boolean game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
-
-#if defined(TARGET_SDL)
boolean network_server = FALSE;
SDL_Thread *server_thread;
-#endif
int key_joystick_mapping = 0;
int BX2, BY2;
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;
-int ZX, ZY;
int TimeFrames, TimePlayed, TimeLeft, TapeTime;
"letter ''"
},
{
- "char_unused",
+ "char_button",
"char",
"letter 'button'"
},
{
- "char_unused",
+ "char_up",
"char",
"letter 'up'"
},
{
- "char_unused",
+ "char_down",
"char",
"letter 'down'"
},
"steel letter ''"
},
{
- "steel_char_unused",
+ "steel_char_button",
"steel_char",
"steel letter 'button'"
},
{
- "steel_char_unused",
+ "steel_char_up",
"steel_char",
"steel letter 'up'"
},
{
- "steel_char_unused",
+ "steel_char_down",
"steel_char",
"steel letter 'down'"
},
{ NULL }
};
+struct GlobalAnimEventInfo global_anim_event_info =
+{
+ NULL, 0
+};
+
// ----------------------------------------------------------------------------
// music token prefix definitions