moved code to draw content of score info screen to separate function
[rocksndiamonds.git] / src / main.c
index 4ef296f299673572ab459559f0eafef3e1fe057f..9ed5f715d6847c3f26d4852c2934451a32a356c1 100644 (file)
@@ -69,6 +69,7 @@ int                   GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -7511,6 +7512,7 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".LEVELS",                 GFX_SPECIAL_ARG_LEVELS                  },
   { ".LEVELNR",                        GFX_SPECIAL_ARG_LEVELNR                 },
   { ".SCORES",                 GFX_SPECIAL_ARG_SCORES,                 },
+  { ".SCOREINFO",              GFX_SPECIAL_ARG_SCOREINFO,              },
   { ".EDITOR",                 GFX_SPECIAL_ARG_EDITOR,                 },
   { ".INFO",                   GFX_SPECIAL_ARG_INFO,                   },
   { ".SETUP",                  GFX_SPECIAL_ARG_SETUP,                  },