short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short AmoebaCnt2[MAX_NUM_AMOEBA];
-short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
{
"black_orb",
"black_orb",
- "bomb"
+ "black orb bomb"
},
{
"amoeba_to_diamond",
"group",
"group element 32"
},
+ {
+ "unknown",
+ "unknown",
+ "unknown element"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */