short AmoebaCnt2[MAX_NUM_AMOEBA];
short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
boolean network_player_action_received = FALSE;
+struct LevelSetInfo levelset;
struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct DoorInfo door_1, door_2;
struct GraphicInfo *graphic_info = NULL;
struct SoundInfo *sound_info = NULL;
+struct MusicInfo *music_info = NULL;
+struct MusicFileInfo *music_file_info = NULL;
+struct HelpAnimInfo *helpanim_info = NULL;
+SetupFileHash *helptext_info = NULL;
/* ------------------------------------------------------------------------- */
"invisible steel wall"
},
{
- "unused_63",
- "unused",
- "(not used)"
+ "maze_runner",
+ "maze_runner",
+ "maze runner"
},
{
"dynabomb_increase_number",
"-"
},
{
- "nut_breaking",
+ "nut.breaking",
"-",
"-"
},
{
- "diamond_breaking",
+ "diamond.breaking",
"-",
"-"
},
"-"
},
{
- "amoeba_growing",
+ "amoeba.growing",
"-",
"-"
},
{
- "amoeba_shrinking",
+ "amoeba.shrinking",
"-",
"-"
},
"-",
"-"
},
+ {
+ "amoeba",
+ "amoeba",
+ "-"
+ },
{
"[default]",
"default",
"sb_default",
"-"
},
+ {
+ "dummy",
+ "dummy",
+ "-"
+ },
/* keyword to stop parser: "ELEMENT_INFO_END" <-- do not change! */
{ ".changing", ACTION_CHANGING, FALSE },
{ ".exploding", ACTION_EXPLODING, FALSE },
{ ".boring", ACTION_BORING, FALSE },
- { ".sleeping", ACTION_SLEEPING, TRUE },
+ { ".boring[1]", ACTION_BORING_1, FALSE },
+ { ".boring[2]", ACTION_BORING_2, FALSE },
+ { ".boring[3]", ACTION_BORING_3, FALSE },
+ { ".boring[4]", ACTION_BORING_4, FALSE },
+ { ".boring[5]", ACTION_BORING_5, FALSE },
+ { ".boring[6]", ACTION_BORING_6, FALSE },
+ { ".boring[7]", ACTION_BORING_7, FALSE },
+ { ".boring[8]", ACTION_BORING_8, FALSE },
+ { ".boring[9]", ACTION_BORING_9, FALSE },
+ { ".boring[10]", ACTION_BORING_10, FALSE },
+ { ".sleeping", ACTION_SLEEPING, FALSE },
+ { ".sleeping[1]", ACTION_SLEEPING_1, FALSE },
+ { ".sleeping[2]", ACTION_SLEEPING_2, FALSE },
+ { ".sleeping[3]", ACTION_SLEEPING_3, FALSE },
+ { ".awakening", ACTION_AWAKENING, FALSE },
{ ".dying", ACTION_DYING, FALSE },
{ ".turning", ACTION_TURNING, FALSE },
{ ".turning_from_left", ACTION_TURNING_FROM_LEFT, FALSE },
{ NULL, 0 }
};
-struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1] =
+struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
{
+ { ".[DEFAULT]", GAME_MODE_DEFAULT, },
{ ".MAIN", GAME_MODE_MAIN, },
{ ".LEVELS", GAME_MODE_LEVELS },
{ ".SCORES", GAME_MODE_SCORES, },
{ ".PREVIEW", GAME_MODE_PSEUDO_PREVIEW, },
{ ".CRUMBLED", GAME_MODE_PSEUDO_CRUMBLED, },
+ /* empty suffix always matches -- check as last entry in InitMusicInfo() */
+ { "", GAME_MODE_DEFAULT, },
+
{ NULL, 0, }
};
{ "door_2.step_delay", &door_2.step_delay },
{ "door_2.anim_mode", &door_2.anim_mode },
+ { "[player].boring_delay_fixed", &game.player_boring_delay_fixed },
+ { "[player].boring_delay_random", &game.player_boring_delay_random },
+ { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed },
+ { "[player].sleeping_delay_random", &game.player_sleeping_delay_random },
+
{ NULL, NULL, }
};
};
+/* ------------------------------------------------------------------------- */
+/* music token prefix definitions */
+/* ------------------------------------------------------------------------- */
+
+struct MusicPrefixInfo music_prefix_info[NUM_MUSIC_PREFIXES + 1] =
+{
+ { "background", TRUE },
+
+ { NULL, 0 }
+};
+
+
/* ========================================================================= */
/* main() */
/* ========================================================================= */
+static void print_usage()
+{
+ printf("\n"
+ "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
+ "\n"
+ "Options:\n"
+ " -d, --display HOSTNAME[:SCREEN] specify X server display\n"
+ " -b, --basepath DIRECTORY alternative base DIRECTORY\n"
+ " -l, --level DIRECTORY alternative level DIRECTORY\n"
+ " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
+ " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
+ " -m, --music DIRECTORY alternative music DIRECTORY\n"
+ " -n, --network network multiplayer game\n"
+ " --serveronly only start network server\n"
+ " -v, --verbose verbose mode\n"
+ " --debug display debugging information\n"
+ " -e, --execute COMMAND execute batch COMMAND:\n"
+ "\n"
+ "Valid commands for '--execute' option:\n"
+ " \"print graphicsinfo.conf\" print default graphics config\n"
+ " \"print soundsinfo.conf\" print default sounds config\n"
+ " \"print musicinfo.conf\" print default music config\n"
+ " \"print editorsetup.conf\" print default editor config\n"
+ " \"print helpanim.conf\" print default helpanim config\n"
+ " \"print helptext.conf\" print default helptext config\n"
+ " \"dump level FILE\" dump level data from FILE\n"
+ " \"dump tape FILE\" dump tape data from FILE\n"
+ " \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"
+ "\n",
+ program.command_basename);
+}
+
int main(int argc, char *argv[])
{
InitProgramInfo(argv[0], USERDATA_DIRECTORY,
InitExitFunction(CloseAllAndExit);
InitPlatformDependentStuff();
- GetOptions(argv);
+ GetOptions(argv, print_usage);
OpenAll();
EventLoop();