int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int ActiveElement[MAX_NUM_ELEMENTS];
int ActiveButton[NUM_IMAGE_FILES];
},
{
"sp_gravity_port_right",
- "sp_port",
- "gravity port (leading right)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading right)"
},
{
"sp_gravity_port_down",
- "sp_port",
- "gravity port (leading down)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading down)"
},
{
"sp_gravity_port_left",
- "sp_port",
- "gravity port (leading left)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading left)"
},
{
"sp_gravity_port_up",
- "sp_port",
- "gravity port (leading up)"
+ "sp_gravity_port",
+ "gravity-on/off port (leading up)"
},
{
"sp_sniksnak",
},
{
"sp_gravity_on_port_right",
- "sp_port",
- "gravity on port (leading right)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading right)"
},
{
"sp_gravity_on_port_down",
- "sp_port",
- "gravity on port (leading down)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading down)"
},
{
"sp_gravity_on_port_left",
- "sp_port",
- "gravity on port (leading left)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading left)"
},
{
"sp_gravity_on_port_up",
- "sp_port",
- "gravity on port (leading up)"
+ "sp_gravity_on_port",
+ "gravity-on port (leading up)"
},
{
"sp_gravity_off_port_right",
- "sp_port",
- "gravity off port (leading right)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading right)"
},
{
"sp_gravity_off_port_down",
- "sp_port",
- "gravity off port (leading down)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading down)"
},
{
"sp_gravity_off_port_left",
- "sp_port",
- "gravity off port (leading left)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading left)"
},
{
"sp_gravity_off_port_up",
- "sp_port",
- "gravity off port (leading up)"
+ "sp_gravity_off_port",
+ "gravity-off port (leading up)"
},
{
"balloon_switch_none",
"quicksand",
"fast quicksand (with rock)"
},
+ {
+ "from_level_template",
+ "from_level_template",
+ "element taken from level template"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
" \"dump tape FILE\" dump tape data from FILE\n"
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
+ " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
"\n",
program.command_basename);
}