DrawBuffer *drawto_field;
int game_status = -1;
-boolean game_status_last_screen = -1;
+int game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
-struct HiScore highscore[MAX_SCORE_ENTRIES];
+struct ScoreInfo scores, server_scores;
struct TapeInfo tape;
struct GameInfo game;
struct GlobalInfo global;
" \"autofix LEVELDIR [NR ...]\" test and fix tapes for LEVELDIR\n"
" \"patch tapes MODE LEVELDIR [NR]\" patch level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
- " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
+ " \"create sketch images DIRECTORY\" write BMP images to DIRECTORY\n"
+ " \"create collect image DIRECTORY\" write BMP image to DIRECTORY\n"
" \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"
"\n",
program.command_basename);