"letter '$'"
},
{
- "char_procent",
+ "char_percent",
"char",
"letter '%'"
},
{
"balloon_switch_any",
"balloon_switch",
- "send balloon in any direction"
+ "send balloon in pressed direction"
},
{
"emc_steelwall_1",
"emc_magic_ball",
"magic ball",
},
+ {
+ "emc_magic_ball.active",
+ "emc_magic_ball",
+ "magic ball (activated)",
+ },
{
"emc_magic_ball_switch",
"emc_magic_ball_switch",
- "magic ball switch",
+ "magic ball switch (off)",
+ },
+ {
+ "emc_magic_ball_switch.active",
+ "emc_magic_ball_switch",
+ "magic ball switch (on)",
},
{
"emc_spring_bumper",
"wall",
"slippery wall"
},
+ {
+ "emc_fake_grass",
+ "fake grass",
+ "fake grass"
+ },
+ {
+ "emc_fake_acid",
+ "fake acid",
+ "fake acid"
+ },
{
"emc_dripper",
"dripper",
{ ".turning_from_right", ACTION_TURNING_FROM_RIGHT, FALSE },
{ ".turning_from_up", ACTION_TURNING_FROM_UP, FALSE },
{ ".turning_from_down", ACTION_TURNING_FROM_DOWN, FALSE },
+ { ".smashed_by_rock", ACTION_SMASHED_BY_ROCK, FALSE },
+ { ".smashed_by_spring", ACTION_SMASHED_BY_SPRING, FALSE },
+ { ".slurped_by_spring", ACTION_SLURPED_BY_SPRING, FALSE },
+ { ".twinkling", ACTION_TWINKLING, FALSE },
{ ".other", ACTION_OTHER, FALSE },
/* empty suffix always matches -- check as last entry in InitSoundInfo() */