struct GameInfo game;
struct GlobalInfo global;
struct BorderInfo border;
-struct TitleInfo title;
+struct TitleFadingInfo fading;
+struct TitleFadingInfo title_initial_default;
+struct TitleFadingInfo title_default;
+struct TitleMessageInfo titlemessage_initial_default;
struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_default;
struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
struct TitleMessageInfo readme;
struct MenuInfo menu;
{
"dc_gate_white",
"gate",
- "white gate"
+ "white door"
},
{
"dc_gate_white_gray",
{ ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, },
{ ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, },
{ ".TITLE", GFX_SPECIAL_ARG_TITLE, },
- { ".MESSAGE_INITIAL", GFX_SPECIAL_ARG_MESSAGE_INITIAL, },
- { ".MESSAGE", GFX_SPECIAL_ARG_MESSAGE, },
{ ".MAIN", GFX_SPECIAL_ARG_MAIN, },
{ ".LEVELS", GFX_SPECIAL_ARG_LEVELS },
{ ".SCORES", GFX_SPECIAL_ARG_SCORES, },
{ ".SETUP", GFX_SPECIAL_ARG_SETUP, },
{ ".PLAYING", GFX_SPECIAL_ARG_PLAYING, },
{ ".DOOR", GFX_SPECIAL_ARG_DOOR, },
+ { ".PANEL", GFX_SPECIAL_ARG_PANEL, },
{ ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
{ ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },