/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* main.c *
***********************************************************/
#include "main.h"
#include "init.h"
+#include "game.h"
#include "events.h"
#include "sound.h"
#include "joystick.h"
+#include "misc.h"
+
+#ifdef MSDOS
+#include <fcntl.h>
+#endif
Display *display;
+Visual *visual;
int screen;
-Window window;
-GC gc, clip_gc[NUM_PIXMAPS];
-Pixmap pix[NUM_PIXMAPS];
-Pixmap clipmask[NUM_PIXMAPS];
+DrawWindow window = None;
+GC gc, clip_gc[NUM_BITMAPS], tile_clip_gc;
+Bitmap pix[NUM_BITMAPS];
+Bitmap pix_masked[NUM_BITMAPS], tile_masked[NUM_TILES];
+Pixmap clipmask[NUM_BITMAPS], tile_clipmask[NUM_TILES];
-#ifdef XPM_INCLUDE_FILE
+#ifdef USE_XPM_LIBRARY
XpmAttributes xpm_att[NUM_PICTURES];
#endif
-Drawable drawto, drawto_field, backbuffer, fieldbuffer;
+DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer;
Colormap cmap;
int sound_pipe[2];
int sound_device;
char *sound_device_name = SOUND_DEVICE;
int joystick_device = 0;
-char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
-char *level_directory = LEVEL_PATH;
-int width, height;
-unsigned long pen_fg, pen_bg;
+char *joystick_device_name[MAX_PLAYERS] =
+{
+ DEV_JOYSTICK_0,
+ DEV_JOYSTICK_1,
+ DEV_JOYSTICK_2,
+ DEV_JOYSTICK_3
+};
+
+char *program_name = NULL;
int game_status = MAINMENU;
-int game_emulation = EMU_NONE;
-int button_status = MB_NOT_PRESSED, motion_status = FALSE;
+boolean level_editor_test_game = FALSE;
+boolean network_playing = FALSE;
+int button_status = MB_NOT_PRESSED;
+boolean motion_status = FALSE;
int key_joystick_mapping = 0;
int global_joystick_status = JOYSTICK_STATUS;
int joystick_status = JOYSTICK_STATUS;
-int sound_status = SOUND_STATUS, sound_on = TRUE;
-int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
-int sound_music_on = FALSE;
-int sound_simple_on = FALSE;
-int toons_on = TRUE;
-int direct_draw_on = FALSE;
-int scroll_delay_on = FALSE;
-int fading_on = FALSE;
-int autorecord_on = FALSE;
-int joystick_nr = 0;
-int quick_doors = FALSE;
-
-BOOL redraw[SCR_FIELDX][SCR_FIELDY];
+int sound_status = SOUND_STATUS;
+boolean sound_loops_allowed = FALSE;
+boolean fullscreen_available = FULLSCREEN_STATUS;
+boolean fullscreen_enabled = FALSE;
+
+boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int redraw_x1 = 0, redraw_y1 = 0;
int redraw_mask;
int redraw_tiles;
-int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-long Elementeigenschaften[MAX_ELEMENTS];
-
-int level_nr, leveldir_nr, num_leveldirs;
+short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+unsigned long Elementeigenschaften1[MAX_ELEMENTS];
+unsigned long Elementeigenschaften2[MAX_ELEMENTS];
+
+int level_nr;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int JX,JY, JX2,JY2, ZX,ZY, ExitX,ExitY;
-int PlayerMovDir, PlayerMovPos, PlayerFrame, PlayerPushing;
-int PlayerGone,LevelSolved,GameOver;
-int FrameCounter,TimeFrames,TimeLeft,Score;
-int Gems,SokobanFields,Lights,Friends;
-int Dynamite,Key[4],MampferNr;
-int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int SiebAktiv;
+int FX = SX, FY = SY, ScrollStepSize;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int BorderElement = EL_BETON;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
+int ZX,ZY, ExitX,ExitY;
+int AllPlayersGone;
+int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
+boolean network_player_action_received = FALSE;
+
+struct LevelDirInfo *leveldir_first = NULL, *leveldir_current = NULL;
struct LevelInfo level;
-struct PlayerInfo player;
+struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
-struct RecordingInfo tape;
-
-struct JoystickInfo joystick[2] =
-{
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
-};
+struct TapeInfo tape;
+struct OptionInfo options;
+struct SetupInfo setup;
+struct GameInfo game;
+struct GlobalInfo global;
/* data needed for playing sounds */
char *sound_name[NUM_SOUNDS] =
"voyager",
"warnton",
"whoosh",
- "zisch"
+ "zisch",
+ "base",
+ "infotron",
+ "zonkdown",
+ "zonkpush",
+ "bug",
+ "boom",
+ "booom",
+ "exit",
+ "empty",
+ "gate"
};
/* background music */
};
int num_bg_loops = sizeof(background_loop)/sizeof(int);
-char *progname;
+char *element_info[] =
+{
+ "empty space", /* 0 */
+ "sand",
+ "normal wall",
+ "round wall",
+ "rock",
+ "key",
+ "emerald",
+ "closed exit",
+ "player",
+ "bug",
+ "spaceship", /* 10 */
+ "yam yam",
+ "robot",
+ "steel wall",
+ "diamond",
+ "dead amoeba",
+ "empty quicksand",
+ "quicksand with rock",
+ "amoeba drop",
+ "bomb",
+ "magic wall", /* 20 */
+ "speed ball",
+ "acid pool",
+ "dropping amoeba",
+ "normal amoeba",
+ "nut with emerald",
+ "life wall",
+ "biomaze",
+ "burning dynamite",
+ "unknown",
+ "magic wheel", /* 30 */
+ "running wire",
+ "red key",
+ "yellow key",
+ "green key",
+ "blue key",
+ "red door",
+ "yellow door",
+ "green door",
+ "blue door",
+ "gray door (opened by red key)", /* 40 */
+ "gray door (opened by yellow key)",
+ "gray door (opened by green key)",
+ "gray door (opened by blue key)",
+ "dynamite",
+ "pac man",
+ "invisible normal wall",
+ "light bulb (dark)",
+ "ligh bulb (glowing)",
+ "wall with emerald",
+ "wall with diamond", /* 50 */
+ "amoeba with content",
+ "amoeba (BD style)",
+ "time orb (full)",
+ "time orb (empty)",
+ "growing wall",
+ "diamond (BD style)",
+ "yellow emerald",
+ "wall with BD style diamond",
+ "wall with yellow emerald",
+ "dark yam yam", /* 60 */
+ "magic wall (BD style)",
+ "invisible steel wall",
+ "-",
+ "increases number of bombs",
+ "increases explosion size",
+ "increases power of explosion",
+ "sokoban object",
+ "sokoban empty field",
+ "sokoban field with object",
+ "butterfly (starts moving right)", /* 70 */
+ "butterfly (starts moving up)",
+ "butterfly (starts moving left)",
+ "butterfly (starts moving down)",
+ "firefly (starts moving right)",
+ "firefly (starts moving up)",
+ "firefly (starts moving left)",
+ "firefly (starts moving down)",
+ "butterfly",
+ "firefly",
+ "yellow player", /* 80 */
+ "red player",
+ "green player",
+ "blue player",
+ "bug (starts moving right)",
+ "bug (starts moving up)",
+ "bug (starts moving left)",
+ "bug (starts moving down)",
+ "spaceship (starts moving right)",
+ "spaceship (starts moving up)",
+ "spaceship (starts moving left)", /* 90 */
+ "spaceship (starts moving down)",
+ "pac man (starts moving right)",
+ "pac man (starts moving up)",
+ "pac man (starts moving left)",
+ "pac man (starts moving down)",
+ "red emerald",
+ "violet emerald",
+ "wall with red emerald",
+ "wall with violet emerald",
+ "unknown", /* 100 */
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "normal wall (BD style)",
+ "rock (BD style)",
+ "open exit",
+ "unknown",
+ "amoeba",
+ "mole", /* 110 */
+ "penguin",
+ "satellite",
+ "arrow left",
+ "arrow right",
+ "arrow up",
+ "arrow down",
+ "pig",
+ "fire breathing dragon",
+ "unknown",
+ "letter ' '", /* 120 */
+ "letter '!'",
+ "letter '\"'",
+ "letter '#'",
+ "letter '$'",
+ "letter '%'",
+ "letter '&'",
+ "letter '''",
+ "letter '('",
+ "letter ')'",
+ "letter '*'", /* 130 */
+ "letter '+'",
+ "letter ','",
+ "letter '-'",
+ "letter '.'",
+ "letter '/'",
+ "letter '0'",
+ "letter '1'",
+ "letter '2'",
+ "letter '3'",
+ "letter '4'", /* 140 */
+ "letter '5'",
+ "letter '6'",
+ "letter '7'",
+ "letter '8'",
+ "letter '9'",
+ "letter ':'",
+ "letter ';'",
+ "letter '<'",
+ "letter '='",
+ "letter '>'", /* 150 */
+ "letter '?'",
+ "letter '@'",
+ "letter 'A'",
+ "letter 'B'",
+ "letter 'C'",
+ "letter 'D'",
+ "letter 'E'",
+ "letter 'F'",
+ "letter 'G'",
+ "letter 'H'", /* 160 */
+ "letter 'I'",
+ "letter 'J'",
+ "letter 'K'",
+ "letter 'L'",
+ "letter 'M'",
+ "letter 'N'",
+ "letter 'O'",
+ "letter 'P'",
+ "letter 'Q'",
+ "letter 'R'", /* 170 */
+ "letter 'S'",
+ "letter 'T'",
+ "letter 'U'",
+ "letter 'V'",
+ "letter 'W'",
+ "letter 'X'",
+ "letter 'Y'",
+ "letter 'Z'",
+ "letter 'Ä'",
+ "letter 'Ö'", /* 180 */
+ "letter 'Ü'",
+ "letter '^'",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''", /* 190 */
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "growing wall (horizontal)", /* 200 */
+ "growing wall (vertical)",
+ "growing wall (all directions)",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "empty space", /* 210 */
+ "zonk",
+ "base",
+ "murphy",
+ "infotron",
+ "chip (single)",
+ "hardware",
+ "exit",
+ "orange disk",
+ "port (leading right)",
+ "port (leading down)", /* 220 */
+ "port (leading left)",
+ "port (leading up)",
+ "port (leading right)",
+ "port (leading down)",
+ "port (leading left)",
+ "port (leading up)",
+ "snik snak",
+ "yellow disk",
+ "terminal",
+ "red disk", /* 230 */
+ "port (vertical)",
+ "port (horizontal)",
+ "port (all directions)",
+ "electron",
+ "buggy base",
+ "chip (left half)",
+ "chip (right half)",
+ "hardware",
+ "hardware",
+ "hardware", /* 240 */
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "chip (upper half)",
+ "chip (lower half)",
+ "unknown", /* 250 */
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+
+ /* 256 */
+
+ "pearl", /* (256) */
+ "crystal",
+ "wall with pearl",
+ "wall with crystal",
+ "white door", /* 260 */
+ "gray door (opened by white key)",
+ "white key",
+ "shield (passive)",
+ "extra time",
+ "switch gate (open)",
+ "switch gate (closed)",
+ "switch for switch gate",
+ "switch for switch gate",
+ "-",
+ "-", /* 270 */
+ "red conveyor belt (left)",
+ "red conveyor belt (middle)",
+ "red conveyor belt (right)",
+ "switch for red conveyor belt (left)",
+ "switch for red conveyor belt (middle)",
+ "switch for red conveyor belt (right)",
+ "yellow conveyor belt (left)",
+ "yellow conveyor belt (middle)",
+ "yellow conveyor belt (right)",
+ "switch for yellow conveyor belt (left)", /* 280 */
+ "switch for yellow conveyor belt (middle)",
+ "switch for yellow conveyor belt (right)",
+ "green conveyor belt (left)",
+ "green conveyor belt (middle)",
+ "green conveyor belt (right)",
+ "switch for green conveyor belt (left)",
+ "switch for green conveyor belt (middle)",
+ "switch for green conveyor belt (right)",
+ "blue conveyor belt (left)",
+ "blue conveyor belt (middle)", /* 290 */
+ "blue conveyor belt (right)",
+ "switch for blue conveyor belt (left)",
+ "switch for blue conveyor belt (middle)",
+ "switch for blue conveyor belt (right)",
+ "land mine",
+ "mail envelope",
+ "light switch (off)",
+ "light switch (on)",
+ "sign (exclamation)",
+ "sign (radio activity)", /* 300 */
+ "sign (stop)",
+ "sign (wheel chair)",
+ "sign (parking)",
+ "sign (one way)",
+ "sign (heart)",
+ "sign (triangle)",
+ "sign (round)",
+ "sign (exit)",
+ "sign (yin yang)",
+ "sign (other)", /* 310 */
+ "mole (starts moving left)",
+ "mole (starts moving right)",
+ "mole (starts moving up)",
+ "mole (starts moving down)",
+ "steel wall (slanted)",
+ "invisible sand",
+ "dx unknown 15",
+ "dx unknown 42",
+ "-",
+ "-", /* 320 */
+ "shield (active, kills enemies)",
+ "time gate (open)",
+ "time gate (closed)",
+ "switch for time gate",
+ "switch for time gate",
+ "balloon",
+ "send balloon to the left",
+ "send balloon to the right",
+ "send balloon up",
+ "send balloon down", /* 330 */
+ "send balloon in any direction",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall", /* 340 */
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "tube (all directions)",
+ "tube (vertical)",
+ "tube (horizontal)",
+ "tube (vertical & left)",
+ "tube (vertical & right)",
+ "tube (horizontal & up)",
+ "tube (horizontal & down)", /* 350 */
+ "tube (left & up)",
+ "tube (left & down)",
+ "tube (right & up)",
+ "tube (right & down)",
+ "spring",
+ "trap",
+ "stable bomb (DX style)",
+ "-"
+
+ /*
+ "-------------------------------",
+ */
+};
+int num_element_info = sizeof(element_info)/sizeof(char *);
+
+
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+#ifdef USE_SDL_JOYSTICK
+
+SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
+SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
+
+void TEST_SDL_BLIT_RECT(int x, int y)
+{
+ SDL_Rect rect_src, rect_dst;
+
+ SDLCopyArea(pix_masked[PIX_HEROES], window,
+ 8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
+ return;
+
+ rect_src.x = 8 * TILEX;
+ rect_src.y = 8 * TILEY;
+ rect_src.w = TILEX;
+ rect_src.h = TILEY;
+
+ rect_dst.x = x;
+ rect_dst.y = y;
+ rect_dst.w = TILEX;
+ rect_dst.h = TILEY;
+
+ SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
+ SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
+}
+
+void TEST_SDL_INIT_DISPLAY()
+{
+ SDL_Rect rect_src, rect_dst;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ {
+ fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ /* automatically cleanup SDL stuff after exit() */
+ atexit(SDL_Quit);
+
+ if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
+ == NULL)
+ {
+ fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
+
+ if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
+
+ SDL_FreeSurface(sdl_image_tmp);
+
+ if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
+ {
+ fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
+ SDL_FreeSurface(sdl_image2_tmp);
+
+ sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
+ SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
+ SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
+
+ rect_src.x = 0;
+ rect_src.y = 0;
+ rect_src.w = sdl_image->w;
+ rect_src.h = sdl_image->h;
+
+ rect_dst.x = 0;
+ rect_dst.y = 0;
+ rect_dst.w = sdl_image->w;
+ rect_dst.h = sdl_image->h;
+
+ SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
+
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ */
+ /*
+ SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
+ */
+ SDL_Flip(sdl_screen);
+
+ /*
+ SDL_Delay(5000);
+ */
+}
+
+void TEST_SDL_EVENT_LOOP()
+{
+ int quit_loop = 0;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ /*
+ while (!quit_loop && SDL_WaitEvent(&event) >=0)
+ */
+
+ while (!quit_loop)
+ {
+ SDL_Event event;
+
+ if (SDL_PollEvent(&event))
+ {
+ /* hier werden die Ereignisse behandelt */
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ {
+ quit_loop = 1;
+ break;
+ }
+
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x = event.button.x;
+ int y = event.button.y;
+
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+
+ printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
+ break;
+ }
+
+ case SDL_MOUSEMOTION:
+ {
+ int x = event.motion.x;
+ int y = event.motion.y;
+
+ TEST_SDL_BLIT_RECT(x, y);
+
+ printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
+ break;
+ }
+
+ default:
+ break;
+ }
+ }
+
+ if (!SDL_PollEvent(NULL)) /* delay only if no pending events */
+ {
+ printf("waiting...\n");
+ Delay(100);
+ }
+ }
+
+ SDL_FreeSurface(sdl_image);
+ SDL_Quit();
+}
+
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+void WatchJoysticks()
+{
+ SDL_Surface *screen;
+ const char *name;
+ int i, done;
+ SDL_Event event;
+ int x, y, draw;
+ SDL_Rect axis_area[2];
+ int joystick_nr = 0;
+ SDL_Joystick *joystick = Get_SDL_Joystick(joystick_nr);
+
+ /* Set a video mode to display joystick axis position */
+ screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
+ if ( screen == NULL ) {
+ fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError());
+ return;
+ }
+
+ /* Print info about the joysticks we are watching */
+ for (i=0; i<2; i++)
+ {
+ joystick = Get_SDL_Joystick(i);
+
+ name = SDL_JoystickName(i);
+ printf("Watching joystick %d: (%s)\n", i,
+ name ? name : "Unknown Joystick");
+ printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ SDL_JoystickNumAxes(joystick),
+ SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick),
+ SDL_JoystickNumButtons(joystick));
+ }
+
+ /* Initialize drawing rectangles */
+ memset(axis_area, 0, (sizeof axis_area));
+ draw = 0;
+
+ /* Loop, getting joystick events! */
+ done = 0;
+ while ( ! done ) {
+ while ( SDL_PollEvent(&event) ) {
+ switch (event.type) {
+ case SDL_JOYAXISMOTION:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d axis %d value: %d\n",
+ event.jaxis.which,
+ event.jaxis.axis,
+ event.jaxis.value);
+ break;
+ case SDL_JOYHATMOTION:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d hat %d value:",
+ event.jhat.which,
+ event.jhat.hat);
+ if ( event.jhat.value == SDL_HAT_CENTERED )
+ printf(" centered");
+ if ( event.jhat.value & SDL_HAT_UP )
+ printf(" up");
+ if ( event.jhat.value & SDL_HAT_RIGHT )
+ printf(" right");
+ if ( event.jhat.value & SDL_HAT_DOWN )
+ printf(" down");
+ if ( event.jhat.value & SDL_HAT_LEFT )
+ printf(" left");
+ printf("\n");
+ break;
+ case SDL_JOYBALLMOTION:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d ball %d delta: (%d,%d)\n",
+ event.jball.which,
+ event.jball.ball,
+ event.jball.xrel,
+ event.jball.yrel);
+ break;
+ case SDL_JOYBUTTONDOWN:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d button %d down\n",
+ event.jbutton.which,
+ event.jbutton.button);
+ break;
+ case SDL_JOYBUTTONUP:
+ joystick_nr = event.jaxis.which;
+ printf("Joystick %d button %d up\n",
+ event.jbutton.which,
+ event.jbutton.button);
+ break;
+ case SDL_KEYDOWN:
+ if ( event.key.keysym.sym != SDLK_ESCAPE ) {
+ break;
+ }
+ /* Fall through to signal quit */
+ case SDL_QUIT:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ }
+
+ joystick = Get_SDL_Joystick(joystick_nr);
+
+ /* Update visual joystick state */
+ for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) {
+ SDL_Rect area;
+
+ area.x = i*34;
+ area.y = SCREEN_HEIGHT-34;
+ area.w = 32;
+ area.h = 32;
+ if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
+ SDL_FillRect(screen, &area, 0xFFFF);
+ } else {
+ SDL_FillRect(screen, &area, 0x0000);
+ }
+ SDL_UpdateRects(screen, 1, &area);
+ }
+
+ /* Erase previous axes */
+ SDL_FillRect(screen, &axis_area[draw], 0x0000);
+
+ /* Draw the X/Y axis */
+ draw = !draw;
+ x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768);
+ x *= SCREEN_WIDTH;
+ x /= 65535;
+ if ( x < 0 ) {
+ x = 0;
+ } else
+ if ( x > (SCREEN_WIDTH-16) ) {
+ x = SCREEN_WIDTH-16;
+ }
+ y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768);
+ y *= SCREEN_HEIGHT;
+ y /= 65535;
+ if ( y < 0 ) {
+ y = 0;
+ } else
+ if ( y > (SCREEN_HEIGHT-16) ) {
+ y = SCREEN_HEIGHT-16;
+ }
+ axis_area[draw].x = (Sint16)x;
+ axis_area[draw].y = (Sint16)y;
+ axis_area[draw].w = 16;
+ axis_area[draw].h = 16;
+ SDL_FillRect(screen, &axis_area[draw], 0xFFFF);
+
+ SDL_UpdateRects(screen, 2, axis_area);
+ }
+}
+
+void TEST_SDL_JOYSTICK()
+{
+ const char *name;
+ int i;
+
+ /* Initialize SDL (Note: video is required to start event loop) */
+ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 )
+ {
+ fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
+ exit(1);
+ }
+
+ /* Print information about the joysticks */
+ printf("There are %d joysticks attached\n", SDL_NumJoysticks());
+ for ( i=0; i<SDL_NumJoysticks(); ++i )
+ {
+ name = SDL_JoystickName(i);
+ printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick");
+ }
+
+ for (i=0; i<2; i++)
+ {
+ if (!Open_SDL_Joystick(i))
+ printf("Couldn't open joystick %d: %s\n", i, SDL_GetError());
+ }
+
+ WatchJoysticks();
+
+ for (i=0; i<2; i++)
+ Close_SDL_Joystick(i);
+
+ SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK);
+}
+
+#endif /* USE_SDL_JOYSTICK */
+
+/* +-----------------------------------------------------------------------+ */
+/* | SDL TEST STUFF | */
+/* +-----------------------------------------------------------------------+ */
+
+
int main(int argc, char *argv[])
{
- progname = argv[0];
+ program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
- if (argc>1)
- level_directory = argv[1];
+#ifdef MSDOS
+ _fmode = O_BINARY;
+#endif
+#if 1
+ GetOptions(argv);
OpenAll(argc,argv);
- EventLoop();
- CloseAll();
+#endif
+#if 0
+#ifdef USE_SDL_JOYSTICK
+ /*
+ TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
+ TEST_SDL_EVENT_LOOP();
+ */
+ TEST_SDL_JOYSTICK();
exit(0);
+#endif
+#endif
+
+ EventLoop();
+ CloseAllAndExit(0);
+ exit(0); /* to keep compilers happy */
}