_MAC) || defined(PLATFORM_EMSCRIPTEN)
userdata_subdir = program_title;
#elif defined(PLATFORM_UNIX)
- userdata_subdir = userdata_subdir_unix;
+ userdata_subdir = getStringCat2(".", userdata_basename);
#else
userdata_subdir = USERDATA_DIRECTORY_OTHER;
#endif