short AmoebaCnt2[MAX_NUM_AMOEBA];
short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
"invisible steel wall"
},
{
- "unused_63",
- "unused",
- "(not used)"
+ "maze_runner",
+ "maze_runner",
+ "maze runner"
},
{
"dynabomb_increase_number",