#include "events.h"
#if 0
-GC tile_clip_gc;
-Bitmap *pix[NUM_BITMAPS];
+GC tile_clip_gc;
+Bitmap *pix[NUM_BITMAPS];
#endif
-Bitmap *bitmap_db_field, *bitmap_db_door;
+Bitmap *bitmap_db_field, *bitmap_db_door;
#if 0
-Pixmap tile_clipmask[NUM_TILES];
+Pixmap tile_clipmask[NUM_TILES];
#endif
-DrawBuffer *fieldbuffer;
-DrawBuffer *drawto_field;
+DrawBuffer *fieldbuffer;
+DrawBuffer *drawto_field;
-int game_status = MAINMENU;
-boolean level_editor_test_game = FALSE;
-boolean network_playing = FALSE;
+int game_status = MAINMENU;
+boolean level_editor_test_game = FALSE;
+boolean network_playing = FALSE;
-int key_joystick_mapping = 0;
+int key_joystick_mapping = 0;
-boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-int redraw_x1 = 0, redraw_y1 = 0;
+boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int redraw_x1 = 0, redraw_y1 = 0;
-short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaCnt[MAX_NUM_AMOEBA];
+short AmoebaCnt2[MAX_NUM_AMOEBA];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long Properties1[MAX_NUM_ELEMENTS];
-unsigned long Properties2[MAX_NUM_ELEMENTS];
+unsigned long Properties1[MAX_NUM_ELEMENTS];
+unsigned long Properties2[MAX_NUM_ELEMENTS];
-int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
+int lev_fieldx, lev_fieldy;
+int scroll_x, scroll_y;
-int FX = SX, FY = SY, ScrollStepSize;
-int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
-int ScreenGfxPos = 0;
-int BorderElement = EL_STEELWALL;
-int GameFrameDelay = GAME_FRAME_DELAY;
-int FfwdFrameDelay = FFWD_FRAME_DELAY;
-int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int SBX_Left, SBX_Right;
-int SBY_Upper, SBY_Lower;
-int ZX,ZY, ExitX,ExitY;
-int AllPlayersGone;
+int FX = SX, FY = SY;
+int ScrollStepSize;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int BorderElement = EL_STEELWALL;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int BX1 = 0, BY1 = 0;
+int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
+int ZX, ZY;
+int ExitX, ExitY;
+int AllPlayersGone;
-int TimeFrames, TimePlayed, TimeLeft;
+int TimeFrames, TimePlayed, TimeLeft;
-boolean network_player_action_received = FALSE;
+boolean network_player_action_received = FALSE;
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct SetupInfo setup;
struct GameInfo game;
struct GlobalInfo global;
+struct GraphicInfo *graphic_info = NULL;
+struct SoundInfo *sound_info = NULL;
-/* filenames of sound effects */
-char *sound_name[NUM_SOUNDS] =
-{
- "amoebe.wav",
- "antigrav.wav",
- "autsch.wav",
- "blurb.wav",
- "bong.wav",
- "buing.wav",
- "deng.wav",
- "fuel.wav",
- "gong.wav",
- "halloffame.wav",
- "holz.wav",
- "hui.wav",
- "kabumm.wav",
- "kink.wav",
- "klapper.wav",
- "kling.wav",
- "klopf.wav",
- "klumpf.wav",
- "knack.wav",
- "knurk.wav",
- "krach.wav",
- "lachen.wav",
- "laser.wav",
- "miep.wav",
- "njam.wav",
- "oeffnen.wav",
- "pling.wav",
- "pong.wav",
- "pusch.wav",
- "quiek.wav",
- "quirk.wav",
- "rhythmloop.wav",
- "roaaar.wav",
- "roehr.wav",
- "rumms.wav",
- "schlopp.wav",
- "schlurf.wav",
- "schrff.wav",
- "schwirr.wav",
- "sirr.wav",
- "slurp.wav",
- "sproing.wav",
- "warnton.wav",
- "whoosh.wav",
- "zisch.wav",
- "base.wav",
- "infotron.wav",
- "zonkdown.wav",
- "zonkpush.wav",
- "bug.wav",
- "boom.wav",
- "booom.wav",
- "exit.wav",
- "empty.wav",
- "gate.wav"
-};
-
-/* this is used to reduce memory usage of the different animation types */
-int graphics_action_mapping[] =
-{
- 0, /* GFX_ACTION_DEFAULT (0) */
- 0, /* GFX_ACTION_WAITING (1) */
-
- 1, /* GFX_ACTION_FALLING (2) */
- 2, /* GFX_ACTION_MOVING (3) */
- 3, /* GFX_ACTION_DIGGING (4) */
- 4, /* GFX_ACTION_SNAPPING (5) */
- 5, /* GFX_ACTION_COLLECTING (6) */
- 6, /* GFX_ACTION_PUSHING (7) */
- 7, /* GFX_ACTION_PASSING (8) */
- 7, /* GFX_ACTION_IMPACT (9) */
- 7, /* GFX_ACTION_CRACKING (10) */
- 7, /* GFX_ACTION_BREAKING (11) */
- 7, /* GFX_ACTION_ACTIVATING (12) */
- 7, /* GFX_ACTION_OPENING (13) */
- 7, /* GFX_ACTION_CLOSING (14) */
- 7, /* GFX_ACTION_EATING (15) */
- 7, /* GFX_ACTION_ATTACKING (16) */
- 7, /* GFX_ACTION_GROWING (17) */
- 7, /* GFX_ACTION_SHRINKING (18) */
- 7 /* GFX_ACTION_OTHER (19) */
-};
-
-struct FileInfo *image_files;
-struct FileInfo *sound_files;
+/* ------------------------------------------------------------------------- */
+/* element definitions */
+/* ------------------------------------------------------------------------- */
-struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
+struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1] =
{
- /* "real" level file elements */
+ /* ----------------------------------------------------------------------- */
+ /* "real" level file elements */
+ /* ----------------------------------------------------------------------- */
{
"empty_space",
},
{
"unused_63",
- NULL,
+ "unused",
"(not used)"
},
{
},
{
"black_orb",
- NULL,
+ "black_orb",
"black orb bomb"
},
{
},
{
"arrow_blue_left",
- NULL,
+ "arrow",
"arrow left"
},
{
"arrow_blue_right",
- NULL,
+ "arrow",
"arrow right"
},
{
"arrow_blue_up",
- NULL,
+ "arrow",
"arrow up"
},
{
"arrow_blue_down",
- NULL,
+ "arrow",
"arrow down"
},
{
},
{
"char_space",
- NULL,
+ "char",
"letter ' '"
},
{
"char_exclam",
- NULL,
+ "char",
"letter '!'"
},
{
"char_quotedbl",
- NULL,
+ "char",
"letter '\"'"
},
{
"char_numbersign",
- NULL,
+ "char",
"letter '#'"
},
{
"char_dollar",
- NULL,
+ "char",
"letter '$'"
},
{
"char_procent",
- NULL,
+ "char",
"letter '%'"
},
{
"char_ampersand",
- NULL,
+ "char",
"letter '&'"
},
{
"char_apostrophe",
- NULL,
+ "char",
"letter '''"
},
{
"char_parenleft",
- NULL,
+ "char",
"letter '('"
},
{
"char_parenright",
- NULL,
+ "char",
"letter ')'"
},
{
"char_asterisk",
- NULL,
+ "char",
"letter '*'"
},
{
"char_plus",
- NULL,
+ "char",
"letter '+'"
},
{
"char_comma",
- NULL,
+ "char",
"letter ','"
},
{
"char_minus",
- NULL,
+ "char",
"letter '-'"
},
{
"char_period",
- NULL,
+ "char",
"letter '.'"
},
{
"char_slash",
- NULL,
+ "char",
"letter '/'"
},
{
"char_0",
- NULL,
+ "char",
"letter '0'"
},
{
"char_1",
- NULL,
+ "char",
"letter '1'"
},
{
"char_2",
- NULL,
+ "char",
"letter '2'"
},
{
"char_3",
- NULL,
+ "char",
"letter '3'"
},
{
"char_4",
- NULL,
+ "char",
"letter '4'"
},
{
"char_5",
- NULL,
+ "char",
"letter '5'"
},
{
"char_6",
- NULL,
+ "char",
"letter '6'"
},
{
"char_7",
- NULL,
+ "char",
"letter '7'"
},
{
"char_8",
- NULL,
+ "char",
"letter '8'"
},
{
"char_9",
- NULL,
+ "char",
"letter '9'"
},
{
"char_colon",
- NULL,
+ "char",
"letter ':'"
},
{
"char_semicolon",
- NULL,
+ "char",
"letter ';'"
},
{
"char_less",
- NULL,
+ "char",
"letter '<'"
},
{
"char_equal",
- NULL,
+ "char",
"letter '='"
},
{
"char_greater",
- NULL,
+ "char",
"letter '>'"
},
{
"char_question",
- NULL,
+ "char",
"letter '?'"
},
{
"char_at",
- NULL,
+ "char",
"letter '@'"
},
{
"char_a",
- NULL,
+ "char",
"letter 'A'"
},
{
"char_b",
- NULL,
+ "char",
"letter 'B'"
},
{
"char_c",
- NULL,
+ "char",
"letter 'C'"
},
{
"char_d",
- NULL,
+ "char",
"letter 'D'"
},
{
"char_e",
- NULL,
+ "char",
"letter 'E'"
},
{
"char_f",
- NULL,
+ "char",
"letter 'F'"
},
{
"char_g",
- NULL,
+ "char",
"letter 'G'"
},
{
"char_h",
- NULL,
+ "char",
"letter 'H'"
},
{
"char_i",
- NULL,
+ "char",
"letter 'I'"
},
{
"char_j",
- NULL,
+ "char",
"letter 'J'"
},
{
"char_k",
- NULL,
+ "char",
"letter 'K'"
},
{
"char_l",
- NULL,
+ "char",
"letter 'L'"
},
{
"char_m",
- NULL,
+ "char",
"letter 'M'"
},
{
"char_n",
- NULL,
+ "char",
"letter 'N'"
},
{
"char_o",
- NULL,
+ "char",
"letter 'O'"
},
{
"char_p",
- NULL,
+ "char",
"letter 'P'"
},
{
"char_q",
- NULL,
+ "char",
"letter 'Q'"
},
{
"char_r",
- NULL,
+ "char",
"letter 'R'"
},
{
"char_s",
- NULL,
+ "char",
"letter 'S'"
},
{
"char_t",
- NULL,
+ "char",
"letter 'T'"
},
{
"char_u",
- NULL,
+ "char",
"letter 'U'"
},
{
"char_v",
- NULL,
+ "char",
"letter 'V'"
},
{
"char_w",
- NULL,
+ "char",
"letter 'W'"
},
{
"char_x",
- NULL,
+ "char",
"letter 'X'"
},
{
"char_y",
- NULL,
+ "char",
"letter 'Y'"
},
{
"char_z",
- NULL,
+ "char",
"letter 'Z'"
},
{
"char_ae",
- NULL,
+ "char",
"letter 'Ä'"
},
{
"char_oe",
- NULL,
+ "char",
"letter 'Ö'"
},
{
"char_ue",
- NULL,
+ "char",
"letter 'Ü'"
},
{
"char_copyright",
- NULL,
+ "char",
"letter '^'"
},
{
"char_underscore",
- NULL,
+ "char",
"letter ''"
},
{
"char_empty",
- NULL,
+ "char",
"letter ''"
},
{
"char_degree",
- NULL,
+ "char",
"letter ''"
},
{
"char_tm",
- NULL,
+ "char",
"letter ''"
},
{
"char_cursor",
- NULL,
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
- NULL,
- NULL,
+ "char_unused",
+ "char",
"letter ''"
},
{
},
{
"unused_254",
- NULL,
+ "unused",
"(not used)"
},
{
"unused_255",
- NULL,
+ "unused",
"(not used)"
},
{
},
{
"unused_269",
- NULL,
+ "unused",
"-"
},
{
"unused_270",
- NULL,
+ "unused",
"-"
},
{
},
{
"dx_unknown_15",
- NULL,
+ "unknown",
"dx unknown element 15"
},
{
"dx_unknown_42",
- NULL,
+ "unknown",
"dx unknown element 42"
},
{
"unused_319",
- NULL,
+ "unused",
"(not used)"
},
{
"unused_320",
- NULL,
+ "unused",
"(not used)"
},
{
},
{
"unused_358",
- NULL,
+ "unused",
"-"
},
{
"unused_359",
- NULL,
+ "unused",
"-"
},
{
"custom element 128"
},
- /* "real" (and therefore drawable) runtime elements */
+ /* ----------------------------------------------------------------------- */
+ /* "real" (and therefore drawable) runtime elements */
+ /* ----------------------------------------------------------------------- */
{
"em_key1",
"-"
},
+ /* ----------------------------------------------------------------------- */
+ /* "unreal" (and therefore not drawable) runtime elements */
+ /* ----------------------------------------------------------------------- */
+
{
- "",
+ "blocked",
+ "-",
+ "-"
+ },
+ {
+ "explosion",
+ "-",
+ "-"
+ },
+ {
+ "nut_cracking",
+ "-",
+ "-"
+ },
+ {
+ "acid_splash_left",
+ "-",
+ "-"
+ },
+ {
+ "acid_splash_right",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_creating",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_shrinking",
+ "-",
+ "-"
+ },
+ {
+ "wall_growing_active",
+ "-",
+ "-"
+ },
+ {
+ "flames",
+ "-",
+ "-"
+ },
+ {
+ "player_is_leaving",
+ "-",
+ "-"
+ },
+ {
+ "quicksand_filling",
+ "-",
+ "-"
+ },
+ {
+ "magic_wall_filling",
+ "-",
+ "-"
+ },
+ {
+ "bd_magic_wall_filling",
+ "-",
+ "-"
+ },
+
+ /* ----------------------------------------------------------------------- */
+ /* dummy elements (never used as game elements, only used as graphics) */
+ /* ----------------------------------------------------------------------- */
+
+ {
+ "steelwall_topleft",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_topright",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_bottomleft",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_bottomright",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_horizontal",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_vertical",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_topleft",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_topright",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_bottomleft",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_bottomright",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_horizontal",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_vertical",
+ "-",
+ "-"
+ },
+ {
+ "sand_crumbled",
+ "-",
+ "-"
+ },
+ {
+ "bd_amoeba_part1",
+ "-",
+ "-"
+ },
+ {
+ "bd_amoeba_part2",
+ "-",
+ "-"
+ },
+ {
+ "bd_amoeba_part3",
+ "-",
+ "-"
+ },
+ {
+ "bd_amoeba_part4",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_wet_part1",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_wet_part2",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_wet_part3",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_wet_part4",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dry_part1",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dry_part2",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dry_part3",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dry_part4",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_full_part1",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_full_part2",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_full_part3",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_full_part4",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dead_part1",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dead_part2",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dead_part3",
+ "-",
+ "-"
+ },
+ {
+ "amoeba_dead_part4",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_active",
+ "-",
+ "-"
+ },
+ {
+ "shield_normal_active",
+ "-",
+ "-"
+ },
+ {
+ "shield_deadly_active",
+ "-",
+ "-"
+ },
+ {
+ "arrow_red_left",
+ "-",
+ "-"
+ },
+ {
+ "arrow_red_right",
+ "-",
+ "-"
+ },
+ {
+ "arrow_red_up",
+ "-",
+ "-"
+ },
+ {
+ "arrow_red_down",
+ "-",
+ "-"
+ },
+
+ {
+ NULL,
NULL,
"-"
}
};
-#if 0
-struct GraphicInfo graphic_info[MAX_GRAPHICS];
-#endif
-struct NewGraphicInfo new_graphic_info[NUM_IMAGE_FILES];
+
+/* ------------------------------------------------------------------------- */
+/* element action and direction definitions */
+/* ------------------------------------------------------------------------- */
+
+struct ElementActionInfo element_action_info[NUM_ACTIONS + 1] =
+{
+ { ".[DEFAULT]", ACTION_DEFAULT, TRUE },
+ { ".waiting", ACTION_WAITING, TRUE },
+ { ".falling", ACTION_FALLING, TRUE },
+ { ".moving", ACTION_MOVING, TRUE },
+ { ".digging", ACTION_DIGGING, FALSE },
+ { ".snapping", ACTION_SNAPPING, FALSE },
+ { ".collecting", ACTION_COLLECTING, FALSE },
+ { ".pushing", ACTION_PUSHING, FALSE },
+ { ".passing", ACTION_PASSING, FALSE },
+ { ".impact", ACTION_IMPACT, FALSE },
+ { ".cracking", ACTION_CRACKING, FALSE },
+ { ".breaking", ACTION_BREAKING, FALSE },
+ { ".activating", ACTION_ACTIVATING, FALSE },
+ { ".opening", ACTION_OPENING, FALSE },
+ { ".closing", ACTION_CLOSING, FALSE },
+ { ".eating", ACTION_EATING, FALSE },
+ { ".attacking", ACTION_ATTACKING, TRUE },
+ { ".growing", ACTION_GROWING, TRUE },
+ { ".shrinking", ACTION_SHRINKING, FALSE },
+ { ".active", ACTION_ACTIVE, TRUE },
+ { ".other", ACTION_OTHER, FALSE },
+
+ { NULL, 0, 0 }
+};
+
+struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS + 1] =
+{
+ { ".left", MV_BIT_LEFT },
+ { ".right", MV_BIT_RIGHT },
+ { ".up", MV_BIT_UP },
+ { ".down", MV_BIT_DOWN },
+
+ { NULL, 0 }
+};
+
+struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1] =
+{
+ { ".EDITOR", 0, },
+ { ".PREVIEW", 0, },
+
+ { NULL, 0, }
+};
/* ========================================================================= */