-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* main.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main.c
+// ============================================================================
#include "libgame/libgame.h"
#include "init.h"
#include "game.h"
#include "tape.h"
+#include "tools.h"
+#include "files.h"
#include "events.h"
#include "config.h"
-Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
Bitmap *bitmap_db_panel;
-Bitmap *bitmap_db_door;
+Bitmap *bitmap_db_door_1;
+Bitmap *bitmap_db_door_2;
+Bitmap *bitmap_db_store_1;
+Bitmap *bitmap_db_store_2;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
int game_status = -1;
+boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
int key_joystick_mapping = 0;
-boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-int redraw_x1 = 0, redraw_y1 = 0;
-
short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+int ActiveElement[MAX_NUM_ELEMENTS];
+int ActiveButton[NUM_IMAGE_FILES];
+int ActiveFont[NUM_FONTS];
int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
-int FX = SX, FY = SY;
+int WIN_XSIZE = WIN_XSIZE_DEFAULT;
+int WIN_YSIZE = WIN_YSIZE_DEFAULT;
+
+int SCR_FIELDX = SCR_FIELDX_DEFAULT;
+int SCR_FIELDY = SCR_FIELDY_DEFAULT;
+
+int REAL_SX = 6, REAL_SY = 6;
+int SX = 8, SY = 8;
+int DX = 566, DY = 60;
+int VX = 566, VY = 400;
+int EX = 566, EY = 356;
+int dDX, dDY;
+
+int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
+int SXSIZE = SXSIZE_DEFAULT;
+int SYSIZE = SYSIZE_DEFAULT;
+
+int FADE_SX = 6, FADE_SY = 6;
+int FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
+
+int DXSIZE = 100;
+int DYSIZE = 280;
+int VXSIZE = 100;
+int VYSIZE = 100;
+int EXSIZE = 100;
+int EYSIZE = 144;
+int TILESIZE_VAR = TILESIZE;
+
+int FX, FY;
int ScrollStepSize;
int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_STEELWALL;
+int MenuFrameDelay = MENU_FRAME_DELAY;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
-int BX1 = 0, BY1 = 0;
-int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
+int BX1, BY1;
+int BX2, BY2;
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;
int ZX, ZY;
struct GameInfo game;
struct GlobalInfo global;
struct BorderInfo border;
+struct ViewportInfo viewport;
struct TitleFadingInfo fading;
+struct TitleFadingInfo title_initial_first_default;
struct TitleFadingInfo title_initial_default;
+struct TitleFadingInfo title_first_default;
struct TitleFadingInfo title_default;
+struct TitleMessageInfo titlescreen_initial_first_default;
+struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_initial_default;
+struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_first_default;
+struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_default;
+struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlemessage_initial_first_default;
+struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo titlemessage_initial_default;
struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_first_default;
+struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo titlemessage_default;
struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo readme;
+struct InitInfo init, init_last;
struct MenuInfo menu;
struct DoorInfo door_1, door_2;
+struct RequestInfo request;
struct PreviewInfo preview;
+struct EditorInfo editor;
+
struct GraphicInfo *graphic_info = NULL;
struct SoundInfo *sound_info = NULL;
struct MusicInfo *music_info = NULL;
struct MusicFileInfo *music_file_info = NULL;
struct HelpAnimInfo *helpanim_info = NULL;
+
SetupFileHash *helptext_info = NULL;
+SetupFileHash *image_config_hash = NULL;
+SetupFileHash *element_token_hash = NULL;
+SetupFileHash *graphic_token_hash = NULL;
+SetupFileHash *font_token_hash = NULL;
/* ------------------------------------------------------------------------- */
{
"char_copyright",
"char",
- "letter '©'"
+ "letter '\xa9'"
},
{
"char_aumlaut",
"char",
- "letter 'Ä'"
+ "letter '\xc4'"
},
{
"char_oumlaut",
"char",
- "letter 'Ö'"
+ "letter '\xd6'"
},
{
"char_uumlaut",
"char",
- "letter 'Ü'"
+ "letter '\xdc'"
},
{
"char_degree",
"char",
- "letter '°'"
+ "letter '\xb0'"
},
{
"char_trademark",
"char",
- "letter '®'"
+ "letter '\xae'"
},
{
"char_cursor",
"char",
- "letter ' '"
+ "letter '\xa0'"
},
{
"char_unused",
},
{
"sp_gravity_port_right",
- "sp_port",
- "gravity port (leading right)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading right)"
},
{
"sp_gravity_port_down",
- "sp_port",
- "gravity port (leading down)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading down)"
},
{
"sp_gravity_port_left",
- "sp_port",
- "gravity port (leading left)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading left)"
},
{
"sp_gravity_port_up",
- "sp_port",
- "gravity port (leading up)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading up)"
},
{
"sp_sniksnak",
},
{
"sp_gravity_on_port_right",
- "sp_port",
- "gravity on port (leading right)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading right)"
},
{
"sp_gravity_on_port_down",
- "sp_port",
- "gravity on port (leading down)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading down)"
},
{
"sp_gravity_on_port_left",
- "sp_port",
- "gravity on port (leading left)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading left)"
},
{
"sp_gravity_on_port_up",
- "sp_port",
- "gravity on port (leading up)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading up)"
},
{
"sp_gravity_off_port_right",
- "sp_port",
- "gravity off port (leading right)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading right)"
},
{
"sp_gravity_off_port_down",
- "sp_port",
- "gravity off port (leading down)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading down)"
},
{
"sp_gravity_off_port_left",
- "sp_port",
- "gravity off port (leading left)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading left)"
},
{
"sp_gravity_off_port_up",
- "sp_port",
- "gravity off port (leading up)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading up)"
},
{
"balloon_switch_none",
{
"steel_char_copyright",
"steel_char",
- "steel letter '©'"
+ "steel letter '\xa9'"
},
{
"steel_char_aumlaut",
"steel_char",
- "steel letter 'Ä'"
+ "steel letter '\xc4'"
},
{
"steel_char_oumlaut",
"steel_char",
- "steel letter 'Ö'"
+ "steel letter '\xd6'"
},
{
"steel_char_uumlaut",
"steel_char",
- "steel letter 'Ü'"
+ "steel letter '\xdc'"
},
{
"steel_char_degree",
"steel_char",
- "steel letter '°'"
+ "steel letter '\xb0'"
},
{
"steel_char_trademark",
"steel_char",
- "steel letter '®'"
+ "steel letter '\xae'"
},
{
"steel_char_cursor",
"steel_char",
- "steel letter ' '"
+ "steel letter '\xa0'"
},
{
"steel_char_unused",
"quicksand",
"fast quicksand (with rock)"
},
+ {
+ "from_level_template",
+ "from_level_template",
+ "element taken from level template"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
"sb_default",
"-"
},
+ {
+ "graphic_1",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_2",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_3",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_4",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_5",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_6",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_7",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_8",
+ "graphic",
+ "-"
+ },
{
"internal_clipboard_custom",
"internal",
{ ".page[30]", ACTION_PAGE_30, FALSE },
{ ".page[31]", ACTION_PAGE_31, FALSE },
{ ".page[32]", ACTION_PAGE_32, FALSE },
+ { ".part_1", ACTION_PART_1, FALSE },
+ { ".part_2", ACTION_PART_2, FALSE },
+ { ".part_3", ACTION_PART_3, FALSE },
+ { ".part_4", ACTION_PART_4, FALSE },
+ { ".part_5", ACTION_PART_5, FALSE },
+ { ".part_6", ACTION_PART_6, FALSE },
+ { ".part_7", ACTION_PART_7, FALSE },
+ { ".part_8", ACTION_PART_8, FALSE },
+ { ".part_9", ACTION_PART_9, FALSE },
+ { ".part_10", ACTION_PART_10, FALSE },
+ { ".part_11", ACTION_PART_11, FALSE },
+ { ".part_12", ACTION_PART_12, FALSE },
+ { ".part_13", ACTION_PART_13, FALSE },
+ { ".part_14", ACTION_PART_14, FALSE },
+ { ".part_15", ACTION_PART_15, FALSE },
+ { ".part_16", ACTION_PART_16, FALSE },
+ { ".part_17", ACTION_PART_17, FALSE },
+ { ".part_18", ACTION_PART_18, FALSE },
+ { ".part_19", ACTION_PART_19, FALSE },
+ { ".part_20", ACTION_PART_20, FALSE },
+ { ".part_21", ACTION_PART_21, FALSE },
+ { ".part_22", ACTION_PART_22, FALSE },
+ { ".part_23", ACTION_PART_23, FALSE },
+ { ".part_24", ACTION_PART_24, FALSE },
+ { ".part_25", ACTION_PART_25, FALSE },
+ { ".part_26", ACTION_PART_26, FALSE },
+ { ".part_27", ACTION_PART_27, FALSE },
+ { ".part_28", ACTION_PART_28, FALSE },
+ { ".part_29", ACTION_PART_29, FALSE },
+ { ".part_30", ACTION_PART_30, FALSE },
+ { ".part_31", ACTION_PART_31, FALSE },
+ { ".part_32", ACTION_PART_32, FALSE },
{ ".other", ACTION_OTHER, FALSE },
/* empty suffix always matches -- check as last entry in InitSoundInfo() */
struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
{
{ ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, },
+ { ".LOADING", GFX_SPECIAL_ARG_LOADING, },
{ ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, },
+ { ".TITLE_INITIAL_1", GFX_SPECIAL_ARG_TITLE_INITIAL_1, },
+ { ".TITLE_INITIAL_2", GFX_SPECIAL_ARG_TITLE_INITIAL_2, },
+ { ".TITLE_INITIAL_3", GFX_SPECIAL_ARG_TITLE_INITIAL_3, },
+ { ".TITLE_INITIAL_4", GFX_SPECIAL_ARG_TITLE_INITIAL_4, },
+ { ".TITLE_INITIAL_5", GFX_SPECIAL_ARG_TITLE_INITIAL_5, },
{ ".TITLE", GFX_SPECIAL_ARG_TITLE, },
+ { ".TITLE_1", GFX_SPECIAL_ARG_TITLE_1, },
+ { ".TITLE_2", GFX_SPECIAL_ARG_TITLE_2, },
+ { ".TITLE_3", GFX_SPECIAL_ARG_TITLE_3, },
+ { ".TITLE_4", GFX_SPECIAL_ARG_TITLE_4, },
+ { ".TITLE_5", GFX_SPECIAL_ARG_TITLE_5, },
{ ".MAIN", GFX_SPECIAL_ARG_MAIN, },
{ ".LEVELS", GFX_SPECIAL_ARG_LEVELS },
+ { ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR },
{ ".SCORES", GFX_SPECIAL_ARG_SCORES, },
{ ".EDITOR", GFX_SPECIAL_ARG_EDITOR, },
{ ".INFO", GFX_SPECIAL_ARG_INFO, },
{ ".SETUP", GFX_SPECIAL_ARG_SETUP, },
{ ".PLAYING", GFX_SPECIAL_ARG_PLAYING, },
{ ".DOOR", GFX_SPECIAL_ARG_DOOR, },
+ { ".TAPE", GFX_SPECIAL_ARG_TAPE, },
{ ".PANEL", GFX_SPECIAL_ARG_PANEL, },
{ ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
{ ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },
+ { ".MAINONLY", GFX_SPECIAL_ARG_MAINONLY, },
+ { ".TYPENAME", GFX_SPECIAL_ARG_TYPENAME, },
+ { ".SUBMENU", GFX_SPECIAL_ARG_SUBMENU, },
+ { ".MENU", GFX_SPECIAL_ARG_MENU, },
+ { ".TOONS", GFX_SPECIAL_ARG_TOONS, },
+ { ".SCORESOLD", GFX_SPECIAL_ARG_SCORESOLD, },
+ { ".SCORESNEW", GFX_SPECIAL_ARG_SCORESNEW, },
+ { ".FADING", GFX_SPECIAL_ARG_FADING, },
+ { ".QUIT", GFX_SPECIAL_ARG_QUIT, },
/* empty suffix always matches -- check as last entry in InitMusicInfo() */
{ "", GFX_SPECIAL_ARG_DEFAULT, },
{ "font.envelope_2" },
{ "font.envelope_3" },
{ "font.envelope_4" },
+ { "font.request" },
{ "font.input_1.active" },
{ "font.input_2.active" },
{ "font.input_1" },
{ "font.input_2" },
+ { "font.option_off_narrow" },
{ "font.option_off" },
+ { "font.option_on_narrow" },
{ "font.option_on" },
{ "font.value_1" },
{ "font.value_2" },
{ "font.value_old" },
+ { "font.value_narrow" },
{ "font.level_number.active" },
{ "font.level_number" },
{ "font.tape_recorder" },
{ "font.game_info" },
{ "font.info.elements" },
{ "font.info.levelset" },
+
+ { NULL }
+};
+
+struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1];
+
+/* this contains predefined structure elements to init "global_anim_info" */
+struct GlobalAnimNameInfo global_anim_name_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
+{
+ /* (real) graphic definitions used to define animation graphics */
+ { "gfx.global.anim_1", },
+ { "gfx.global.anim_2", },
+ { "gfx.global.anim_3", },
+ { "gfx.global.anim_4", },
+ { "gfx.global.anim_5", },
+ { "gfx.global.anim_6", },
+ { "gfx.global.anim_7", },
+ { "gfx.global.anim_8", },
+ { "gfx.global.anim_9", },
+ { "gfx.global.anim_10", },
+ { "gfx.global.anim_11", },
+ { "gfx.global.anim_12", },
+ { "gfx.global.anim_13", },
+ { "gfx.global.anim_14", },
+ { "gfx.global.anim_15", },
+ { "gfx.global.anim_16", },
+ { "gfx.global.anim_17", },
+ { "gfx.global.anim_18", },
+ { "gfx.global.anim_19", },
+ { "gfx.global.anim_20", },
+ { "gfx.global.anim_21", },
+ { "gfx.global.anim_22", },
+ { "gfx.global.anim_23", },
+ { "gfx.global.anim_24", },
+ { "gfx.global.anim_25", },
+ { "gfx.global.anim_26", },
+ { "gfx.global.anim_27", },
+ { "gfx.global.anim_28", },
+ { "gfx.global.anim_29", },
+ { "gfx.global.anim_30", },
+ { "gfx.global.anim_31", },
+ { "gfx.global.anim_32", },
+
+ /* (dummy) graphic definitions used to define animation controls */
+ { "global.anim_1", },
+ { "global.anim_2", },
+ { "global.anim_3", },
+ { "global.anim_4", },
+ { "global.anim_5", },
+ { "global.anim_6", },
+ { "global.anim_7", },
+ { "global.anim_8", },
+ { "global.anim_9", },
+ { "global.anim_10", },
+ { "global.anim_11", },
+ { "global.anim_12", },
+ { "global.anim_13", },
+ { "global.anim_14", },
+ { "global.anim_15", },
+ { "global.anim_16", },
+ { "global.anim_17", },
+ { "global.anim_18", },
+ { "global.anim_19", },
+ { "global.anim_20", },
+ { "global.anim_21", },
+ { "global.anim_22", },
+ { "global.anim_23", },
+ { "global.anim_24", },
+ { "global.anim_25", },
+ { "global.anim_26", },
+ { "global.anim_27", },
+ { "global.anim_28", },
+ { "global.anim_29", },
+ { "global.anim_30", },
+ { "global.anim_31", },
+ { "global.anim_32", },
+
+ { NULL }
};
static void print_usage()
{
- printf("\n"
- "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
- "\n"
- "Options:\n"
- " -d, --display HOSTNAME[:SCREEN] specify X server display\n"
- " -b, --basepath DIRECTORY alternative base DIRECTORY\n"
- " -l, --level DIRECTORY alternative level DIRECTORY\n"
- " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
- " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
- " -m, --music DIRECTORY alternative music DIRECTORY\n"
- " -n, --network network multiplayer game\n"
- " --serveronly only start network server\n"
- " -v, --verbose verbose mode\n"
- " --debug display debugging information\n"
- " -e, --execute COMMAND execute batch COMMAND\n"
- "\n"
- "Valid commands for '--execute' option:\n"
- " \"print graphicsinfo.conf\" print default graphics config\n"
- " \"print soundsinfo.conf\" print default sounds config\n"
- " \"print musicinfo.conf\" print default music config\n"
- " \"print editorsetup.conf\" print default editor config\n"
- " \"print helpanim.conf\" print default helpanim config\n"
- " \"print helptext.conf\" print default helptext config\n"
- " \"dump level FILE\" dump level data from FILE\n"
- " \"dump tape FILE\" dump tape data from FILE\n"
- " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
- " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
- "\n",
- program.command_basename);
+ Print("\n"
+ "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
+ "\n"
+ "Options:\n"
+ " -b, --basepath DIRECTORY alternative base DIRECTORY\n"
+ " -l, --level DIRECTORY alternative level DIRECTORY\n"
+ " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
+ " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
+ " -m, --music DIRECTORY alternative music DIRECTORY\n"
+ " --mytapes use private tapes for tape tests\n"
+ " -n, --network network multiplayer game\n"
+ " --serveronly only start network server\n"
+ " -v, --verbose verbose mode\n"
+ " -V, --version show program version\n"
+ " --debug display debugging information\n"
+ " -e, --execute COMMAND execute batch COMMAND\n"
+ "\n"
+ "Valid commands for '--execute' option:\n"
+ " \"print graphicsinfo.conf\" print default graphics config\n"
+ " \"print soundsinfo.conf\" print default sounds config\n"
+ " \"print musicinfo.conf\" print default music config\n"
+ " \"print editorsetup.conf\" print default editor config\n"
+ " \"print helpanim.conf\" print default helpanim config\n"
+ " \"print helptext.conf\" print default helptext config\n"
+ " \"dump level FILE\" dump level data from FILE\n"
+ " \"dump tape FILE\" dump tape data from FILE\n"
+ " \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
+ " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
+ " \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
+ " \"autowarp LEVELDIR [NR ...]\" warp level tapes for LEVELDIR\n"
+ " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
+ " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
+ " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"
+ "\n",
+ program.command_basename);
}
-int main(int argc, char *argv[])
+static void print_version()
{
- char * window_title_string = getWindowTitleString();
+ Print("%s %d.%d.%d.%d%s\n",
+ PROGRAM_TITLE_STRING,
+ PROGRAM_VERSION_MAJOR,
+ PROGRAM_VERSION_MINOR,
+ PROGRAM_VERSION_PATCH,
+ PROGRAM_VERSION_BUILD,
+ PROGRAM_VERSION_EXTRA);
+
+ if (options.debug)
+ {
+ SDL_version sdl_version;
- InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
- PROGRAM_TITLE_STRING, window_title_string, ICON_TITLE_STRING,
- X11_ICON_FILENAME, X11_ICONMASK_FILENAME, SDL_ICON_FILENAME,
- MSDOS_POINTER_FILENAME,
- COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+ SDL_VERSION(&sdl_version);
+ Print("- SDL %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_IMAGE_VERSION(&sdl_version);
+ Print("- SDL_image %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_MIXER_VERSION(&sdl_version);
+ Print("- SDL_mixer %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_NET_VERSION(&sdl_version);
+ Print("- SDL_net %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+ }
+}
+
+static void InitProgramConfig(char *command_filename)
+{
+ char *program_title = PROGRAM_TITLE_STRING;
+ char *program_icon_file = PROGRAM_ICON_FILENAME;
+ char *config_filename = getProgramConfigFilename(command_filename);
+ char *userdata_basename = getBaseNameNoSuffix(command_filename);
+ char *userdata_subdir;
+ char *userdata_subdir_unix;
+
+ // read default program config, if existing
+ if (fileExists(config_filename))
+ {
+ // if program config file exists, derive Unix user data directory from it
+ userdata_basename = getBaseName(config_filename);
+
+ if (strSuffix(userdata_basename, ".conf"))
+ userdata_basename[strlen(userdata_basename) - 5] = '\0';
+
+ LoadSetupFromFilename(config_filename);
+ }
+
+ // set user data directory for Linux/Unix (but not Mac OS X)
+ userdata_subdir_unix = getStringCat2(".", userdata_basename);
+
+ // set program title from potentially redefined program title
+ if (setup.internal.program_title != NULL &&
+ strlen(setup.internal.program_title) > 0)
+ program_title = getStringCopy(setup.internal.program_title);
+
+ // set program icon file from potentially redefined program icon file
+ if (setup.internal.program_icon_file != NULL &&
+ strlen(setup.internal.program_icon_file) > 0)
+ program_icon_file = getStringCopy(setup.internal.program_icon_file);
+
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
+ userdata_subdir = program_title;
+#elif defined(PLATFORM_UNIX)
+ userdata_subdir = userdata_subdir_unix;
+#else
+ userdata_subdir = USERDATA_DIRECTORY_OTHER;
+#endif
+
+ // set default window size (only relevant on program startup)
+ if (setup.internal.default_window_width != 0 &&
+ setup.internal.default_window_height != 0)
+ {
+ WIN_XSIZE = setup.internal.default_window_width;
+ WIN_YSIZE = setup.internal.default_window_height;
+ }
+
+ InitProgramInfo(command_filename,
+ config_filename,
+ userdata_subdir,
+ program_title,
+ program_title,
+ program_icon_file,
+ COOKIE_PREFIX,
+ GAME_VERSION_ACTUAL);
+}
+
+int main(int argc, char *argv[])
+{
+ InitProgramConfig(argv[0]);
+ InitWindowTitleFunction(getWindowTitleString);
+ InitExitMessageFunction(DisplayExitMessage);
InitExitFunction(CloseAllAndExit);
InitPlatformDependentStuff();
- GetOptions(argv, print_usage);
+ GetOptions(argc, argv, print_usage, print_version);
OpenAll();
EventLoop();