"emc_spring_bumper",
"spring bumper",
},
+ {
+ "emc_android.shrinking",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_android.growing",
+ "emc_android",
+ "android",
+ },
/* ----------------------------------------------------------------------- */
/* "unreal" (and therefore not drawable) runtime elements */
{ NULL, 0, 0 }
};
-struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS + 1] =
+struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] =
{
{ ".left", MV_BIT_LEFT },
{ ".right", MV_BIT_RIGHT },
{ ".up", MV_BIT_UP },
{ ".down", MV_BIT_DOWN },
+ { ".upleft", MV_BIT_UP },
+ { ".upright", MV_BIT_RIGHT },
+ { ".downleft", MV_BIT_LEFT },
+ { ".downright", MV_BIT_DOWN },
{ NULL, 0 }
};