added initially setting artwork identifier
[rocksndiamonds.git] / src / main.c
index a5e8a58e8ddcf06878c005a70662557871080a2d..3ef3df989bd6e5380d6ce39a64db2bf9b4b23fab 100644 (file)
@@ -32,6 +32,7 @@ DrawBuffer           *drawto_field;
 int                    game_status = -1;
 int                    game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
+boolean                        score_info_tape_play = FALSE;
 boolean                        network_playing = FALSE;
 
 int                    key_joystick_mapping = 0;
@@ -177,6 +178,7 @@ SetupFileHash              *element_token_hash = NULL;
 SetupFileHash         *graphic_token_hash = NULL;
 SetupFileHash         *font_token_hash = NULL;
 SetupFileHash         *hide_setup_hash = NULL;
+SetupFileHash         *anim_url_hash = NULL;
 
 
 // ----------------------------------------------------------------------------
@@ -7837,7 +7839,7 @@ static void InitProgramConfig(char *command_filename)
       strlen(setup.internal.program_icon_file) > 0)
     program_icon_file = getStringCopy(setup.internal.program_icon_file);
 
-#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX) || defined(PLATFORM_EMSCRIPTEN)
   userdata_subdir = program_title;
 #elif defined(PLATFORM_UNIX)
   userdata_subdir = userdata_subdir_unix;