short AmoebaCnt2[MAX_NUM_AMOEBA];
short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
struct SoundInfo *sound_info = NULL;
struct MusicInfo *music_info = NULL;
struct MusicFileInfo *music_file_info = NULL;
-struct DemoAnimInfo *demo_anim_info = NULL;
-SetupFileHash *demo_anim_text = NULL;
+struct HelpAnimInfo *helpanim_info = NULL;
+SetupFileHash *helptext_info = NULL;
/* ------------------------------------------------------------------------- */
"invisible steel wall"
},
{
- "unused_63",
- "unused",
- "(not used)"
+ "maze_runner",
+ "maze_runner",
+ "maze runner"
},
{
"dynabomb_increase_number",
" \"print soundsinfo.conf\" print default sounds config\n"
" \"print musicinfo.conf\" print default music config\n"
" \"print editorsetup.conf\" print default editor config\n"
+ " \"print helpanim.conf\" print default helpanim config\n"
+ " \"print helptext.conf\" print default helptext config\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
" \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"