unsigned long Elementeigenschaften1[MAX_ELEMENTS];
unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-int level_nr, leveldir_nr, num_leveldirs;
+int level_nr;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int FX = SX, FY = SY, ScrollStepSize;
boolean network_player_action_received = FALSE;
-struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
+struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL;
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct TapeInfo tape;
struct OptionInfo options;
struct SetupInfo setup;
-struct SetupFileList *setup_list = NULL;
-struct SetupFileList *level_setup_list = NULL;
struct GameInfo game;
struct GlobalInfo global;
"time gate (closed)",
"switch for time gate",
"switch for time gate",
- "-",
- "-",
+ "balloon",
+ "send balloon to the left",
+ "send balloon to the right",
+ "send balloon up",
+ "send balloon down", /* 330 */
+ "send balloon in any direction",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall", /* 340 */
+ "normal wall",
+ "normal wall",
+ "normal wall",
"-"
/*