{ ".part_6", ACTION_PART_6, FALSE },
{ ".part_7", ACTION_PART_7, FALSE },
{ ".part_8", ACTION_PART_8, FALSE },
+ { ".part_9", ACTION_PART_9, FALSE },
+ { ".part_10", ACTION_PART_10, FALSE },
+ { ".part_11", ACTION_PART_11, FALSE },
+ { ".part_12", ACTION_PART_12, FALSE },
+ { ".part_13", ACTION_PART_13, FALSE },
+ { ".part_14", ACTION_PART_14, FALSE },
+ { ".part_15", ACTION_PART_15, FALSE },
+ { ".part_16", ACTION_PART_16, FALSE },
+ { ".part_17", ACTION_PART_17, FALSE },
+ { ".part_18", ACTION_PART_18, FALSE },
+ { ".part_19", ACTION_PART_19, FALSE },
+ { ".part_20", ACTION_PART_20, FALSE },
+ { ".part_21", ACTION_PART_21, FALSE },
+ { ".part_22", ACTION_PART_22, FALSE },
+ { ".part_23", ACTION_PART_23, FALSE },
+ { ".part_24", ACTION_PART_24, FALSE },
+ { ".part_25", ACTION_PART_25, FALSE },
+ { ".part_26", ACTION_PART_26, FALSE },
+ { ".part_27", ACTION_PART_27, FALSE },
+ { ".part_28", ACTION_PART_28, FALSE },
+ { ".part_29", ACTION_PART_29, FALSE },
+ { ".part_30", ACTION_PART_30, FALSE },
+ { ".part_31", ACTION_PART_31, FALSE },
+ { ".part_32", ACTION_PART_32, FALSE },
{ ".other", ACTION_OTHER, FALSE },
/* empty suffix always matches -- check as last entry in InitSoundInfo() */
{ ".SUBMENU", GFX_SPECIAL_ARG_SUBMENU, },
{ ".MENU", GFX_SPECIAL_ARG_MENU, },
{ ".TOONS", GFX_SPECIAL_ARG_TOONS, },
+ { ".SCORESOLD", GFX_SPECIAL_ARG_SCORESOLD, },
+ { ".SCORESNEW", GFX_SPECIAL_ARG_SCORESNEW, },
{ ".FADING", GFX_SPECIAL_ARG_FADING, },
{ ".QUIT", GFX_SPECIAL_ARG_QUIT, },
{ NULL }
};
-struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
+struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1];
+
+/* this contains predefined structure elements to init "global_anim_info" */
+struct GlobalAnimNameInfo global_anim_name_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
{
/* (real) graphic definitions used to define animation graphics */
{ "gfx.global.anim_1", },
{ "gfx.global.anim_6", },
{ "gfx.global.anim_7", },
{ "gfx.global.anim_8", },
+ { "gfx.global.anim_9", },
+ { "gfx.global.anim_10", },
+ { "gfx.global.anim_11", },
+ { "gfx.global.anim_12", },
+ { "gfx.global.anim_13", },
+ { "gfx.global.anim_14", },
+ { "gfx.global.anim_15", },
+ { "gfx.global.anim_16", },
+ { "gfx.global.anim_17", },
+ { "gfx.global.anim_18", },
+ { "gfx.global.anim_19", },
+ { "gfx.global.anim_20", },
+ { "gfx.global.anim_21", },
+ { "gfx.global.anim_22", },
+ { "gfx.global.anim_23", },
+ { "gfx.global.anim_24", },
+ { "gfx.global.anim_25", },
+ { "gfx.global.anim_26", },
+ { "gfx.global.anim_27", },
+ { "gfx.global.anim_28", },
+ { "gfx.global.anim_29", },
+ { "gfx.global.anim_30", },
+ { "gfx.global.anim_31", },
+ { "gfx.global.anim_32", },
/* (dummy) graphic definitions used to define animation controls */
{ "global.anim_1", },
{ "global.anim_6", },
{ "global.anim_7", },
{ "global.anim_8", },
+ { "global.anim_9", },
+ { "global.anim_10", },
+ { "global.anim_11", },
+ { "global.anim_12", },
+ { "global.anim_13", },
+ { "global.anim_14", },
+ { "global.anim_15", },
+ { "global.anim_16", },
+ { "global.anim_17", },
+ { "global.anim_18", },
+ { "global.anim_19", },
+ { "global.anim_20", },
+ { "global.anim_21", },
+ { "global.anim_22", },
+ { "global.anim_23", },
+ { "global.anim_24", },
+ { "global.anim_25", },
+ { "global.anim_26", },
+ { "global.anim_27", },
+ { "global.anim_28", },
+ { "global.anim_29", },
+ { "global.anim_30", },
+ { "global.anim_31", },
+ { "global.anim_32", },
{ NULL }
};
" -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
" -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
" -m, --music DIRECTORY alternative music DIRECTORY\n"
+ " --mytapes use private tapes for tape tests\n"
" -n, --network network multiplayer game\n"
" --serveronly only start network server\n"
" -v, --verbose verbose mode\n"
" \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
+ " \"autowarp LEVELDIR [NR ...]\" warp level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
" \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"