int SYSIZE = 17 * TILEY; /* SCR_FIELDY * TILEY */
int FULL_SXSIZE = 2 + 17 * TILEX + 2; /* 2 + SXSIZE + 2 */
int FULL_SYSIZE = 2 + 17 * TILEY + 2; /* 2 + SYSIZE + 2 */
-int TILESIZE_VAR = TILESIZE / 2;
+int TILESIZE_VAR = TILESIZE;
#if 1
int FX, FY;
{ ".TITLE", GFX_SPECIAL_ARG_TITLE, },
{ ".MAIN", GFX_SPECIAL_ARG_MAIN, },
{ ".LEVELS", GFX_SPECIAL_ARG_LEVELS },
+ { ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR },
{ ".SCORES", GFX_SPECIAL_ARG_SCORES, },
{ ".EDITOR", GFX_SPECIAL_ARG_EDITOR, },
{ ".INFO", GFX_SPECIAL_ARG_INFO, },
{ ".SETUP", GFX_SPECIAL_ARG_SETUP, },
{ ".PLAYING", GFX_SPECIAL_ARG_PLAYING, },
{ ".DOOR", GFX_SPECIAL_ARG_DOOR, },
+ { ".TAPE", GFX_SPECIAL_ARG_TAPE, },
{ ".PANEL", GFX_SPECIAL_ARG_PANEL, },
{ ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
{ ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },