#include "main.h"
#include "init.h"
+#include "game.h"
#include "events.h"
#include "sound.h"
#include "joystick.h"
#endif
Display *display;
+Visual *visual;
int screen;
Window window;
-GC gc, clip_gc[NUM_PIXMAPS];
+GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
Pixmap pix[NUM_PIXMAPS];
-Pixmap clipmask[NUM_PIXMAPS];
-
-
-Pixmap test_pix[NUM_PICTURES];
-Pixmap test_clipmask[NUM_PICTURES];
-int test_picture_count = 0;
-
+Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
#ifdef XPM_INCLUDE_FILE
XpmAttributes xpm_att[NUM_PICTURES];
char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
char *level_directory = LEVEL_PATH;
int width, height;
-unsigned long pen_fg, pen_bg;
int game_status = MAINMENU;
int game_emulation = EMU_NONE;
int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
+int networking = FALSE;
BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
+int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-int PlayerMovDir, PlayerMovPos, PlayerPushing;
-int PlayerFrame, PlayerGfxPos;
-int PlayerGone, LevelSolved, GameOver;
-int FrameCounter, TimeFrames, TimeLeft, Score;
-int Gems, SokobanFields, Lights, Friends;
-int Dynamite, Key[4], MampferNr;
-int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int SiebAktiv;
+int ZX,ZY, ExitX,ExitY;
+int AllPlayersGone;
+int FrameCounter, TimeFrames, TimeLeft;
+int MampferNr, SiebAktiv;
+
+int TestPlayer = 0;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
-struct PlayerInfo player;
+struct PlayerInfo stored_player[MAX_PLAYERS+1];
+struct PlayerInfo *local_player;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
struct RecordingInfo tape;