int sound_device;
char *sound_device_name = SOUND_DEVICE;
int joystick_device = 0;
-char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
+char *joystick_device_name[MAX_PLAYERS] =
+{
+ DEV_JOYSTICK_0,
+ DEV_JOYSTICK_1,
+ DEV_JOYSTICK_2,
+ DEV_JOYSTICK_3
+};
+
char *level_directory = LEVEL_PATH;
int width, height;
int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
-int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
int FrameCounter, TimeFrames, TimeLeft;
int MampferNr, SiebAktiv;
-byte network_player_action[MAX_PLAYERS];
boolean network_player_action_received = FALSE;
int TestPlayer = 0;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
-struct PlayerInfo stored_player[MAX_PLAYERS+1];
-struct PlayerInfo *local_player;
+struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
struct RecordingInfo tape;
struct OptionInfo options;
struct SetupInfo setup;
-
-struct JoystickInfo joystick[2] =
-{
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
-};
+struct SetupFileList *setup_list = NULL;
+struct SetupFileList *level_setup_list = NULL;
/* data needed for playing sounds */
char *sound_name[NUM_SOUNDS] =