* main.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "main.h"
#include "init.h"
#include "game.h"
#include "events.h"
-#include "sound.h"
#include "joystick.h"
-#include "misc.h"
-#ifdef MSDOS
+#if 0
+#if defined(PLATFORM_MSDOS)
#include <fcntl.h>
#endif
+#endif
+
+#if 0
+DrawWindow window = None;
+DrawBuffer backbuffer;
+GC gc;
+#endif
+
+#if 0
+GC clip_gc[NUM_BITMAPS];
+#endif
+GC tile_clip_gc;
+Bitmap pix[NUM_BITMAPS];
+#if 0
+Bitmap pix_masked[NUM_BITMAPS];
+
+Bitmap tile_masked[NUM_TILES];
-Display *display;
-Visual *visual;
-int screen;
-Window window;
-GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
-Pixmap pix[NUM_PIXMAPS];
-Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
+Pixmap clipmask[NUM_BITMAPS];
+#endif
+Pixmap tile_clipmask[NUM_TILES];
-#ifdef USE_XPM_LIBRARY
-XpmAttributes xpm_att[NUM_PICTURES];
+#if 0
+DrawBuffer drawto;
#endif
-Drawable drawto, drawto_field, backbuffer, fieldbuffer;
+DrawBuffer drawto_field, fieldbuffer;
+#if 0
Colormap cmap;
+#endif
+
+#if 0
+char *sound_device_name = AUDIO_DEVICE;
+#endif
-int sound_pipe[2];
-int sound_device;
-char *sound_device_name = SOUND_DEVICE;
int joystick_device = 0;
char *joystick_device_name[MAX_PLAYERS] =
{
DEV_JOYSTICK_3
};
+#if 0
char *program_name = NULL;
+#endif
int game_status = MAINMENU;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
+
+#if 0
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+#endif
+
int key_joystick_mapping = 0;
int global_joystick_status = JOYSTICK_STATUS;
int joystick_status = JOYSTICK_STATUS;
-int sound_status = SOUND_STATUS;
-boolean sound_loops_allowed = FALSE;
+
+#if 0
+boolean fullscreen_available = FULLSCREEN_STATUS;
+boolean fullscreen_enabled = FALSE;
+#endif
boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
+
+#if 0
int redraw_mask;
int redraw_tiles;
+#endif
short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
unsigned long Elementeigenschaften1[MAX_ELEMENTS];
unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-int level_nr, leveldir_nr, num_leveldirs;
+int level_nr;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int FX = SX, FY = SY, ScrollStepSize;
int SBY_Upper, SBY_Lower;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
-int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+
+#if 0
+int FrameCounter;
+#endif
+
+int TimeFrames, TimePlayed, TimeLeft;
boolean network_player_action_received = FALSE;
-struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
+#if 0
+struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL;
+#endif
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo Sound[NUM_SOUNDS];
+#if 0
+struct SampleInfo Sound[NUM_SOUNDS];
+#endif
struct TapeInfo tape;
+
+#if 0
struct OptionInfo options;
+#endif
+
struct SetupInfo setup;
-struct SetupFileList *setup_list = NULL;
-struct SetupFileList *level_setup_list = NULL;
struct GameInfo game;
+
+#if 0
+struct VideoSystemInfo video;
+struct AudioSystemInfo audio;
+#endif
+
struct GlobalInfo global;
/* data needed for playing sounds */
"dark yam yam", /* 60 */
"magic wall (BD style)",
"invisible steel wall",
- "dynabomb",
+ "-",
"increases number of bombs",
"increases explosion size",
"increases power of explosion",
"unknown",
"unknown",
"unknown",
- "unknown",
- "unknown",
+ "normal wall (BD style)",
+ "rock (BD style)",
"open exit",
"unknown",
"amoeba",
"letter ''",
"letter ''",
"letter ''",
- "growing wall (horizontally)", /* 200 */
- "growing wall (vertically)",
+ "growing wall (horizontal)", /* 200 */
+ "growing wall (vertical)",
"growing wall (all directions)",
"unused",
"unused",
"yellow disk",
"terminal",
"red disk", /* 230 */
- "port (vertically)",
- "port (horizontally)",
+ "port (vertical)",
+ "port (horizontal)",
"port (all directions)",
"electron",
"buggy base",
"white door", /* 260 */
"gray door (opened by white key)",
"white key",
- "force field (passive)",
+ "shield (passive)",
"extra time",
"switch gate (open)",
"switch gate (closed)",
"switch for switch gate",
"switch for switch gate",
- "time gate",
- "time gate with magic wheel", /* 270 */
+ "-",
+ "-", /* 270 */
"red conveyor belt (left)",
"red conveyor belt (middle)",
"red conveyor belt (right)",
"dx unknown 42",
"-",
"-", /* 320 */
- "force field (active, kills enemies)",
- "-",
- "-",
- "-",
- "-",
- "-",
+ "shield (active, kills enemies)",
+ "time gate (open)",
+ "time gate (closed)",
+ "switch for time gate",
+ "switch for time gate",
+ "balloon",
+ "send balloon to the left",
+ "send balloon to the right",
+ "send balloon up",
+ "send balloon down", /* 330 */
+ "send balloon in any direction",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall", /* 340 */
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "tube (all directions)",
+ "tube (vertical)",
+ "tube (horizontal)",
+ "tube (vertical & left)",
+ "tube (vertical & right)",
+ "tube (horizontal & up)",
+ "tube (horizontal & down)", /* 350 */
+ "tube (left & up)",
+ "tube (left & down)",
+ "tube (right & up)",
+ "tube (right & down)",
+ "spring",
+ "trap",
+ "stable bomb (DX style)",
"-"
/*
"-------------------------------",
*/
};
+int num_element_info = sizeof(element_info)/sizeof(char *);
+
+
+
+#if 0
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+#if defined(TARGET_SDL)
+
+SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
+SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
+
+void TEST_SDL_BLIT_RECT(int x, int y)
+{
+ SDL_Rect rect_src, rect_dst;
+
+ SDLCopyArea(pix_masked[PIX_HEROES], window,
+ 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
+ return;
+
+ rect_src.x = 8 * TILEX;
+ rect_src.y = 8 * TILEY;
+ rect_src.w = TILEX;
+ rect_src.h = TILEY;
+
+ rect_dst.x = x;
+ rect_dst.y = y;
+ rect_dst.w = TILEX;
+ rect_dst.h = TILEY;
+
+ SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
+ SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
+}
+
+void TEST_SDL_INIT_DISPLAY()
+{
+ SDL_Rect rect_src, rect_dst;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ {
+ fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ /* automatically cleanup SDL stuff after exit() */
+ atexit(SDL_Quit);
+
+ if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
+ == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
+
+ if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_FreeSurface(sdl_image_tmp);
+
+ if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
+ SDL_FreeSurface(sdl_image2_tmp);
+
+ sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
+ SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
+
+ rect_src.x = 0;
+ rect_src.y = 0;
+ rect_src.w = sdl_image->w;
+ rect_src.h = sdl_image->h;
+
+ rect_dst.x = 0;
+ rect_dst.y = 0;
+ rect_dst.w = sdl_image->w;
+ rect_dst.h = sdl_image->h;
+
+ SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
+
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ */
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
+ */
+ SDL_Flip(sdl_screen);
+
+ /*
+ SDL_Delay(5000);
+ */
+}
+
+void TEST_SDL_EVENT_LOOP()
+{
+ int quit_loop = 0;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ /*
+ while (!quit_loop && SDL_WaitEvent(&event) >=0)
+ */
+
+ while (!quit_loop)
+ {
+ SDL_Event event;
+
+ if (SDL_PollEvent(&event))
+ {
+ /* hier werden die Ereignisse behandelt */
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ {
+ quit_loop = 1;
+ break;
+ }
+
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEMOTION:
+ {
+ int x = event.motion.x;
+ int y = event.motion.y;
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ if (!SDL_PollEvent(NULL)) /* delay only if no pending events */
+ {
+ printf("waiting...\n");
+ Delay(100);
+ }
+ }
+
+ SDL_FreeSurface(sdl_image);
+ SDL_Quit();
+}
+
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+void WatchJoysticks()
+{
+ SDL_Surface *screen;
+ const char *name;
+ int i, done;
+ SDL_Event event;
+ int x, y, draw;
+ SDL_Rect axis_area[2];
+ int joystick_nr = 0;
+ SDL_Joystick *joystick = Get_SDL_Joystick(joystick_nr);
+
+ /* Set a video mode to display joystick axis position */
+ screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
+ if ( screen == NULL ) {
+ fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError());
+ return;
+ }
+
+ /* Print info about the joysticks we are watching */
+ for (i=0; i<2; i++)
+ {
+ joystick = Get_SDL_Joystick(i);
+
+ name = SDL_JoystickName(i);
+ printf("Watching joystick %d: (%s)\n", i,
+ name ? name : "Unknown Joystick");
+ printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ SDL_JoystickNumAxes(joystick),
+ SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick),
+ SDL_JoystickNumButtons(joystick));
+ }
+
+ /* Initialize drawing rectangles */
+ memset(axis_area, 0, (sizeof axis_area));
+ draw = 0;
+
+ /* Loop, getting joystick events! */
+ done = 0;
+ while ( ! done ) {
+ while ( SDL_PollEvent(&event) ) {
+ switch (event.type) {
+ case SDL_JOYAXISMOTION:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d axis %d value: %d\n",
+ event.jaxis.which,
+ event.jaxis.axis,
+ event.jaxis.value);
+ break;
+ case SDL_JOYHATMOTION:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d hat %d value:",
+ event.jhat.which,
+ event.jhat.hat);
+ if ( event.jhat.value == SDL_HAT_CENTERED )
+ printf(" centered");
+ if ( event.jhat.value & SDL_HAT_UP )
+ printf(" up");
+ if ( event.jhat.value & SDL_HAT_RIGHT )
+ printf(" right");
+ if ( event.jhat.value & SDL_HAT_DOWN )
+ printf(" down");
+ if ( event.jhat.value & SDL_HAT_LEFT )
+ printf(" left");
+ printf("\n");
+ break;
+ case SDL_JOYBALLMOTION:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d ball %d delta: (%d,%d)\n",
+ event.jball.which,
+ event.jball.ball,
+ event.jball.xrel,
+ event.jball.yrel);
+ break;
+ case SDL_JOYBUTTONDOWN:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d button %d down\n",
+ event.jbutton.which,
+ event.jbutton.button);
+ break;
+ case SDL_JOYBUTTONUP:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d button %d up\n",
+ event.jbutton.which,
+ event.jbutton.button);
+ break;
+ case SDL_KEYDOWN:
+ if ( event.key.keysym.sym != SDLK_ESCAPE ) {
+ break;
+ }
+ /* Fall through to signal quit */
+ case SDL_QUIT:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ }
+
+ joystick = Get_SDL_Joystick(joystick_nr);
+
+ /* Update visual joystick state */
+ for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) {
+ SDL_Rect area;
+
+ area.x = i*34;
+ area.y = SCREEN_HEIGHT-34;
+ area.w = 32;
+ area.h = 32;
+ if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
+ SDL_FillRect(screen, &area, 0xFFFF);
+ } else {
+ SDL_FillRect(screen, &area, 0x0000);
+ }
+ SDL_UpdateRects(screen, 1, &area);
+ }
+
+ /* Erase previous axes */
+ SDL_FillRect(screen, &axis_area[draw], 0x0000);
+
+ /* Draw the X/Y axis */
+ draw = !draw;
+ x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768);
+ x *= SCREEN_WIDTH;
+ x /= 65535;
+ if ( x < 0 ) {
+ x = 0;
+ } else
+ if ( x > (SCREEN_WIDTH-16) ) {
+ x = SCREEN_WIDTH-16;
+ }
+ y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768);
+ y *= SCREEN_HEIGHT;
+ y /= 65535;
+ if ( y < 0 ) {
+ y = 0;
+ } else
+ if ( y > (SCREEN_HEIGHT-16) ) {
+ y = SCREEN_HEIGHT-16;
+ }
+ axis_area[draw].x = (Sint16)x;
+ axis_area[draw].y = (Sint16)y;
+ axis_area[draw].w = 16;
+ axis_area[draw].h = 16;
+ SDL_FillRect(screen, &axis_area[draw], 0xFFFF);
+
+ SDL_UpdateRects(screen, 2, axis_area);
+ }
+}
+
+void TEST_SDL_JOYSTICK()
+{
+ const char *name;
+ int i;
+
+ /* Initialize SDL (Note: video is required to start event loop) */
+ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 )
+ {
+ fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
+ exit(1);
+ }
+
+ /* Print information about the joysticks */
+ printf("There are %d joysticks attached\n", SDL_NumJoysticks());
+ for ( i=0; i<SDL_NumJoysticks(); ++i )
+ {
+ name = SDL_JoystickName(i);
+ printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick");
+ }
+
+ for (i=0; i<2; i++)
+ {
+ if (!Open_SDL_Joystick(i))
+ printf("Couldn't open joystick %d: %s\n", i, SDL_GetError());
+ }
+
+ WatchJoysticks();
+
+ for (i=0; i<2; i++)
+ Close_SDL_Joystick(i);
+
+ SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK);
+}
+
+#endif /* TARGET_SDL */
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+#endif
+
+
int main(int argc, char *argv[])
{
+#if 0
program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
+#endif
-#ifdef MSDOS
+ InitCommandName(argv[0]);
+ InitExitFunction(CloseAllAndExit);
+ InitPlatformDependantStuff();
+
+#if 0
+#if defined(PLATFORM_MSDOS)
_fmode = O_BINARY;
#endif
+#endif
+#if 1
GetOptions(argv);
- OpenAll(argc,argv);
+ OpenAll();
+#endif
+
+#if 0
+#ifdef TARGET_SDL
+ /*
+ TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
+ TEST_SDL_EVENT_LOOP();
+ */
+ TEST_SDL_JOYSTICK();
+ exit(0);
+#endif
+#endif
+
EventLoop();
CloseAllAndExit(0);
exit(0); /* to keep compilers happy */