-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* main.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main.c
+// ============================================================================
#include "libgame/libgame.h"
Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
-#if 0
-Bitmap *bitmap_db_door;
-#endif
Bitmap *bitmap_db_door_1;
Bitmap *bitmap_db_door_2;
Bitmap *bitmap_db_toons;
int key_joystick_mapping = 0;
-#if 1
-#if NEW_SCROLL
boolean redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
-#else
-boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
-#endif
-#else
-boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-#endif
int redraw_x1 = 0, redraw_y1 = 0;
short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int EYSIZE = 144;
int TILESIZE_VAR = TILESIZE;
-#if 1
int FX, FY;
-#else
-int FX = SX, FY = SY;
-#endif
int ScrollStepSize;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
-#if 1
int BX1, BY1;
int BX2, BY2;
-#else
-int BX1 = 0, BY1 = 0;
-int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
-#endif
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;
int ZX, ZY;