boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
+#if defined(TARGET_SDL)
+boolean network_server = FALSE;
+SDL_Thread *server_thread;
+#endif
+
int key_joystick_mapping = 0;
boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short AmoebaCnt2[MAX_NUM_AMOEBA];
-short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int ExitX, ExitY;
int AllPlayersGone;
-int TimeFrames, TimePlayed, TimeLeft;
+int TimeFrames, TimePlayed, TimeLeft, TapeTime;
boolean network_player_action_received = FALSE;
/* element definitions */
/* ------------------------------------------------------------------------- */
-struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1] =
+struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1];
+
+/* this contains predefined structure elements to initialize "element_info" */
+struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
/* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
{
"black_orb",
"black_orb",
- "bomb"
+ "black orb bomb"
},
{
"amoeba_to_diamond",
"unknown",
"unknown element"
},
+ {
+ "trigger_element",
+ "trigger",
+ "element triggering change"
+ },
+ {
+ "trigger_player",
+ "trigger",
+ "player triggering change"
+ },
+ {
+ "sp_gravity_on_port_right",
+ "sp_port",
+ "gravity on port (leading right)"
+ },
+ {
+ "sp_gravity_on_port_down",
+ "sp_port",
+ "gravity on port (leading down)"
+ },
+ {
+ "sp_gravity_on_port_left",
+ "sp_port",
+ "gravity on port (leading left)"
+ },
+ {
+ "sp_gravity_on_port_up",
+ "sp_port",
+ "gravity on port (leading up)"
+ },
+ {
+ "sp_gravity_off_port_right",
+ "sp_port",
+ "gravity off port (leading right)"
+ },
+ {
+ "sp_gravity_off_port_down",
+ "sp_port",
+ "gravity off port (leading down)"
+ },
+ {
+ "sp_gravity_off_port_left",
+ "sp_port",
+ "gravity off port (leading left)"
+ },
+ {
+ "sp_gravity_off_port_up",
+ "sp_port",
+ "gravity off port (leading up)"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
"-"
},
{
- "internal/editor",
+ "internal_clipboard_custom",
"internal",
- "-"
+ "empty custom element"
+ },
+ {
+ "internal_clipboard_change",
+ "internal",
+ "empty change page"
+ },
+ {
+ "internal_clipboard_group",
+ "internal",
+ "empty group element"
},
{
- "internal/dummy",
+ "internal_dummy",
"internal",
"-"
},
" --serveronly only start network server\n"
" -v, --verbose verbose mode\n"
" --debug display debugging information\n"
- " -e, --execute COMMAND execute batch COMMAND:\n"
+ " -e, --execute COMMAND execute batch COMMAND\n"
"\n"
"Valid commands for '--execute' option:\n"
" \"print graphicsinfo.conf\" print default graphics config\n"
" \"print helptext.conf\" print default helptext config\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
- " \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"
+ " \"autoplay LEVELDIR [NR]\" play level tapes for LEVELDIR\n"
+ " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
"\n",
program.command_basename);
}