/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* main.c *
+* main.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "main.h"
#include "init.h"
#include "game.h"
#include "events.h"
-#include "sound.h"
-#include "joystick.h"
-#include "misc.h"
+#include "config.h"
-#ifdef MSDOS
-#include <fcntl.h>
+#if 0
+GC tile_clip_gc;
+Bitmap *pix[NUM_BITMAPS];
#endif
-
-Display *display;
-Visual *visual;
-int screen;
-DrawWindow window;
-GC gc, clip_gc[NUM_BITMAPS], tile_clip_gc;
-Bitmap pix[NUM_BITMAPS];
-Bitmap pix_masked[NUM_BITMAPS], tile_masked[NUM_TILES];
-Pixmap clipmask[NUM_BITMAPS], tile_clipmask[NUM_TILES];
-
-#ifdef USE_XPM_LIBRARY
-XpmAttributes xpm_att[NUM_PICTURES];
+Bitmap *bitmap_db_field, *bitmap_db_door;
+#if 0
+Pixmap tile_clipmask[NUM_TILES];
#endif
-
-DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer;
-Colormap cmap;
-
-int sound_pipe[2];
-int sound_device;
-char *sound_device_name = SOUND_DEVICE;
-int joystick_device = 0;
-char *joystick_device_name[MAX_PLAYERS] =
-{
- DEV_JOYSTICK_0,
- DEV_JOYSTICK_1,
- DEV_JOYSTICK_2,
- DEV_JOYSTICK_3
-};
-
-char *program_name = NULL;
-
-int game_status = MAINMENU;
-boolean level_editor_test_game = FALSE;
-boolean network_playing = FALSE;
-int button_status = MB_NOT_PRESSED;
-boolean motion_status = FALSE;
-int key_joystick_mapping = 0;
-int global_joystick_status = JOYSTICK_STATUS;
-int joystick_status = JOYSTICK_STATUS;
-int sound_status = SOUND_STATUS;
-boolean sound_loops_allowed = FALSE;
-
-boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-int redraw_x1 = 0, redraw_y1 = 0;
-int redraw_mask;
-int redraw_tiles;
-
-short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-unsigned long Elementeigenschaften1[MAX_ELEMENTS];
-unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-
-int level_nr;
-int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-
-int FX = SX, FY = SY, ScrollStepSize;
-int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
-int ScreenGfxPos = 0;
-int BorderElement = EL_BETON;
-int GameFrameDelay = GAME_FRAME_DELAY;
-int FfwdFrameDelay = FFWD_FRAME_DELAY;
-int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int SBX_Left, SBX_Right;
-int SBY_Upper, SBY_Lower;
-int ZX,ZY, ExitX,ExitY;
-int AllPlayersGone;
-int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-
-boolean network_player_action_received = FALSE;
-
-struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL;
-struct LevelInfo level;
+DrawBuffer *fieldbuffer;
+DrawBuffer *drawto_field;
+
+int game_status = -1;
+boolean level_editor_test_game = FALSE;
+boolean network_playing = FALSE;
+
+int key_joystick_mapping = 0;
+
+boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int redraw_x1 = 0, redraw_y1 = 0;
+
+short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+unsigned long Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaCnt[MAX_NUM_AMOEBA];
+short AmoebaCnt2[MAX_NUM_AMOEBA];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
+
+int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+int lev_fieldx, lev_fieldy;
+int scroll_x, scroll_y;
+
+int FX = SX, FY = SY;
+int ScrollStepSize;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int BorderElement = EL_STEELWALL;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int BX1 = 0, BY1 = 0;
+int BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
+int ZX, ZY;
+int ExitX, ExitY;
+int AllPlayersGone;
+
+int TimeFrames, TimePlayed, TimeLeft;
+
+boolean network_player_action_received = FALSE;
+
+struct LevelSetInfo levelset;
+struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo Sound[NUM_SOUNDS];
struct TapeInfo tape;
-struct OptionInfo options;
struct SetupInfo setup;
struct GameInfo game;
struct GlobalInfo global;
+struct MenuInfo menu;
+struct DoorInfo door_1, door_2;
+struct GraphicInfo *graphic_info = NULL;
+struct SoundInfo *sound_info = NULL;
+struct MusicInfo *music_info = NULL;
+struct MusicFileInfo *music_file_info = NULL;
+struct HelpAnimInfo *helpanim_info = NULL;
+SetupFileHash *helptext_info = NULL;
-/* data needed for playing sounds */
-char *sound_name[NUM_SOUNDS] =
-{
- "alchemy",
- "amoebe",
- "antigrav",
- "autsch",
- "blurb",
- "bong",
- "buing",
- "chase",
- "czardasz",
- "deng",
- "fuel",
- "gong",
- "halloffame",
- "holz",
- "hui",
- "kabumm",
- "kink",
- "klapper",
- "kling",
- "klopf",
- "klumpf",
- "knack",
- "knurk",
- "krach",
- "lachen",
- "laser",
- "miep",
- "network",
- "njam",
- "oeffnen",
- "pling",
- "pong",
- "pusch",
- "quiek",
- "quirk",
- "rhythmloop",
- "roaaar",
- "roehr",
- "rumms",
- "schlopp",
- "schlurf",
- "schrff",
- "schwirr",
- "sirr",
- "slurp",
- "sproing",
- "twilight",
- "tyger",
- "voyager",
- "warnton",
- "whoosh",
- "zisch",
- "base",
- "infotron",
- "zonkdown",
- "zonkpush",
- "bug",
- "boom",
- "booom",
- "exit",
- "empty",
- "gate"
-};
-
-/* background music */
-int background_loop[] =
-{
- SND_ALCHEMY,
- SND_CHASE,
- SND_NETWORK,
- SND_CZARDASZ,
- SND_TYGER,
- SND_VOYAGER,
- SND_TWILIGHT
-};
-int num_bg_loops = sizeof(background_loop)/sizeof(int);
-
-char *element_info[] =
-{
- "empty space", /* 0 */
- "sand",
- "normal wall",
- "round wall",
- "rock",
- "key",
- "emerald",
- "closed exit",
- "player",
- "bug",
- "spaceship", /* 10 */
- "yam yam",
- "robot",
- "steel wall",
- "diamond",
- "dead amoeba",
- "empty quicksand",
- "quicksand with rock",
- "amoeba drop",
- "bomb",
- "magic wall", /* 20 */
- "speed ball",
- "acid pool",
- "dropping amoeba",
- "normal amoeba",
- "nut with emerald",
- "life wall",
- "biomaze",
- "burning dynamite",
- "unknown",
- "magic wheel", /* 30 */
- "running wire",
- "red key",
- "yellow key",
- "green key",
- "blue key",
- "red door",
- "yellow door",
- "green door",
- "blue door",
- "gray door (opened by red key)", /* 40 */
- "gray door (opened by yellow key)",
- "gray door (opened by green key)",
- "gray door (opened by blue key)",
- "dynamite",
- "pac man",
- "invisible normal wall",
- "light bulb (dark)",
- "ligh bulb (glowing)",
- "wall with emerald",
- "wall with diamond", /* 50 */
- "amoeba with content",
- "amoeba (BD style)",
- "time orb (full)",
- "time orb (empty)",
- "growing wall",
- "diamond (BD style)",
- "yellow emerald",
- "wall with BD style diamond",
- "wall with yellow emerald",
- "dark yam yam", /* 60 */
- "magic wall (BD style)",
- "invisible steel wall",
- "-",
- "increases number of bombs",
- "increases explosion size",
- "increases power of explosion",
- "sokoban object",
- "sokoban empty field",
- "sokoban field with object",
- "butterfly (starts moving right)", /* 70 */
- "butterfly (starts moving up)",
- "butterfly (starts moving left)",
- "butterfly (starts moving down)",
- "firefly (starts moving right)",
- "firefly (starts moving up)",
- "firefly (starts moving left)",
- "firefly (starts moving down)",
- "butterfly",
- "firefly",
- "yellow player", /* 80 */
- "red player",
- "green player",
- "blue player",
- "bug (starts moving right)",
- "bug (starts moving up)",
- "bug (starts moving left)",
- "bug (starts moving down)",
- "spaceship (starts moving right)",
- "spaceship (starts moving up)",
- "spaceship (starts moving left)", /* 90 */
- "spaceship (starts moving down)",
- "pac man (starts moving right)",
- "pac man (starts moving up)",
- "pac man (starts moving left)",
- "pac man (starts moving down)",
- "red emerald",
- "violet emerald",
- "wall with red emerald",
- "wall with violet emerald",
- "unknown", /* 100 */
- "unknown",
- "unknown",
- "unknown",
- "unknown",
- "normal wall (BD style)",
- "rock (BD style)",
- "open exit",
- "unknown",
- "amoeba",
- "mole", /* 110 */
- "penguin",
- "satellite",
- "arrow left",
- "arrow right",
- "arrow up",
- "arrow down",
- "pig",
- "fire breathing dragon",
- "unknown",
- "letter ' '", /* 120 */
- "letter '!'",
- "letter '\"'",
- "letter '#'",
- "letter '$'",
- "letter '%'",
- "letter '&'",
- "letter '''",
- "letter '('",
- "letter ')'",
- "letter '*'", /* 130 */
- "letter '+'",
- "letter ','",
- "letter '-'",
- "letter '.'",
- "letter '/'",
- "letter '0'",
- "letter '1'",
- "letter '2'",
- "letter '3'",
- "letter '4'", /* 140 */
- "letter '5'",
- "letter '6'",
- "letter '7'",
- "letter '8'",
- "letter '9'",
- "letter ':'",
- "letter ';'",
- "letter '<'",
- "letter '='",
- "letter '>'", /* 150 */
- "letter '?'",
- "letter '@'",
- "letter 'A'",
- "letter 'B'",
- "letter 'C'",
- "letter 'D'",
- "letter 'E'",
- "letter 'F'",
- "letter 'G'",
- "letter 'H'", /* 160 */
- "letter 'I'",
- "letter 'J'",
- "letter 'K'",
- "letter 'L'",
- "letter 'M'",
- "letter 'N'",
- "letter 'O'",
- "letter 'P'",
- "letter 'Q'",
- "letter 'R'", /* 170 */
- "letter 'S'",
- "letter 'T'",
- "letter 'U'",
- "letter 'V'",
- "letter 'W'",
- "letter 'X'",
- "letter 'Y'",
- "letter 'Z'",
- "letter 'Ä'",
- "letter 'Ö'", /* 180 */
- "letter 'Ü'",
- "letter '^'",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''", /* 190 */
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "letter ''",
- "growing wall (horizontal)", /* 200 */
- "growing wall (vertical)",
- "growing wall (all directions)",
- "unused",
- "unused",
- "unused",
- "unused",
- "unused",
- "unused",
- "unused",
- "empty space", /* 210 */
- "zonk",
- "base",
- "murphy",
- "infotron",
- "chip (single)",
- "hardware",
- "exit",
- "orange disk",
- "port (leading right)",
- "port (leading down)", /* 220 */
- "port (leading left)",
- "port (leading up)",
- "port (leading right)",
- "port (leading down)",
- "port (leading left)",
- "port (leading up)",
- "snik snak",
- "yellow disk",
- "terminal",
- "red disk", /* 230 */
- "port (vertical)",
- "port (horizontal)",
- "port (all directions)",
- "electron",
- "buggy base",
- "chip (left half)",
- "chip (right half)",
- "hardware",
- "hardware",
- "hardware", /* 240 */
- "hardware",
- "hardware",
- "hardware",
- "hardware",
- "hardware",
- "hardware",
- "hardware",
- "chip (upper half)",
- "chip (lower half)",
- "unknown", /* 250 */
- "unknown",
- "unknown",
- "unknown",
- "unknown",
- "unknown",
-
- /* 256 */
-
- "pearl", /* (256) */
- "crystal",
- "wall with pearl",
- "wall with crystal",
- "white door", /* 260 */
- "gray door (opened by white key)",
- "white key",
- "shield (passive)",
- "extra time",
- "switch gate (open)",
- "switch gate (closed)",
- "switch for switch gate",
- "switch for switch gate",
- "-",
- "-", /* 270 */
- "red conveyor belt (left)",
- "red conveyor belt (middle)",
- "red conveyor belt (right)",
- "switch for red conveyor belt (left)",
- "switch for red conveyor belt (middle)",
- "switch for red conveyor belt (right)",
- "yellow conveyor belt (left)",
- "yellow conveyor belt (middle)",
- "yellow conveyor belt (right)",
- "switch for yellow conveyor belt (left)", /* 280 */
- "switch for yellow conveyor belt (middle)",
- "switch for yellow conveyor belt (right)",
- "green conveyor belt (left)",
- "green conveyor belt (middle)",
- "green conveyor belt (right)",
- "switch for green conveyor belt (left)",
- "switch for green conveyor belt (middle)",
- "switch for green conveyor belt (right)",
- "blue conveyor belt (left)",
- "blue conveyor belt (middle)", /* 290 */
- "blue conveyor belt (right)",
- "switch for blue conveyor belt (left)",
- "switch for blue conveyor belt (middle)",
- "switch for blue conveyor belt (right)",
- "land mine",
- "mail envelope",
- "light switch (off)",
- "light switch (on)",
- "sign (exclamation)",
- "sign (radio activity)", /* 300 */
- "sign (stop)",
- "sign (wheel chair)",
- "sign (parking)",
- "sign (one way)",
- "sign (heart)",
- "sign (triangle)",
- "sign (round)",
- "sign (exit)",
- "sign (yin yang)",
- "sign (other)", /* 310 */
- "mole (starts moving left)",
- "mole (starts moving right)",
- "mole (starts moving up)",
- "mole (starts moving down)",
- "steel wall (slanted)",
- "invisible sand",
- "dx unknown 15",
- "dx unknown 42",
- "-",
- "-", /* 320 */
- "shield (active, kills enemies)",
- "time gate (open)",
- "time gate (closed)",
- "switch for time gate",
- "switch for time gate",
- "balloon",
- "send balloon to the left",
- "send balloon to the right",
- "send balloon up",
- "send balloon down", /* 330 */
- "send balloon in any direction",
- "steel wall",
- "steel wall",
- "steel wall",
- "steel wall",
- "normal wall",
- "normal wall",
- "normal wall",
- "normal wall",
- "normal wall", /* 340 */
- "normal wall",
- "normal wall",
- "normal wall",
- "tube (all directions)",
- "tube (vertical)",
- "tube (horizontal)",
- "tube (vertical & left)",
- "tube (vertical & right)",
- "tube (horizontal & up)",
- "tube (horizontal & down)", /* 350 */
- "tube (left & up)",
- "tube (left & down)",
- "tube (right & up)",
- "tube (right & down)",
- "spring",
- "trap",
- "stable bomb (DX style)",
- "-"
-
- /*
- "-------------------------------",
- */
-};
-
-
-
-/* +-----------------------------------------------------------------------+ */
-/* | SDL TEST STUFF | */
-/* +-----------------------------------------------------------------------+ */
-#ifdef USE_SDL_LIBRARY
+/* ------------------------------------------------------------------------- */
+/* element definitions */
+/* ------------------------------------------------------------------------- */
-SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
-SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
-
-void TEST_SDL_BLIT_RECT(int x, int y)
+struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1] =
{
- SDL_Rect rect_src, rect_dst;
-
- SDLCopyArea(pix_masked[PIX_HEROES], window,
- 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
- return;
-
- rect_src.x = 8 * TILEX;
- rect_src.y = 8 * TILEY;
- rect_src.w = TILEX;
- rect_src.h = TILEY;
-
- rect_dst.x = x;
- rect_dst.y = y;
- rect_dst.w = TILEX;
- rect_dst.h = TILEY;
+ /* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
- SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
- SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
-}
-
-void TEST_SDL_INIT_DISPLAY()
-{
- SDL_Rect rect_src, rect_dst;
+ /* ----------------------------------------------------------------------- */
+ /* "real" level file elements */
+ /* ----------------------------------------------------------------------- */
- if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
- fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
- exit(1);
- }
-
- /* automatically cleanup SDL stuff after exit() */
- atexit(SDL_Quit);
-
- if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
- == NULL)
+ "empty_space",
+ "empty_space",
+ "empty space"
+ },
+ {
+ "sand",
+ "sand",
+ "sand"
+ },
+ {
+ "wall",
+ "wall",
+ "normal wall"
+ },
+ {
+ "wall_slippery",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "rock",
+ "rock",
+ "rock"
+ },
+ {
+ "key_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "emerald",
+ "emerald",
+ "emerald"
+ },
+ {
+ "exit_closed",
+ "exit",
+ "closed exit"
+ },
+ {
+ "player_obsolete",
+ "obsolete",
+ "player (OBSOLETE)"
+ },
+ {
+ "bug",
+ "bug",
+ "bug (random start direction)"
+ },
+ {
+ "spaceship",
+ "spaceship",
+ "spaceship (random start direction)"
+ },
+ {
+ "yamyam",
+ "yamyam",
+ "yam yam"
+ },
+ {
+ "robot",
+ "robot",
+ "robot"
+ },
+ {
+ "steelwall",
+ "wall",
+ "steel wall"
+ },
+ {
+ "diamond",
+ "diamond",
+ "diamond"
+ },
+ {
+ "amoeba_dead",
+ "amoeba",
+ "dead amoeba"
+ },
+ {
+ "quicksand_empty",
+ "quicksand",
+ "empty quicksand"
+ },
+ {
+ "quicksand_full",
+ "quicksand",
+ "quicksand with rock"
+ },
+ {
+ "amoeba_drop",
+ "amoeba",
+ "amoeba drop"
+ },
+ {
+ "bomb",
+ "bomb",
+ "bomb"
+ },
+ {
+ "magic_wall",
+ "magic_wall",
+ "magic wall"
+ },
+ {
+ "speed_pill",
+ "speed_pill",
+ "speed pill"
+ },
+ {
+ "acid",
+ "acid",
+ "acid"
+ },
+ {
+ "amoeba_wet",
+ "amoeba",
+ "dropping amoeba"
+ },
+ {
+ "amoeba_dry",
+ "amoeba",
+ "normal amoeba"
+ },
+ {
+ "nut",
+ "nut",
+ "nut with emerald"
+ },
+ {
+ "game_of_life",
+ "game_of_life",
+ "Conway's wall of life"
+ },
+ {
+ "biomaze",
+ "biomaze",
+ "biomaze"
+ },
+ {
+ "dynamite.active",
+ "dynamite",
+ "burning dynamite"
+ },
+ {
+ "stoneblock",
+ "wall",
+ "wall"
+ },
+ {
+ "robot_wheel",
+ "robot_wheel",
+ "magic wheel"
+ },
+ {
+ "robot_wheel.active",
+ "robot_wheel",
+ "magic wheel (running)"
+ },
+ {
+ "key_1",
+ "key",
+ "red key"
+ },
+ {
+ "key_2",
+ "key",
+ "yellow key"
+ },
+ {
+ "key_3",
+ "key",
+ "green key"
+ },
+ {
+ "key_4",
+ "key",
+ "blue key"
+ },
+ {
+ "gate_1",
+ "gate",
+ "red door"
+ },
+ {
+ "gate_2",
+ "gate",
+ "yellow door"
+ },
+ {
+ "gate_3",
+ "gate",
+ "green door"
+ },
+ {
+ "gate_4",
+ "gate",
+ "blue door"
+ },
+ {
+ "gate_1_gray",
+ "gate",
+ "gray door (opened by red key)"
+ },
+ {
+ "gate_2_gray",
+ "gate",
+ "gray door (opened by yellow key)"},
+ {
+ "gate_3_gray",
+ "gate",
+ "gray door (opened by green key)"},
+ {
+ "gate_4_gray",
+ "gate",
+ "gray door (opened by blue key)"},
+ {
+ "dynamite",
+ "dynamite",
+ "dynamite"
+ },
+ {
+ "pacman",
+ "pacman",
+ "pac man (random start direction)"
+ },
+ {
+ "invisible_wall",
+ "wall",
+ "invisible normal wall"
+ },
+ {
+ "lamp",
+ "lamp",
+ "lamp (off)"
+ },
+ {
+ "lamp.active",
+ "lamp",
+ "lamp (on)"
+ },
+ {
+ "wall_emerald",
+ "wall",
+ "wall with emerald"
+ },
+ {
+ "wall_diamond",
+ "wall",
+ "wall with diamond"
+ },
+ {
+ "amoeba_full",
+ "amoeba",
+ "amoeba with content"
+ },
+ {
+ "bd_amoeba",
+ "bd_amoeba",
+ "amoeba (BD style)"
+ },
+ {
+ "time_orb_full",
+ "time_orb_full",
+ "time orb (full)"
+ },
+ {
+ "time_orb_empty",
+ "time_orb_empty",
+ "time orb (empty)"
+ },
+ {
+ "expandable_wall",
+ "wall",
+ "growing wall"
+ },
+ {
+ "bd_diamond",
+ "bd_diamond",
+ "diamond (BD style)"
+ },
+ {
+ "emerald_yellow",
+ "emerald",
+ "yellow emerald"
+ },
+ {
+ "wall_bd_diamond",
+ "wall",
+ "wall with BD style diamond"
+ },
+ {
+ "wall_emerald_yellow",
+ "wall",
+ "wall with yellow emerald"
+ },
+ {
+ "dark_yamyam",
+ "dark_yamyam",
+ "dark yam yam"
+ },
+ {
+ "bd_magic_wall",
+ "bd_magic_wall",
+ "magic wall (BD style)"
+ },
+ {
+ "invisible_steelwall",
+ "wall",
+ "invisible steel wall"
+ },
+ {
+ "maze_runner",
+ "maze_runner",
+ "maze runner"
+ },
+ {
+ "dynabomb_increase_number",
+ "dynabomb",
+ "increases number of bombs"
+ },
+ {
+ "dynabomb_increase_size",
+ "dynabomb",
+ "increases explosion size"
+ },
+ {
+ "dynabomb_increase_power",
+ "dynabomb",
+ "increases power of explosion"
+ },
+ {
+ "sokoban_object",
+ "sokoban",
+ "sokoban object"
+ },
+ {
+ "sokoban_field_empty",
+ "sokoban",
+ "sokoban empty field"
+ },
+ {
+ "sokoban_field_full",
+ "sokoban",
+ "sokoban field with object"
+ },
+ {
+ "bd_butterfly.right",
+ "bd_butterfly",
+ "butterfly (starts moving right)"},
+ {
+ "bd_butterfly.up",
+ "bd_butterfly",
+ "butterfly (starts moving up)"
+ },
+ {
+ "bd_butterfly.left",
+ "bd_butterfly",
+ "butterfly (starts moving left)"},
+ {
+ "bd_butterfly.down",
+ "bd_butterfly",
+ "butterfly (starts moving down)"},
+ {
+ "bd_firefly.right",
+ "bd_firefly",
+ "firefly (starts moving right)"
+ },
+ {
+ "bd_firefly.up",
+ "bd_firefly",
+ "firefly (starts moving up)"
+ },
+ {
+ "bd_firefly.left",
+ "bd_firefly",
+ "firefly (starts moving left)"
+ },
+ {
+ "bd_firefly.down",
+ "bd_firefly",
+ "firefly (starts moving down)"
+ },
+ {
+ "bd_butterfly",
+ "bd_butterfly",
+ "butterfly (random start direction)"
+ },
+ {
+ "bd_firefly",
+ "bd_firefly",
+ "firefly (random start direction)"
+ },
+ {
+ "player_1",
+ "player",
+ "yellow player"
+ },
+ {
+ "player_2",
+ "player",
+ "red player"
+ },
+ {
+ "player_3",
+ "player",
+ "green player"
+ },
+ {
+ "player_4",
+ "player",
+ "blue player"
+ },
+ {
+ "bug.right",
+ "bug",
+ "bug (starts moving right)"
+ },
+ {
+ "bug.up",
+ "bug",
+ "bug (starts moving up)"
+ },
+ {
+ "bug.left",
+ "bug",
+ "bug (starts moving left)"
+ },
+ {
+ "bug.down",
+ "bug",
+ "bug (starts moving down)"
+ },
+ {
+ "spaceship.right",
+ "spaceship",
+ "spaceship (starts moving right)"},
+ {
+ "spaceship.up",
+ "spaceship",
+ "spaceship (starts moving up)"
+ },
+ {
+ "spaceship.left",
+ "spaceship",
+ "spaceship (starts moving left)"},
+ {
+ "spaceship.down",
+ "spaceship",
+ "spaceship (starts moving down)"},
+ {
+ "pacman.right",
+ "pacman",
+ "pac man (starts moving right)"
+ },
+ {
+ "pacman.up",
+ "pacman",
+ "pac man (starts moving up)"
+ },
+ {
+ "pacman.left",
+ "pacman",
+ "pac man (starts moving left)"
+ },
+ {
+ "pacman.down",
+ "pacman",
+ "pac man (starts moving down)"
+ },
+ {
+ "emerald_red",
+ "emerald",
+ "red emerald"
+ },
+ {
+ "emerald_purple",
+ "emerald",
+ "purple emerald"
+ },
+ {
+ "wall_emerald_red",
+ "wall",
+ "wall with red emerald"
+ },
+ {
+ "wall_emerald_purple",
+ "wall",
+ "wall with purple emerald"
+ },
+ {
+ "acid_pool_topleft",
+ "wall",
+ "acid pool (top left)"
+ },
+ {
+ "acid_pool_topright",
+ "wall",
+ "acid pool (top right)"
+ },
+ {
+ "acid_pool_bottomleft",
+ "wall",
+ "acid pool (bottom left)"
+ },
+ {
+ "acid_pool_bottom",
+ "wall",
+ "acid pool (bottom)"
+ },
+ {
+ "acid_pool_bottomright",
+ "wall",
+ "acid pool (bottom right)"
+ },
+ {
+ "bd_wall",
+ "wall",
+ "normal wall (BD style)"
+ },
+ {
+ "bd_rock",
+ "bd_rock",
+ "rock (BD style)"
+ },
+ {
+ "exit_open",
+ "exit",
+ "open exit"
+ },
+ {
+ "black_orb",
+ "black_orb",
+ "bomb"
+ },
+ {
+ "amoeba_to_diamond",
+ "amoeba",
+ "amoeba"
+ },
+ {
+ "mole",
+ "mole",
+ "mole (random start direction)"
+ },
+ {
+ "penguin",
+ "penguin",
+ "penguin"
+ },
+ {
+ "satellite",
+ "satellite",
+ "satellite"
+ },
+ {
+ "arrow_left",
+ "arrow",
+ "arrow left"
+ },
+ {
+ "arrow_right",
+ "arrow",
+ "arrow right"
+ },
+ {
+ "arrow_up",
+ "arrow",
+ "arrow up"
+ },
+ {
+ "arrow_down",
+ "arrow",
+ "arrow down"
+ },
+ {
+ "pig",
+ "pig",
+ "pig"
+ },
+ {
+ "dragon",
+ "dragon",
+ "fire breathing dragon"
+ },
+ {
+ "em_key_1_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "char_space",
+ "char",
+ "letter ' '"
+ },
+ {
+ "char_exclam",
+ "char",
+ "letter '!'"
+ },
+ {
+ "char_quotedbl",
+ "char",
+ "letter '\"'"
+ },
+ {
+ "char_numbersign",
+ "char",
+ "letter '#'"
+ },
+ {
+ "char_dollar",
+ "char",
+ "letter '$'"
+ },
+ {
+ "char_procent",
+ "char",
+ "letter '%'"
+ },
+ {
+ "char_ampersand",
+ "char",
+ "letter '&'"
+ },
+ {
+ "char_apostrophe",
+ "char",
+ "letter '''"
+ },
+ {
+ "char_parenleft",
+ "char",
+ "letter '('"
+ },
+ {
+ "char_parenright",
+ "char",
+ "letter ')'"
+ },
+ {
+ "char_asterisk",
+ "char",
+ "letter '*'"
+ },
+ {
+ "char_plus",
+ "char",
+ "letter '+'"
+ },
+ {
+ "char_comma",
+ "char",
+ "letter ','"
+ },
+ {
+ "char_minus",
+ "char",
+ "letter '-'"
+ },
+ {
+ "char_period",
+ "char",
+ "letter '.'"
+ },
+ {
+ "char_slash",
+ "char",
+ "letter '/'"
+ },
+ {
+ "char_0",
+ "char",
+ "letter '0'"
+ },
+ {
+ "char_1",
+ "char",
+ "letter '1'"
+ },
+ {
+ "char_2",
+ "char",
+ "letter '2'"
+ },
+ {
+ "char_3",
+ "char",
+ "letter '3'"
+ },
+ {
+ "char_4",
+ "char",
+ "letter '4'"
+ },
+ {
+ "char_5",
+ "char",
+ "letter '5'"
+ },
+ {
+ "char_6",
+ "char",
+ "letter '6'"
+ },
+ {
+ "char_7",
+ "char",
+ "letter '7'"
+ },
+ {
+ "char_8",
+ "char",
+ "letter '8'"
+ },
+ {
+ "char_9",
+ "char",
+ "letter '9'"
+ },
+ {
+ "char_colon",
+ "char",
+ "letter ':'"
+ },
+ {
+ "char_semicolon",
+ "char",
+ "letter ';'"
+ },
+ {
+ "char_less",
+ "char",
+ "letter '<'"
+ },
+ {
+ "char_equal",
+ "char",
+ "letter '='"
+ },
+ {
+ "char_greater",
+ "char",
+ "letter '>'"
+ },
+ {
+ "char_question",
+ "char",
+ "letter '?'"
+ },
+ {
+ "char_at",
+ "char",
+ "letter '@'"
+ },
+ {
+ "char_a",
+ "char",
+ "letter 'A'"
+ },
+ {
+ "char_b",
+ "char",
+ "letter 'B'"
+ },
+ {
+ "char_c",
+ "char",
+ "letter 'C'"
+ },
+ {
+ "char_d",
+ "char",
+ "letter 'D'"
+ },
+ {
+ "char_e",
+ "char",
+ "letter 'E'"
+ },
+ {
+ "char_f",
+ "char",
+ "letter 'F'"
+ },
+ {
+ "char_g",
+ "char",
+ "letter 'G'"
+ },
+ {
+ "char_h",
+ "char",
+ "letter 'H'"
+ },
+ {
+ "char_i",
+ "char",
+ "letter 'I'"
+ },
+ {
+ "char_j",
+ "char",
+ "letter 'J'"
+ },
+ {
+ "char_k",
+ "char",
+ "letter 'K'"
+ },
+ {
+ "char_l",
+ "char",
+ "letter 'L'"
+ },
+ {
+ "char_m",
+ "char",
+ "letter 'M'"
+ },
+ {
+ "char_n",
+ "char",
+ "letter 'N'"
+ },
+ {
+ "char_o",
+ "char",
+ "letter 'O'"
+ },
+ {
+ "char_p",
+ "char",
+ "letter 'P'"
+ },
+ {
+ "char_q",
+ "char",
+ "letter 'Q'"
+ },
+ {
+ "char_r",
+ "char",
+ "letter 'R'"
+ },
+ {
+ "char_s",
+ "char",
+ "letter 'S'"
+ },
+ {
+ "char_t",
+ "char",
+ "letter 'T'"
+ },
+ {
+ "char_u",
+ "char",
+ "letter 'U'"
+ },
+ {
+ "char_v",
+ "char",
+ "letter 'V'"
+ },
+ {
+ "char_w",
+ "char",
+ "letter 'W'"
+ },
+ {
+ "char_x",
+ "char",
+ "letter 'X'"
+ },
+ {
+ "char_y",
+ "char",
+ "letter 'Y'"
+ },
+ {
+ "char_z",
+ "char",
+ "letter 'Z'"
+ },
+ {
+ "char_bracketleft",
+ "char",
+ "letter '['"
+ },
+ {
+ "char_backslash",
+ "char",
+ "letter '\\'"
+ },
+ {
+ "char_bracketright",
+ "char",
+ "letter ']'"
+ },
+ {
+ "char_asciicircum",
+ "char",
+ "letter '^'"
+ },
+ {
+ "char_underscore",
+ "char",
+ "letter '_'"
+ },
+ {
+ "char_copyright",
+ "char",
+ "letter '©'"
+ },
+ {
+ "char_aumlaut",
+ "char",
+ "letter 'Ä'"
+ },
+ {
+ "char_oumlaut",
+ "char",
+ "letter 'Ö'"
+ },
+ {
+ "char_uumlaut",
+ "char",
+ "letter 'Ü'"
+ },
+ {
+ "char_degree",
+ "char",
+ "letter '°'"
+ },
+ {
+ "char_trademark",
+ "char",
+ "letter '®'"
+ },
+ {
+ "char_cursor",
+ "char",
+ "letter ' '"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "expandable_wall_horizontal",
+ "wall",
+ "growing wall (horizontal)"
+ },
+ {
+ "expandable_wall_vertical",
+ "wall",
+ "growing wall (vertical)"
+ },
+ {
+ "expandable_wall_any",
+ "wall",
+ "growing wall (any direction)"
+ },
+ {
+ "em_gate_1",
+ "gate",
+ "red door (EM style)"
+ },
+ {
+ "em_gate_2",
+ "gate",
+ "yellow door (EM style)"
+ },
+ {
+ "em_gate_3",
+ "gate",
+ "green door (EM style)"
+ },
+ {
+ "em_gate_4",
+ "gate",
+ "blue door (EM style)"
+ },
+ {
+ "em_key_2_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "em_key_3_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "em_key_4_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "sp_empty_space",
+ "empty_space",
+ "empty space"
+ },
+ {
+ "sp_zonk",
+ "sp_zonk",
+ "zonk"
+ },
+ {
+ "sp_base",
+ "sp_base",
+ "base"
+ },
+ {
+ "sp_murphy",
+ "player",
+ "murphy"
+ },
+ {
+ "sp_infotron",
+ "sp_infotron",
+ "infotron"
+ },
+ {
+ "sp_chip_single",
+ "wall",
+ "chip (single)"
+ },
+ {
+ "sp_hardware_gray",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_exit_closed",
+ "sp_exit",
+ "exit"
+ },
+ {
+ "sp_disk_orange",
+ "sp_disk_orange",
+ "orange disk"
+ },
+ {
+ "sp_port_right",
+ "sp_port",
+ "port (leading right)"
+ },
+ {
+ "sp_port_down",
+ "sp_port",
+ "port (leading down)"
+ },
+ {
+ "sp_port_left",
+ "sp_port",
+ "port (leading left)"
+ },
+ {
+ "sp_port_up",
+ "sp_port",
+ "port (leading up)"
+ },
+ {
+ "sp_gravity_port_right",
+ "sp_port",
+ "gravity port (leading right)"
+ },
+ {
+ "sp_gravity_port_down",
+ "sp_port",
+ "gravity port (leading down)"
+ },
+ {
+ "sp_gravity_port_left",
+ "sp_port",
+ "gravity port (leading left)"
+ },
+ {
+ "sp_gravity_port_up",
+ "sp_port",
+ "gravity port (leading up)"
+ },
+ {
+ "sp_sniksnak",
+ "sp_sniksnak",
+ "snik snak"
+ },
+ {
+ "sp_disk_yellow",
+ "sp_disk_yellow",
+ "yellow disk"
+ },
+ {
+ "sp_terminal",
+ "sp_terminal",
+ "terminal"
+ },
+ {
+ "sp_disk_red",
+ "dynamite",
+ "red disk"
+ },
+ {
+ "sp_port_vertical",
+ "sp_port",
+ "port (vertical)"
+ },
+ {
+ "sp_port_horizontal",
+ "sp_port",
+ "port (horizontal)"
+ },
+ {
+ "sp_port_any",
+ "sp_port",
+ "port (any direction)"
+ },
+ {
+ "sp_electron",
+ "sp_electron",
+ "electron"
+ },
+ {
+ "sp_buggy_base",
+ "sp_buggy_base",
+ "buggy base"
+ },
+ {
+ "sp_chip_left",
+ "wall",
+ "chip (left half)"
+ },
+ {
+ "sp_chip_right",
+ "wall",
+ "chip (right half)"
+ },
+ {
+ "sp_hardware_base_1",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_green",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_blue",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_red",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_yellow",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_2",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_3",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_4",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_5",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_6",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_chip_top",
+ "wall",
+ "chip (upper half)"
+ },
+ {
+ "sp_chip_bottom",
+ "wall",
+ "chip (lower half)"
+ },
+ {
+ "em_gate_1_gray",
+ "gate",
+ "gray door (EM style, red key)"
+ },
+ {
+ "em_gate_2_gray",
+ "gate",
+ "gray door (EM style, yellow key)"
+ },
+ {
+ "em_gate_3_gray",
+ "gate",
+ "gray door (EM style, green key)"
+ },
+ {
+ "em_gate_4_gray",
+ "gate",
+ "gray door (EM style, blue key)"
+ },
+ {
+ "unused_254",
+ "unused",
+ "(not used)"
+ },
+ {
+ "unused_255",
+ "unused",
+ "(not used)"
+ },
+ {
+ "pearl",
+ "pearl",
+ "pearl"
+ },
+ {
+ "crystal",
+ "crystal",
+ "crystal"
+ },
+ {
+ "wall_pearl",
+ "wall",
+ "wall with pearl"
+ },
+ {
+ "wall_crystal",
+ "wall",
+ "wall with crystal"
+ },
+ {
+ "door_white",
+ "gate",
+ "white door"
+ },
+ {
+ "door_white_gray",
+ "gate",
+ "gray door (opened by white key)"
+ },
+ {
+ "key_white",
+ "key",
+ "white key"
+ },
+ {
+ "shield_normal",
+ "shield_normal",
+ "shield (normal)"
+ },
+ {
+ "extra_time",
+ "extra_time",
+ "extra time"
+ },
+ {
+ "switchgate_open",
+ "switchgate",
+ "switch gate (open)"
+ },
+ {
+ "switchgate_closed",
+ "switchgate",
+ "switch gate (closed)"
+ },
+ {
+ "switchgate_switch_up",
+ "switchgate_switch",
+ "switch for switch gate"
+ },
+ {
+ "switchgate_switch_down",
+ "switchgate_switch",
+ "switch for switch gate"
+ },
+ {
+ "unused_269",
+ "unused",
+ "-"
+ },
+ {
+ "unused_270",
+ "unused",
+ "-"
+ },
+ {
+ "conveyor_belt_1_left",
+ "conveyor_belt",
+ "red conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_1_middle",
+ "conveyor_belt",
+ "red conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_1_right",
+ "conveyor_belt",
+ "red conveyor belt (right)"
+ },
+ {
+ "conveyor_belt_1_switch_left",
+ "conveyor_belt_switch",
+ "switch for red conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_1_switch_middle",
+ "conveyor_belt_switch",
+ "switch for red conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_1_switch_right",
+ "conveyor_belt_switch",
+ "switch for red conveyor belt (right)"
+ },
+ {
+ "conveyor_belt_2_left",
+ "conveyor_belt",
+ "yellow conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_2_middle",
+ "conveyor_belt",
+ "yellow conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_2_right",
+ "conveyor_belt",
+ "yellow conveyor belt (right)"
+ },
+ {
+ "conveyor_belt_2_switch_left",
+ "conveyor_belt_switch",
+ "switch for yellow conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_2_switch_middle",
+ "conveyor_belt_switch",
+ "switch for yellow conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_2_switch_right",
+ "conveyor_belt_switch",
+ "switch for yellow conveyor belt (right)"
+ },
+ {
+ "conveyor_belt_3_left",
+ "conveyor_belt",
+ "green conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_3_middle",
+ "conveyor_belt",
+ "green conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_3_right",
+ "conveyor_belt",
+ "green conveyor belt (right)"
+ },
+ {
+ "conveyor_belt_3_switch_left",
+ "conveyor_belt_switch",
+ "switch for green conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_3_switch_middle",
+ "conveyor_belt_switch",
+ "switch for green conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_3_switch_right",
+ "conveyor_belt_switch",
+ "switch for green conveyor belt (right)"
+ },
+ {
+ "conveyor_belt_4_left",
+ "conveyor_belt",
+ "blue conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_4_middle",
+ "conveyor_belt",
+ "blue conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_4_right",
+ "conveyor_belt",
+ "blue conveyor belt (right)"
+ },
+ {
+ "conveyor_belt_4_switch_left",
+ "conveyor_belt_switch",
+ "switch for blue conveyor belt (left)"
+ },
+ {
+ "conveyor_belt_4_switch_middle",
+ "conveyor_belt_switch",
+ "switch for blue conveyor belt (middle)"
+ },
+ {
+ "conveyor_belt_4_switch_right",
+ "conveyor_belt_switch",
+ "switch for blue conveyor belt (right)"
+ },
+ {
+ "landmine",
+ "sand",
+ "land mine"
+ },
+ {
+ "envelope_obsolete",
+ "obsolete",
+ "envelope (OBSOLETE)"
+ },
+ {
+ "light_switch",
+ "light_switch",
+ "light switch (off)"
+ },
+ {
+ "light_switch.active",
+ "light_switch",
+ "light switch (on)"
+ },
+ {
+ "sign_exclamation",
+ "wall",
+ "sign (exclamation)"
+ },
+ {
+ "sign_radioactivity",
+ "wall",
+ "sign (radio activity)"
+ },
+ {
+ "sign_stop",
+ "wall",
+ "sign (stop)"
+ },
+ {
+ "sign_wheelchair",
+ "wall",
+ "sign (wheel chair)"
+ },
+ {
+ "sign_parking",
+ "wall",
+ "sign (parking)"
+ },
+ {
+ "sign_oneway",
+ "wall",
+ "sign (one way)"
+ },
+ {
+ "sign_heart",
+ "wall",
+ "sign (heart)"
+ },
+ {
+ "sign_triangle",
+ "wall",
+ "sign (triangle)"
+ },
+ {
+ "sign_round",
+ "wall",
+ "sign (round)"
+ },
+ {
+ "sign_exit",
+ "wall",
+ "sign (exit)"
+ },
+ {
+ "sign_yinyang",
+ "wall",
+ "sign (yin yang)"
+ },
+ {
+ "sign_other",
+ "wall",
+ "sign (other)"
+ },
+ {
+ "mole.left",
+ "mole",
+ "mole (starts moving left)"
+ },
+ {
+ "mole.right",
+ "mole",
+ "mole (starts moving right)"
+ },
+ {
+ "mole.up",
+ "mole",
+ "mole (starts moving up)"
+ },
+ {
+ "mole.down",
+ "mole",
+ "mole (starts moving down)"
+ },
+ {
+ "steelwall_slippery",
+ "wall",
+ "slippery steel wall"
+ },
+ {
+ "invisible_sand",
+ "sand",
+ "invisible sand"
+ },
+ {
+ "dx_unknown_15",
+ "unknown",
+ "dx unknown element 15"
+ },
+ {
+ "dx_unknown_42",
+ "unknown",
+ "dx unknown element 42"
+ },
+ {
+ "unused_319",
+ "unused",
+ "(not used)"
+ },
+ {
+ "unused_320",
+ "unused",
+ "(not used)"
+ },
+ {
+ "shield_deadly",
+ "shield_deadly",
+ "shield (deadly, kills enemies)"
+ },
+ {
+ "timegate_open",
+ "timegate",
+ "time gate (open)"
+ },
+ {
+ "timegate_closed",
+ "timegate",
+ "time gate (closed)"
+ },
+ {
+ "timegate_switch.active",
+ "timegate_switch",
+ "switch for time gate"
+ },
+ {
+ "timegate_switch",
+ "timegate_switch",
+ "switch for time gate"
+ },
+ {
+ "balloon",
+ "balloon",
+ "balloon"
+ },
+ {
+ "balloon_switch_left",
+ "balloon_switch",
+ "send balloon to the left"
+ },
+ {
+ "balloon_switch_right",
+ "balloon_switch",
+ "send balloon to the right"
+ },
+ {
+ "balloon_switch_up",
+ "balloon_switch",
+ "send balloon up"
+ },
+ {
+ "balloon_switch_down",
+ "balloon_switch",
+ "send balloon down"
+ },
+ {
+ "balloon_switch_any",
+ "balloon_switch",
+ "send balloon in any direction"
+ },
+ {
+ "emc_steelwall_1",
+ "wall",
+ "steel wall"
+ },
+ {
+ "emc_steelwall_2",
+ "wall",
+ "steel wall"
+ },
+ {
+ "emc_steelwall_3",
+ "wall",
+ "steel wall"
+ },
+ {
+ "emc_steelwall_4",
+ "wall",
+ "steel wall"
+ },
+ {
+ "emc_wall_1",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_2",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_3",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_4",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_5",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_6",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_7",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_8",
+ "wall",
+ "normal wall"
+ },
+ {
+ "tube_any",
+ "tube",
+ "tube (any direction)"
+ },
+ {
+ "tube_vertical",
+ "tube",
+ "tube (vertical)"
+ },
+ {
+ "tube_horizontal",
+ "tube",
+ "tube (horizontal)"
+ },
+ {
+ "tube_vertical_left",
+ "tube",
+ "tube (vertical & left)"
+ },
+ {
+ "tube_vertical_right",
+ "tube",
+ "tube (vertical & right)"
+ },
+ {
+ "tube_horizontal_up",
+ "tube",
+ "tube (horizontal & up)"
+ },
+ {
+ "tube_horizontal_down",
+ "tube",
+ "tube (horizontal & down)"
+ },
+ {
+ "tube_left_up",
+ "tube",
+ "tube (left & up)"
+ },
+ {
+ "tube_left_down",
+ "tube",
+ "tube (left & down)"
+ },
+ {
+ "tube_right_up",
+ "tube",
+ "tube (right & up)"
+ },
+ {
+ "tube_right_down",
+ "tube",
+ "tube (right & down)"
+ },
+ {
+ "spring",
+ "spring",
+ "spring"
+ },
+ {
+ "trap",
+ "trap",
+ "trap"
+ },
+ {
+ "dx_supabomb",
+ "bomb",
+ "stable bomb (DX style)"
+ },
+ {
+ "unused_358",
+ "unused",
+ "-"
+ },
+ {
+ "unused_359",
+ "unused",
+ "-"
+ },
+ {
+ "custom_1",
+ "custom",
+ "custom element 1"
+ },
+ {
+ "custom_2",
+ "custom",
+ "custom element 2"
+ },
+ {
+ "custom_3",
+ "custom",
+ "custom element 3"
+ },
+ {
+ "custom_4",
+ "custom",
+ "custom element 4"
+ },
+ {
+ "custom_5",
+ "custom",
+ "custom element 5"
+ },
+ {
+ "custom_6",
+ "custom",
+ "custom element 6"
+ },
+ {
+ "custom_7",
+ "custom",
+ "custom element 7"
+ },
+ {
+ "custom_8",
+ "custom",
+ "custom element 8"
+ },
+ {
+ "custom_9",
+ "custom",
+ "custom element 9"
+ },
+ {
+ "custom_10",
+ "custom",
+ "custom element 10"
+ },
+ {
+ "custom_11",
+ "custom",
+ "custom element 11"
+ },
+ {
+ "custom_12",
+ "custom",
+ "custom element 12"
+ },
+ {
+ "custom_13",
+ "custom",
+ "custom element 13"
+ },
+ {
+ "custom_14",
+ "custom",
+ "custom element 14"
+ },
+ {
+ "custom_15",
+ "custom",
+ "custom element 15"
+ },
+ {
+ "custom_16",
+ "custom",
+ "custom element 16"
+ },
+ {
+ "custom_17",
+ "custom",
+ "custom element 17"
+ },
+ {
+ "custom_18",
+ "custom",
+ "custom element 18"
+ },
+ {
+ "custom_19",
+ "custom",
+ "custom element 19"
+ },
+ {
+ "custom_20",
+ "custom",
+ "custom element 20"
+ },
+ {
+ "custom_21",
+ "custom",
+ "custom element 21"
+ },
+ {
+ "custom_22",
+ "custom",
+ "custom element 22"
+ },
+ {
+ "custom_23",
+ "custom",
+ "custom element 23"
+ },
+ {
+ "custom_24",
+ "custom",
+ "custom element 24"
+ },
+ {
+ "custom_25",
+ "custom",
+ "custom element 25"
+ },
+ {
+ "custom_26",
+ "custom",
+ "custom element 26"
+ },
+ {
+ "custom_27",
+ "custom",
+ "custom element 27"
+ },
+ {
+ "custom_28",
+ "custom",
+ "custom element 28"
+ },
+ {
+ "custom_29",
+ "custom",
+ "custom element 29"
+ },
+ {
+ "custom_30",
+ "custom",
+ "custom element 30"
+ },
+ {
+ "custom_31",
+ "custom",
+ "custom element 31"
+ },
+ {
+ "custom_32",
+ "custom",
+ "custom element 32"
+ },
+ {
+ "custom_33",
+ "custom",
+ "custom element 33"
+ },
+ {
+ "custom_34",
+ "custom",
+ "custom element 34"
+ },
+ {
+ "custom_35",
+ "custom",
+ "custom element 35"
+ },
+ {
+ "custom_36",
+ "custom",
+ "custom element 36"
+ },
+ {
+ "custom_37",
+ "custom",
+ "custom element 37"
+ },
+ {
+ "custom_38",
+ "custom",
+ "custom element 38"
+ },
+ {
+ "custom_39",
+ "custom",
+ "custom element 39"
+ },
+ {
+ "custom_40",
+ "custom",
+ "custom element 40"
+ },
+ {
+ "custom_41",
+ "custom",
+ "custom element 41"
+ },
+ {
+ "custom_42",
+ "custom",
+ "custom element 42"
+ },
+ {
+ "custom_43",
+ "custom",
+ "custom element 43"
+ },
+ {
+ "custom_44",
+ "custom",
+ "custom element 44"
+ },
+ {
+ "custom_45",
+ "custom",
+ "custom element 45"
+ },
+ {
+ "custom_46",
+ "custom",
+ "custom element 46"
+ },
+ {
+ "custom_47",
+ "custom",
+ "custom element 47"
+ },
+ {
+ "custom_48",
+ "custom",
+ "custom element 48"
+ },
+ {
+ "custom_49",
+ "custom",
+ "custom element 49"
+ },
+ {
+ "custom_50",
+ "custom",
+ "custom element 50"
+ },
+ {
+ "custom_51",
+ "custom",
+ "custom element 51"
+ },
+ {
+ "custom_52",
+ "custom",
+ "custom element 52"
+ },
+ {
+ "custom_53",
+ "custom",
+ "custom element 53"
+ },
+ {
+ "custom_54",
+ "custom",
+ "custom element 54"
+ },
+ {
+ "custom_55",
+ "custom",
+ "custom element 55"
+ },
+ {
+ "custom_56",
+ "custom",
+ "custom element 56"
+ },
+ {
+ "custom_57",
+ "custom",
+ "custom element 57"
+ },
+ {
+ "custom_58",
+ "custom",
+ "custom element 58"
+ },
+ {
+ "custom_59",
+ "custom",
+ "custom element 59"
+ },
+ {
+ "custom_60",
+ "custom",
+ "custom element 60"
+ },
+ {
+ "custom_61",
+ "custom",
+ "custom element 61"
+ },
+ {
+ "custom_62",
+ "custom",
+ "custom element 62"
+ },
+ {
+ "custom_63",
+ "custom",
+ "custom element 63"
+ },
+ {
+ "custom_64",
+ "custom",
+ "custom element 64"
+ },
+ {
+ "custom_65",
+ "custom",
+ "custom element 65"
+ },
+ {
+ "custom_66",
+ "custom",
+ "custom element 66"
+ },
+ {
+ "custom_67",
+ "custom",
+ "custom element 67"
+ },
+ {
+ "custom_68",
+ "custom",
+ "custom element 68"
+ },
+ {
+ "custom_69",
+ "custom",
+ "custom element 69"
+ },
+ {
+ "custom_70",
+ "custom",
+ "custom element 70"
+ },
+ {
+ "custom_71",
+ "custom",
+ "custom element 71"
+ },
+ {
+ "custom_72",
+ "custom",
+ "custom element 72"
+ },
+ {
+ "custom_73",
+ "custom",
+ "custom element 73"
+ },
+ {
+ "custom_74",
+ "custom",
+ "custom element 74"
+ },
+ {
+ "custom_75",
+ "custom",
+ "custom element 75"
+ },
+ {
+ "custom_76",
+ "custom",
+ "custom element 76"
+ },
+ {
+ "custom_77",
+ "custom",
+ "custom element 77"
+ },
+ {
+ "custom_78",
+ "custom",
+ "custom element 78"
+ },
+ {
+ "custom_79",
+ "custom",
+ "custom element 79"
+ },
+ {
+ "custom_80",
+ "custom",
+ "custom element 80"
+ },
+ {
+ "custom_81",
+ "custom",
+ "custom element 81"
+ },
+ {
+ "custom_82",
+ "custom",
+ "custom element 82"
+ },
+ {
+ "custom_83",
+ "custom",
+ "custom element 83"
+ },
+ {
+ "custom_84",
+ "custom",
+ "custom element 84"
+ },
+ {
+ "custom_85",
+ "custom",
+ "custom element 85"
+ },
+ {
+ "custom_86",
+ "custom",
+ "custom element 86"
+ },
+ {
+ "custom_87",
+ "custom",
+ "custom element 87"
+ },
+ {
+ "custom_88",
+ "custom",
+ "custom element 88"
+ },
+ {
+ "custom_89",
+ "custom",
+ "custom element 89"
+ },
+ {
+ "custom_90",
+ "custom",
+ "custom element 90"
+ },
+ {
+ "custom_91",
+ "custom",
+ "custom element 91"
+ },
+ {
+ "custom_92",
+ "custom",
+ "custom element 92"
+ },
+ {
+ "custom_93",
+ "custom",
+ "custom element 93"
+ },
+ {
+ "custom_94",
+ "custom",
+ "custom element 94"
+ },
+ {
+ "custom_95",
+ "custom",
+ "custom element 95"
+ },
+ {
+ "custom_96",
+ "custom",
+ "custom element 96"
+ },
+ {
+ "custom_97",
+ "custom",
+ "custom element 97"
+ },
+ {
+ "custom_98",
+ "custom",
+ "custom element 98"
+ },
+ {
+ "custom_99",
+ "custom",
+ "custom element 99"
+ },
+ {
+ "custom_100",
+ "custom",
+ "custom element 100"
+ },
+ {
+ "custom_101",
+ "custom",
+ "custom element 101"
+ },
+ {
+ "custom_102",
+ "custom",
+ "custom element 102"
+ },
+ {
+ "custom_103",
+ "custom",
+ "custom element 103"
+ },
+ {
+ "custom_104",
+ "custom",
+ "custom element 104"
+ },
+ {
+ "custom_105",
+ "custom",
+ "custom element 105"
+ },
+ {
+ "custom_106",
+ "custom",
+ "custom element 106"
+ },
+ {
+ "custom_107",
+ "custom",
+ "custom element 107"
+ },
+ {
+ "custom_108",
+ "custom",
+ "custom element 108"
+ },
+ {
+ "custom_109",
+ "custom",
+ "custom element 109"
+ },
+ {
+ "custom_110",
+ "custom",
+ "custom element 110"
+ },
+ {
+ "custom_111",
+ "custom",
+ "custom element 111"
+ },
+ {
+ "custom_112",
+ "custom",
+ "custom element 112"
+ },
+ {
+ "custom_113",
+ "custom",
+ "custom element 113"
+ },
+ {
+ "custom_114",
+ "custom",
+ "custom element 114"
+ },
+ {
+ "custom_115",
+ "custom",
+ "custom element 115"
+ },
+ {
+ "custom_116",
+ "custom",
+ "custom element 116"
+ },
+ {
+ "custom_117",
+ "custom",
+ "custom element 117"
+ },
+ {
+ "custom_118",
+ "custom",
+ "custom element 118"
+ },
+ {
+ "custom_119",
+ "custom",
+ "custom element 119"
+ },
+ {
+ "custom_120",
+ "custom",
+ "custom element 120"
+ },
+ {
+ "custom_121",
+ "custom",
+ "custom element 121"
+ },
+ {
+ "custom_122",
+ "custom",
+ "custom element 122"
+ },
+ {
+ "custom_123",
+ "custom",
+ "custom element 123"
+ },
+ {
+ "custom_124",
+ "custom",
+ "custom element 124"
+ },
+ {
+ "custom_125",
+ "custom",
+ "custom element 125"
+ },
+ {
+ "custom_126",
+ "custom",
+ "custom element 126"
+ },
+ {
+ "custom_127",
+ "custom",
+ "custom element 127"
+ },
+ {
+ "custom_128",
+ "custom",
+ "custom element 128"
+ },
+ {
+ "custom_129",
+ "custom",
+ "custom element 129"
+ },
+ {
+ "custom_130",
+ "custom",
+ "custom element 130"
+ },
+ {
+ "custom_131",
+ "custom",
+ "custom element 131"
+ },
+ {
+ "custom_132",
+ "custom",
+ "custom element 132"
+ },
+ {
+ "custom_133",
+ "custom",
+ "custom element 133"
+ },
+ {
+ "custom_134",
+ "custom",
+ "custom element 134"
+ },
+ {
+ "custom_135",
+ "custom",
+ "custom element 135"
+ },
+ {
+ "custom_136",
+ "custom",
+ "custom element 136"
+ },
+ {
+ "custom_137",
+ "custom",
+ "custom element 137"
+ },
+ {
+ "custom_138",
+ "custom",
+ "custom element 138"
+ },
+ {
+ "custom_139",
+ "custom",
+ "custom element 139"
+ },
+ {
+ "custom_140",
+ "custom",
+ "custom element 140"
+ },
+ {
+ "custom_141",
+ "custom",
+ "custom element 141"
+ },
{
- fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
- exit(1);
- }
-
- SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
-
- if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+ "custom_142",
+ "custom",
+ "custom element 142"
+ },
{
- fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
- exit(1);
- }
-
- sdl_image = SDL_DisplayFormat(sdl_image_tmp);
-
- SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
- SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
- sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
-
- SDL_FreeSurface(sdl_image_tmp);
-
- if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+ "custom_143",
+ "custom",
+ "custom element 143"
+ },
{
- fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
- exit(1);
- }
-
- sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
- SDL_FreeSurface(sdl_image2_tmp);
-
- sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
- SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
- SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
-
- rect_src.x = 0;
- rect_src.y = 0;
- rect_src.w = sdl_image->w;
- rect_src.h = sdl_image->h;
-
- rect_dst.x = 0;
- rect_dst.y = 0;
- rect_dst.w = sdl_image->w;
- rect_dst.h = sdl_image->h;
-
- SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
-
- /*
- SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
- */
- /*
- SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
- */
- SDL_Flip(sdl_screen);
-
- /*
- SDL_Delay(5000);
- */
-}
+ "custom_144",
+ "custom",
+ "custom element 144"
+ },
+ {
+ "custom_145",
+ "custom",
+ "custom element 145"
+ },
+ {
+ "custom_146",
+ "custom",
+ "custom element 146"
+ },
+ {
+ "custom_147",
+ "custom",
+ "custom element 147"
+ },
+ {
+ "custom_148",
+ "custom",
+ "custom element 148"
+ },
+ {
+ "custom_149",
+ "custom",
+ "custom element 149"
+ },
+ {
+ "custom_150",
+ "custom",
+ "custom element 150"
+ },
+ {
+ "custom_151",
+ "custom",
+ "custom element 151"
+ },
+ {
+ "custom_152",
+ "custom",
+ "custom element 152"
+ },
+ {
+ "custom_153",
+ "custom",
+ "custom element 153"
+ },
+ {
+ "custom_154",
+ "custom",
+ "custom element 154"
+ },
+ {
+ "custom_155",
+ "custom",
+ "custom element 155"
+ },
+ {
+ "custom_156",
+ "custom",
+ "custom element 156"
+ },
+ {
+ "custom_157",
+ "custom",
+ "custom element 157"
+ },
+ {
+ "custom_158",
+ "custom",
+ "custom element 158"
+ },
+ {
+ "custom_159",
+ "custom",
+ "custom element 159"
+ },
+ {
+ "custom_160",
+ "custom",
+ "custom element 160"
+ },
+ {
+ "custom_161",
+ "custom",
+ "custom element 161"
+ },
+ {
+ "custom_162",
+ "custom",
+ "custom element 162"
+ },
+ {
+ "custom_163",
+ "custom",
+ "custom element 163"
+ },
+ {
+ "custom_164",
+ "custom",
+ "custom element 164"
+ },
+ {
+ "custom_165",
+ "custom",
+ "custom element 165"
+ },
+ {
+ "custom_166",
+ "custom",
+ "custom element 166"
+ },
+ {
+ "custom_167",
+ "custom",
+ "custom element 167"
+ },
+ {
+ "custom_168",
+ "custom",
+ "custom element 168"
+ },
+ {
+ "custom_169",
+ "custom",
+ "custom element 169"
+ },
+ {
+ "custom_170",
+ "custom",
+ "custom element 170"
+ },
+ {
+ "custom_171",
+ "custom",
+ "custom element 171"
+ },
+ {
+ "custom_172",
+ "custom",
+ "custom element 172"
+ },
+ {
+ "custom_173",
+ "custom",
+ "custom element 173"
+ },
+ {
+ "custom_174",
+ "custom",
+ "custom element 174"
+ },
+ {
+ "custom_175",
+ "custom",
+ "custom element 175"
+ },
+ {
+ "custom_176",
+ "custom",
+ "custom element 176"
+ },
+ {
+ "custom_177",
+ "custom",
+ "custom element 177"
+ },
+ {
+ "custom_178",
+ "custom",
+ "custom element 178"
+ },
+ {
+ "custom_179",
+ "custom",
+ "custom element 179"
+ },
+ {
+ "custom_180",
+ "custom",
+ "custom element 180"
+ },
+ {
+ "custom_181",
+ "custom",
+ "custom element 181"
+ },
+ {
+ "custom_182",
+ "custom",
+ "custom element 182"
+ },
+ {
+ "custom_183",
+ "custom",
+ "custom element 183"
+ },
+ {
+ "custom_184",
+ "custom",
+ "custom element 184"
+ },
+ {
+ "custom_185",
+ "custom",
+ "custom element 185"
+ },
+ {
+ "custom_186",
+ "custom",
+ "custom element 186"
+ },
+ {
+ "custom_187",
+ "custom",
+ "custom element 187"
+ },
+ {
+ "custom_188",
+ "custom",
+ "custom element 188"
+ },
+ {
+ "custom_189",
+ "custom",
+ "custom element 189"
+ },
+ {
+ "custom_190",
+ "custom",
+ "custom element 190"
+ },
+ {
+ "custom_191",
+ "custom",
+ "custom element 191"
+ },
+ {
+ "custom_192",
+ "custom",
+ "custom element 192"
+ },
+ {
+ "custom_193",
+ "custom",
+ "custom element 193"
+ },
+ {
+ "custom_194",
+ "custom",
+ "custom element 194"
+ },
+ {
+ "custom_195",
+ "custom",
+ "custom element 195"
+ },
+ {
+ "custom_196",
+ "custom",
+ "custom element 196"
+ },
+ {
+ "custom_197",
+ "custom",
+ "custom element 197"
+ },
+ {
+ "custom_198",
+ "custom",
+ "custom element 198"
+ },
+ {
+ "custom_199",
+ "custom",
+ "custom element 199"
+ },
+ {
+ "custom_200",
+ "custom",
+ "custom element 200"
+ },
+ {
+ "custom_201",
+ "custom",
+ "custom element 201"
+ },
+ {
+ "custom_202",
+ "custom",
+ "custom element 202"
+ },
+ {
+ "custom_203",
+ "custom",
+ "custom element 203"
+ },
+ {
+ "custom_204",
+ "custom",
+ "custom element 204"
+ },
+ {
+ "custom_205",
+ "custom",
+ "custom element 205"
+ },
+ {
+ "custom_206",
+ "custom",
+ "custom element 206"
+ },
+ {
+ "custom_207",
+ "custom",
+ "custom element 207"
+ },
+ {
+ "custom_208",
+ "custom",
+ "custom element 208"
+ },
+ {
+ "custom_209",
+ "custom",
+ "custom element 209"
+ },
+ {
+ "custom_210",
+ "custom",
+ "custom element 210"
+ },
+ {
+ "custom_211",
+ "custom",
+ "custom element 211"
+ },
+ {
+ "custom_212",
+ "custom",
+ "custom element 212"
+ },
+ {
+ "custom_213",
+ "custom",
+ "custom element 213"
+ },
+ {
+ "custom_214",
+ "custom",
+ "custom element 214"
+ },
+ {
+ "custom_215",
+ "custom",
+ "custom element 215"
+ },
+ {
+ "custom_216",
+ "custom",
+ "custom element 216"
+ },
+ {
+ "custom_217",
+ "custom",
+ "custom element 217"
+ },
+ {
+ "custom_218",
+ "custom",
+ "custom element 218"
+ },
+ {
+ "custom_219",
+ "custom",
+ "custom element 219"
+ },
+ {
+ "custom_220",
+ "custom",
+ "custom element 220"
+ },
+ {
+ "custom_221",
+ "custom",
+ "custom element 221"
+ },
+ {
+ "custom_222",
+ "custom",
+ "custom element 222"
+ },
+ {
+ "custom_223",
+ "custom",
+ "custom element 223"
+ },
+ {
+ "custom_224",
+ "custom",
+ "custom element 224"
+ },
+ {
+ "custom_225",
+ "custom",
+ "custom element 225"
+ },
+ {
+ "custom_226",
+ "custom",
+ "custom element 226"
+ },
+ {
+ "custom_227",
+ "custom",
+ "custom element 227"
+ },
+ {
+ "custom_228",
+ "custom",
+ "custom element 228"
+ },
+ {
+ "custom_229",
+ "custom",
+ "custom element 229"
+ },
+ {
+ "custom_230",
+ "custom",
+ "custom element 230"
+ },
+ {
+ "custom_231",
+ "custom",
+ "custom element 231"
+ },
+ {
+ "custom_232",
+ "custom",
+ "custom element 232"
+ },
+ {
+ "custom_233",
+ "custom",
+ "custom element 233"
+ },
+ {
+ "custom_234",
+ "custom",
+ "custom element 234"
+ },
+ {
+ "custom_235",
+ "custom",
+ "custom element 235"
+ },
+ {
+ "custom_236",
+ "custom",
+ "custom element 236"
+ },
+ {
+ "custom_237",
+ "custom",
+ "custom element 237"
+ },
+ {
+ "custom_238",
+ "custom",
+ "custom element 238"
+ },
+ {
+ "custom_239",
+ "custom",
+ "custom element 239"
+ },
+ {
+ "custom_240",
+ "custom",
+ "custom element 240"
+ },
+ {
+ "custom_241",
+ "custom",
+ "custom element 241"
+ },
+ {
+ "custom_242",
+ "custom",
+ "custom element 242"
+ },
+ {
+ "custom_243",
+ "custom",
+ "custom element 243"
+ },
+ {
+ "custom_244",
+ "custom",
+ "custom element 244"
+ },
+ {
+ "custom_245",
+ "custom",
+ "custom element 245"
+ },
+ {
+ "custom_246",
+ "custom",
+ "custom element 246"
+ },
+ {
+ "custom_247",
+ "custom",
+ "custom element 247"
+ },
+ {
+ "custom_248",
+ "custom",
+ "custom element 248"
+ },
+ {
+ "custom_249",
+ "custom",
+ "custom element 249"
+ },
+ {
+ "custom_250",
+ "custom",
+ "custom element 250"
+ },
+ {
+ "custom_251",
+ "custom",
+ "custom element 251"
+ },
+ {
+ "custom_252",
+ "custom",
+ "custom element 252"
+ },
+ {
+ "custom_253",
+ "custom",
+ "custom element 253"
+ },
+ {
+ "custom_254",
+ "custom",
+ "custom element 254"
+ },
+ {
+ "custom_255",
+ "custom",
+ "custom element 255"
+ },
+ {
+ "custom_256",
+ "custom",
+ "custom element 256"
+ },
+ {
+ "em_key_1",
+ "key",
+ "red key (EM style)"
+ },
+ {
+ "em_key_2",
+ "key",
+ "yellow key (EM style)"
+ },
+ {
+ "em_key_3",
+ "key",
+ "green key (EM style)"
+ },
+ {
+ "em_key_4",
+ "key",
+ "blue key (EM style)"
+ },
+ {
+ "envelope_1",
+ "envelope",
+ "mail envelope 1"
+ },
+ {
+ "envelope_2",
+ "envelope",
+ "mail envelope 2"
+ },
+ {
+ "envelope_3",
+ "envelope",
+ "mail envelope 3"
+ },
+ {
+ "envelope_4",
+ "envelope",
+ "mail envelope 4"
+ },
-void TEST_SDL_EVENT_LOOP()
-{
- int quit_loop = 0;
+ /* ----------------------------------------------------------------------- */
+ /* "real" (and therefore drawable) runtime elements */
+ /* ----------------------------------------------------------------------- */
- SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+ {
+ "dynabomb_player_1.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_2.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_3.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_4.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "sp_disk_red.active",
+ "dynamite",
+ "-"
+ },
+ {
+ "switchgate.opening",
+ "switchgate",
+ "-"
+ },
+ {
+ "switchgate.closing",
+ "switchgate",
+ "-"
+ },
+ {
+ "timegate.opening",
+ "timegate",
+ "-"
+ },
+ {
+ "timegate.closing",
+ "timegate",
+ "-"
+ },
+ {
+ "pearl.breaking",
+ "pearl",
+ "-"
+ },
+ {
+ "trap.active",
+ "trap",
+ "-"
+ },
+ {
+ "invisible_steelwall.active",
+ "wall",
+ "-"
+ },
+ {
+ "invisible_wall.active",
+ "wall",
+ "-"
+ },
+ {
+ "invisible_sand.active",
+ "sand",
+ "-"
+ },
+ {
+ "conveyor_belt_1_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_1_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_1_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "exit.opening",
+ "exit",
+ "-"
+ },
+ {
+ "exit.closing",
+ "exit",
+ "-"
+ },
+ {
+ "sp_exit.opening",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_exit.closing",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_exit_open",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_terminal.active",
+ "sp_terminal",
+ "-"
+ },
+ {
+ "sp_buggy_base.activating",
+ "sp_buggy_base",
+ "-"
+ },
+ {
+ "sp_buggy_base.active",
+ "sp_buggy_base",
+ "-"
+ },
+ {
+ "sp_murphy_clone",
+ "murphy_clone",
+ "-"
+ },
+ {
+ "amoeba.dropping",
+ "amoeba",
+ "-"
+ },
+ {
+ "quicksand.emptying",
+ "quicksand",
+ "-"
+ },
+ {
+ "magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall_dead",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall_dead",
+ "magic_wall",
+ "-"
+ },
- /*
- while (!quit_loop && SDL_WaitEvent(&event) >=0)
- */
+ /* ----------------------------------------------------------------------- */
+ /* "unreal" (and therefore not drawable) runtime elements */
+ /* ----------------------------------------------------------------------- */
- while (!quit_loop)
{
- SDL_Event event;
-
- if (SDL_PollEvent(&event))
- {
- /* hier werden die Ereignisse behandelt */
- switch(event.type)
- {
- case SDL_QUIT:
- {
- quit_loop = 1;
- break;
- }
+ "blocked",
+ "-",
+ "-"
+ },
+ {
+ "explosion",
+ "-",
+ "-"
+ },
+ {
+ "nut.breaking",
+ "-",
+ "-"
+ },
+ {
+ "diamond.breaking",
+ "-",
+ "-"
+ },
+ {
+ "acid_splash_left",
+ "-",
+ "-"
+ },
+ {
+ "acid_splash_right",
+ "-",
+ "-"
+ },
+ {
+ "amoeba.growing",
+ "-",
+ "-"
+ },
+ {
+ "amoeba.shrinking",
+ "-",
+ "-"
+ },
+ {
+ "expandable_wall.growing",
+ "-",
+ "-"
+ },
+ {
+ "flames",
+ "-",
+ "-"
+ },
+ {
+ "player_is_leaving",
+ "-",
+ "-"
+ },
+ {
+ "quicksand.filling",
+ "quicksand",
+ "-"
+ },
+ {
+ "magic_wall.filling",
+ "-",
+ "-"
+ },
+ {
+ "bd_magic_wall.filling",
+ "-",
+ "-"
+ },
- case SDL_MOUSEBUTTONDOWN:
- {
- int x = event.button.x;
- int y = event.button.y;
+ /* ----------------------------------------------------------------------- */
+ /* dummy elements (never used as game elements, only used as graphics) */
+ /* ----------------------------------------------------------------------- */
- SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+ {
+ "steelwall_topleft",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_topright",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_bottomleft",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_bottomright",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_horizontal",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_vertical",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_topleft",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_topright",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_bottomleft",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_bottomright",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_horizontal",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_vertical",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb.active",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_1",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_2",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_3",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_4",
+ "-",
+ "-"
+ },
+ {
+ "shield_normal.active",
+ "-",
+ "-"
+ },
+ {
+ "shield_deadly.active",
+ "-",
+ "-"
+ },
+ {
+ "amoeba",
+ "amoeba",
+ "-"
+ },
+ {
+ "[default]",
+ "default",
+ "-"
+ },
+ {
+ "[bd_default]",
+ "bd_default",
+ "-"
+ },
+ {
+ "[sp_default]",
+ "sp_default",
+ "-"
+ },
+ {
+ "[sb_default]",
+ "sb_default",
+ "-"
+ },
+ {
+ "dummy",
+ "dummy",
+ "-"
+ },
- TEST_SDL_BLIT_RECT(x, y);
+ /* keyword to stop parser: "ELEMENT_INFO_END" <-- do not change! */
- printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
- break;
- }
+ {
+ NULL,
+ NULL,
+ NULL
+ }
+};
- case SDL_MOUSEBUTTONUP:
- {
- int x = event.button.x;
- int y = event.button.y;
- SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+/* ------------------------------------------------------------------------- */
+/* element action and direction definitions */
+/* ------------------------------------------------------------------------- */
- printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
- break;
- }
+struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
+{
+ { ".[DEFAULT]", ACTION_DEFAULT, TRUE },
+ { ".waiting", ACTION_WAITING, TRUE },
+ { ".falling", ACTION_FALLING, TRUE },
+ { ".moving", ACTION_MOVING, TRUE },
+ { ".digging", ACTION_DIGGING, FALSE },
+ { ".snapping", ACTION_SNAPPING, FALSE },
+ { ".collecting", ACTION_COLLECTING, FALSE },
+ { ".dropping", ACTION_DROPPING, FALSE },
+ { ".pushing", ACTION_PUSHING, FALSE },
+ { ".walking", ACTION_WALKING, FALSE },
+ { ".passing", ACTION_PASSING, FALSE },
+ { ".impact", ACTION_IMPACT, FALSE },
+ { ".breaking", ACTION_BREAKING, FALSE },
+ { ".activating", ACTION_ACTIVATING, FALSE },
+ { ".deactivating", ACTION_DEACTIVATING, FALSE },
+ { ".opening", ACTION_OPENING, FALSE },
+ { ".closing", ACTION_CLOSING, FALSE },
+ { ".attacking", ACTION_ATTACKING, TRUE },
+ { ".growing", ACTION_GROWING, TRUE },
+ { ".shrinking", ACTION_SHRINKING, FALSE },
+ { ".active", ACTION_ACTIVE, TRUE },
+ { ".filling", ACTION_FILLING, FALSE },
+ { ".emptying", ACTION_EMPTYING, FALSE },
+ { ".changing", ACTION_CHANGING, FALSE },
+ { ".exploding", ACTION_EXPLODING, FALSE },
+ { ".boring", ACTION_BORING, FALSE },
+ { ".boring[1]", ACTION_BORING_1, FALSE },
+ { ".boring[2]", ACTION_BORING_2, FALSE },
+ { ".boring[3]", ACTION_BORING_3, FALSE },
+ { ".boring[4]", ACTION_BORING_4, FALSE },
+ { ".boring[5]", ACTION_BORING_5, FALSE },
+ { ".boring[6]", ACTION_BORING_6, FALSE },
+ { ".boring[7]", ACTION_BORING_7, FALSE },
+ { ".boring[8]", ACTION_BORING_8, FALSE },
+ { ".boring[9]", ACTION_BORING_9, FALSE },
+ { ".boring[10]", ACTION_BORING_10, FALSE },
+ { ".sleeping", ACTION_SLEEPING, FALSE },
+ { ".sleeping[1]", ACTION_SLEEPING_1, FALSE },
+ { ".sleeping[2]", ACTION_SLEEPING_2, FALSE },
+ { ".sleeping[3]", ACTION_SLEEPING_3, FALSE },
+ { ".awakening", ACTION_AWAKENING, FALSE },
+ { ".dying", ACTION_DYING, FALSE },
+ { ".turning", ACTION_TURNING, FALSE },
+ { ".turning_from_left", ACTION_TURNING_FROM_LEFT, FALSE },
+ { ".turning_from_right", ACTION_TURNING_FROM_RIGHT, FALSE },
+ { ".turning_from_up", ACTION_TURNING_FROM_UP, FALSE },
+ { ".turning_from_down", ACTION_TURNING_FROM_DOWN, FALSE },
+ { ".other", ACTION_OTHER, FALSE },
+
+ /* empty suffix always matches -- check as last entry in InitSoundInfo() */
+ { "", ACTION_DEFAULT, TRUE },
+
+ { NULL, 0, 0 }
+};
- case SDL_MOUSEMOTION:
- {
- int x = event.motion.x;
- int y = event.motion.y;
+struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS + 1] =
+{
+ { ".left", MV_BIT_LEFT },
+ { ".right", MV_BIT_RIGHT },
+ { ".up", MV_BIT_UP },
+ { ".down", MV_BIT_DOWN },
- TEST_SDL_BLIT_RECT(x, y);
+ { NULL, 0 }
+};
- printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
- break;
- }
+struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
+{
+ { ".[DEFAULT]", GAME_MODE_DEFAULT, },
+ { ".MAIN", GAME_MODE_MAIN, },
+ { ".LEVELS", GAME_MODE_LEVELS },
+ { ".SCORES", GAME_MODE_SCORES, },
+ { ".EDITOR", GAME_MODE_EDITOR, },
+ { ".INFO", GAME_MODE_INFO, },
+ { ".SETUP", GAME_MODE_SETUP, },
+ { ".PLAYING", GAME_MODE_PLAYING, },
+ { ".DOOR", GAME_MODE_PSEUDO_DOOR, },
+ { ".PREVIEW", GAME_MODE_PSEUDO_PREVIEW, },
+ { ".CRUMBLED", GAME_MODE_PSEUDO_CRUMBLED, },
+
+ /* empty suffix always matches -- check as last entry in InitMusicInfo() */
+ { "", GAME_MODE_DEFAULT, },
+
+ { NULL, 0, }
+};
- default:
- break;
- }
- }
+struct TokenIntPtrInfo image_config_vars[] =
+{
+ { "global.num_toons", &global.num_toons },
+
+ { "menu.draw_xoffset", &menu.draw_xoffset_default },
+ { "menu.draw_yoffset", &menu.draw_yoffset_default },
+ { "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] },
+ { "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] },
+ { "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.draw_yoffset.LEVELS", &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.draw_xoffset.SCORES", &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.draw_yoffset.SCORES", &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.draw_xoffset.EDITOR", &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] },
+ { "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] },
+ { "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] },
+ { "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] },
+ { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] },
+ { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] },
+
+ { "menu.scrollbar_xoffset", &menu.scrollbar_xoffset },
+
+ { "menu.list_size", &menu.list_size_default },
+ { "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] },
+ { "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
+ { "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
+
+ { "door_1.step_offset", &door_1.step_offset },
+ { "door_1.step_delay", &door_1.step_delay },
+ { "door_1.anim_mode", &door_1.anim_mode },
+ { "door_2.step_offset", &door_2.step_offset },
+ { "door_2.step_delay", &door_2.step_delay },
+ { "door_2.anim_mode", &door_2.anim_mode },
+
+ { "[player].boring_delay_fixed", &game.player_boring_delay_fixed },
+ { "[player].boring_delay_random", &game.player_boring_delay_random },
+ { "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed },
+ { "[player].sleeping_delay_random", &game.player_sleeping_delay_random },
+
+ { NULL, NULL, }
+};
- if (!SDL_PollEvent(NULL)) /* delay only if no pending events */
- {
- printf("waiting...\n");
- Delay(100);
- }
- }
- SDL_FreeSurface(sdl_image);
- SDL_Quit();
-}
+/* ------------------------------------------------------------------------- */
+/* font definitions */
+/* ------------------------------------------------------------------------- */
-#define SCREEN_WIDTH 640
-#define SCREEN_HEIGHT 480
+/* Important: When one entry is a prefix of another entry, the longer entry
+ must come first, because the dynamic configuration does prefix matching! */
-void WatchJoysticks()
+struct FontInfo font_info[NUM_FONTS + 1] =
{
- SDL_Surface *screen;
- const char *name;
- int i, done;
- SDL_Event event;
- int x, y, draw;
- SDL_Rect axis_area[2];
- int joystick_nr = 0;
- SDL_Joystick *joystick = Get_SDL_Joystick(joystick_nr);
-
- /* Set a video mode to display joystick axis position */
- screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
- if ( screen == NULL ) {
- fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError());
- return;
- }
-
- /* Print info about the joysticks we are watching */
- for (i=0; i<2; i++)
- {
- joystick = Get_SDL_Joystick(i);
-
- name = SDL_JoystickName(i);
- printf("Watching joystick %d: (%s)\n", i,
- name ? name : "Unknown Joystick");
- printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
- SDL_JoystickNumAxes(joystick),
- SDL_JoystickNumHats(joystick),
- SDL_JoystickNumBalls(joystick),
- SDL_JoystickNumButtons(joystick));
- }
-
- /* Initialize drawing rectangles */
- memset(axis_area, 0, (sizeof axis_area));
- draw = 0;
-
- /* Loop, getting joystick events! */
- done = 0;
- while ( ! done ) {
- while ( SDL_PollEvent(&event) ) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- joystick_nr = event.jaxis.which;
- printf("Joystick %d axis %d value: %d\n",
- event.jaxis.which,
- event.jaxis.axis,
- event.jaxis.value);
- break;
- case SDL_JOYHATMOTION:
- joystick_nr = event.jaxis.which;
- printf("Joystick %d hat %d value:",
- event.jhat.which,
- event.jhat.hat);
- if ( event.jhat.value == SDL_HAT_CENTERED )
- printf(" centered");
- if ( event.jhat.value & SDL_HAT_UP )
- printf(" up");
- if ( event.jhat.value & SDL_HAT_RIGHT )
- printf(" right");
- if ( event.jhat.value & SDL_HAT_DOWN )
- printf(" down");
- if ( event.jhat.value & SDL_HAT_LEFT )
- printf(" left");
- printf("\n");
- break;
- case SDL_JOYBALLMOTION:
- joystick_nr = event.jaxis.which;
- printf("Joystick %d ball %d delta: (%d,%d)\n",
- event.jball.which,
- event.jball.ball,
- event.jball.xrel,
- event.jball.yrel);
- break;
- case SDL_JOYBUTTONDOWN:
- joystick_nr = event.jaxis.which;
- printf("Joystick %d button %d down\n",
- event.jbutton.which,
- event.jbutton.button);
- break;
- case SDL_JOYBUTTONUP:
- joystick_nr = event.jaxis.which;
- printf("Joystick %d button %d up\n",
- event.jbutton.which,
- event.jbutton.button);
- break;
- case SDL_KEYDOWN:
- if ( event.key.keysym.sym != SDLK_ESCAPE ) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_QUIT:
- done = 1;
- break;
- default:
- break;
- }
- }
-
- joystick = Get_SDL_Joystick(joystick_nr);
-
- /* Update visual joystick state */
- for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) {
- SDL_Rect area;
-
- area.x = i*34;
- area.y = SCREEN_HEIGHT-34;
- area.w = 32;
- area.h = 32;
- if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
- SDL_FillRect(screen, &area, 0xFFFF);
- } else {
- SDL_FillRect(screen, &area, 0x0000);
- }
- SDL_UpdateRects(screen, 1, &area);
- }
-
- /* Erase previous axes */
- SDL_FillRect(screen, &axis_area[draw], 0x0000);
-
- /* Draw the X/Y axis */
- draw = !draw;
- x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768);
- x *= SCREEN_WIDTH;
- x /= 65535;
- if ( x < 0 ) {
- x = 0;
- } else
- if ( x > (SCREEN_WIDTH-16) ) {
- x = SCREEN_WIDTH-16;
- }
- y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768);
- y *= SCREEN_HEIGHT;
- y /= 65535;
- if ( y < 0 ) {
- y = 0;
- } else
- if ( y > (SCREEN_HEIGHT-16) ) {
- y = SCREEN_HEIGHT-16;
- }
- axis_area[draw].x = (Sint16)x;
- axis_area[draw].y = (Sint16)y;
- axis_area[draw].w = 16;
- axis_area[draw].h = 16;
- SDL_FillRect(screen, &axis_area[draw], 0xFFFF);
-
- SDL_UpdateRects(screen, 2, axis_area);
- }
-}
+ { "font.initial_1" },
+ { "font.initial_2" },
+ { "font.initial_3" },
+ { "font.initial_4" },
+ { "font.title_1" },
+ { "font.title_2" },
+ { "font.menu_1" },
+ { "font.menu_2" },
+ { "font.text_1.active" },
+ { "font.text_2.active" },
+ { "font.text_3.active" },
+ { "font.text_4.active" },
+ { "font.text_1" },
+ { "font.text_2" },
+ { "font.text_3" },
+ { "font.text_4" },
+ { "font.envelope_1" },
+ { "font.envelope_2" },
+ { "font.envelope_3" },
+ { "font.envelope_4" },
+ { "font.input_1.active" },
+ { "font.input_2.active" },
+ { "font.input_1" },
+ { "font.input_2" },
+ { "font.option_off" },
+ { "font.option_on" },
+ { "font.value_1" },
+ { "font.value_2" },
+ { "font.value_old" },
+ { "font.level_number" },
+ { "font.tape_recorder" },
+ { "font.game_info" },
+};
-void TEST_SDL_JOYSTICK()
-{
- const char *name;
- int i;
- /* Initialize SDL (Note: video is required to start event loop) */
- if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 )
- {
- fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
- exit(1);
- }
+/* ------------------------------------------------------------------------- */
+/* music token prefix definitions */
+/* ------------------------------------------------------------------------- */
- /* Print information about the joysticks */
- printf("There are %d joysticks attached\n", SDL_NumJoysticks());
- for ( i=0; i<SDL_NumJoysticks(); ++i )
- {
- name = SDL_JoystickName(i);
- printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick");
- }
+struct MusicPrefixInfo music_prefix_info[NUM_MUSIC_PREFIXES + 1] =
+{
+ { "background", TRUE },
- for (i=0; i<2; i++)
- {
- if (!Open_SDL_Joystick(i))
- printf("Couldn't open joystick %d: %s\n", i, SDL_GetError());
- }
+ { NULL, 0 }
+};
- WatchJoysticks();
- for (i=0; i<2; i++)
- Close_SDL_Joystick(i);
+/* ========================================================================= */
+/* main() */
+/* ========================================================================= */
- SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK);
+static void print_usage()
+{
+ printf("\n"
+ "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
+ "\n"
+ "Options:\n"
+ " -d, --display HOSTNAME[:SCREEN] specify X server display\n"
+ " -b, --basepath DIRECTORY alternative base DIRECTORY\n"
+ " -l, --level DIRECTORY alternative level DIRECTORY\n"
+ " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
+ " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
+ " -m, --music DIRECTORY alternative music DIRECTORY\n"
+ " -n, --network network multiplayer game\n"
+ " --serveronly only start network server\n"
+ " -v, --verbose verbose mode\n"
+ " --debug display debugging information\n"
+ " -e, --execute COMMAND execute batch COMMAND:\n"
+ "\n"
+ "Valid commands for '--execute' option:\n"
+ " \"print graphicsinfo.conf\" print default graphics config\n"
+ " \"print soundsinfo.conf\" print default sounds config\n"
+ " \"print musicinfo.conf\" print default music config\n"
+ " \"print editorsetup.conf\" print default editor config\n"
+ " \"print helpanim.conf\" print default helpanim config\n"
+ " \"print helptext.conf\" print default helptext config\n"
+ " \"dump level FILE\" dump level data from FILE\n"
+ " \"dump tape FILE\" dump tape data from FILE\n"
+ " \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"
+ "\n",
+ program.command_basename);
}
-#endif /* USE_SDL_LIBRARY */
-
-/* +-----------------------------------------------------------------------+ */
-/* | SDL TEST STUFF | */
-/* +-----------------------------------------------------------------------+ */
-
-
-
int main(int argc, char *argv[])
{
- program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
-
-#ifdef MSDOS
- _fmode = O_BINARY;
-#endif
+ InitProgramInfo(argv[0], USERDATA_DIRECTORY,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
+ ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+ MSDOS_POINTER_FILENAME,
+ COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
-#if 1
- GetOptions(argv);
- OpenAll(argc,argv);
-#endif
+ InitExitFunction(CloseAllAndExit);
+ InitPlatformDependentStuff();
-#if 0
-#ifdef USE_SDL_LIBRARY
- /*
- TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
- TEST_SDL_EVENT_LOOP();
- */
- TEST_SDL_JOYSTICK();
- exit(0);
-#endif
-#endif
+ GetOptions(argv, print_usage);
+ OpenAll();
EventLoop();
CloseAllAndExit(0);
- exit(0); /* to keep compilers happy */
+
+ return 0; /* to keep compilers happy */
}