int ExitX, ExitY;
int AllPlayersGone;
-int TimeFrames, TimePlayed, TimeLeft;
+int TimeFrames, TimePlayed, TimeLeft, TapeTime;
boolean network_player_action_received = FALSE;
"unknown",
"unknown element"
},
+ {
+ "trigger_element",
+ "trigger",
+ "element triggering change"
+ },
+ {
+ "trigger_player",
+ "trigger",
+ "player triggering change"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */