struct GameInfo game;
struct GlobalInfo global;
struct MenuInfo menu;
-struct DoorInfo door;
+struct DoorInfo door_1, door_2;
struct GraphicInfo *graphic_info = NULL;
struct SoundInfo *sound_info = NULL;
{
"bug",
"bug",
- "bug"
+ "bug (random start direction)"
},
{
"spaceship",
"spaceship",
- "spaceship"
+ "spaceship (random start direction)"
},
{
"yamyam",
{
"pacman",
"pacman",
- "pac man"
+ "pac man (random start direction)"
},
{
"invisible_wall",
{
"bd_butterfly",
"bd_butterfly",
- "butterfly"
+ "butterfly (random start direction)"
},
{
"bd_firefly",
"bd_firefly",
- "firefly"
+ "firefly (random start direction)"
},
{
"player_1",
{
"mole",
"mole",
- "mole"
+ "mole (random start direction)"
},
{
"penguin",
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
{ "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
- { "door.step_offset", &door.step_offset },
- { "door.step_delay", &door.step_delay },
- { "door.anim_mode", &door.anim_mode },
-
- { "game.envelope.anim_mode", &game.envelope.anim_mode },
+ { "door_1.step_offset", &door_1.step_offset },
+ { "door_1.step_delay", &door_1.step_delay },
+ { "door_1.anim_mode", &door_1.anim_mode },
+ { "door_2.step_offset", &door_2.step_offset },
+ { "door_2.step_delay", &door_2.step_delay },
+ { "door_2.anim_mode", &door_2.anim_mode },
{ NULL, NULL, }
};
{ "font.text_2" },
{ "font.text_3" },
{ "font.text_4" },
+ { "font.envelope_1" },
+ { "font.envelope_2" },
+ { "font.envelope_3" },
+ { "font.envelope_4" },
{ "font.input_1.active" },
{ "font.input_2.active" },
{ "font.input_1" },