int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
+int networking = FALSE;
BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
+int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-int PlayerGone, LevelSolved, GameOver;
+int ZX,ZY, ExitX,ExitY;
+int AllPlayersGone;
int FrameCounter, TimeFrames, TimeLeft;
int MampferNr, SiebAktiv;
+int TestPlayer = 0;
+
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS+1];
-struct PlayerInfo *local_player, *player;
+struct PlayerInfo *local_player;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
struct RecordingInfo tape;