DrawBuffer *drawto_field;
int game_status = -1;
-boolean game_status_last_screen = -1;
+int game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
-struct HiScore highscore[MAX_SCORE_ENTRIES];
+struct ScoreInfo scores;
struct TapeInfo tape;
struct GameInfo game;
struct GlobalInfo global;