DrawBuffer *drawto_field;
int game_status = -1;
+boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
struct TitleFadingInfo fading;
struct TitleFadingInfo title_initial_default;
struct TitleFadingInfo title_default;
+struct TitleMessageInfo titlescreen_initial_default;
+struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_default;
+struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES];
struct TitleMessageInfo titlemessage_initial_default;
+struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo titlemessage_default;
+struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo readme;
struct InitInfo init, init_last;
userdata_basename = getBaseName(config_filename);
if (strSuffix(userdata_basename, ".conf"))
- userdata_basename[strlen(userdata_basename) - 4] = '\0';
+ userdata_basename[strlen(userdata_basename) - 5] = '\0';
LoadSetupFromFilename(config_filename);
}