rnd-19980928-4
[rocksndiamonds.git] / src / main.c
index aa4d14bd74124685ac61702223f0ce6411672eda..93cff5b00530a5a083775101b668ff9e1889c067 100644 (file)
@@ -64,7 +64,7 @@ int           fading_on = FALSE;
 int            autorecord_on = FALSE;
 int            joystick_nr = 0;
 int            quick_doors = FALSE;
-int            cpu_friendly = TRUE;
+int            networking = FALSE;
 
 BOOL           redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
@@ -78,6 +78,7 @@ int           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int            JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -88,22 +89,22 @@ long                Elementeigenschaften[MAX_ELEMENTS];
 int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
-int            FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
-int            GameSpeed = GAME_FRAME_DELAY, MoveSpeed = 8;
+int            FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int            ScreenGfxPos = 0;
+int            GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int            JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-int            PlayerMovDir, PlayerMovPos, PlayerPushing;
-int            PlayerFrame, PlayerGfxPos;
-int            PlayerGone, LevelSolved, GameOver;
-int            FrameCounter, TimeFrames, TimeLeft, Score;
-int            Gems, SokobanFields, Lights, Friends;
-int            Dynamite, Key[4], MampferNr;
-int            DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int            SiebAktiv;
+int            ZX,ZY, ExitX,ExitY;
+int            AllPlayersGone;
+int            FrameCounter, TimeFrames, TimeLeft;
+int            MampferNr, SiebAktiv;
+
+int            TestPlayer = 0;
 
 struct LevelDirInfo    leveldir[MAX_LEVDIR_ENTRIES];
 struct LevelInfo       level;
-struct PlayerInfo      player;
+struct PlayerInfo      stored_player[MAX_PLAYERS+1];
+struct PlayerInfo      *local_player;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
 struct SoundInfo       Sound[NUM_SOUNDS];
 struct RecordingInfo   tape;