struct GameInfo game;
struct GlobalInfo global;
struct BorderInfo border;
+struct TitleInfo title;
struct MenuInfo menu;
struct DoorInfo door_1, door_2;
struct PreviewInfo preview;
{ "border.draw_masked.PLAYING",&border.draw_masked[GFX_SPECIAL_ARG_PLAYING] },
{ "border.draw_masked.DOOR", &border.draw_masked[GFX_SPECIAL_ARG_DOOR] },
+ { "title.fade_delay", &title.fade_delay },
+ { "title.post_delay", &title.post_delay },
+ { "title.auto_delay", &title.auto_delay },
+
+ { "menu.fade_delay", &menu.fade_delay },
+ { "menu.post_delay", &menu.post_delay },
+ { "menu.auto_delay", &menu.auto_delay },
+
{ "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT] },
{ "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT] },
{ "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] },
{ "menu.draw_yoffset.EDITOR", &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] },
{ "menu.draw_xoffset.INFO", &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] },
{ "menu.draw_yoffset.INFO", &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] },
+ { "menu.draw_xoffset.INFO[ELEMENTS]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] },
+ { "menu.draw_yoffset.INFO[ELEMENTS]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] },
+ { "menu.draw_xoffset.INFO[MUSIC]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] },
+ { "menu.draw_yoffset.INFO[MUSIC]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] },
+ { "menu.draw_xoffset.INFO[CREDITS]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] },
+ { "menu.draw_yoffset.INFO[CREDITS]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] },
+ { "menu.draw_xoffset.INFO[PROGRAM]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] },
+ { "menu.draw_yoffset.INFO[PROGRAM]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] },
+ { "menu.draw_xoffset.INFO[LEVELSET]",
+ &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] },
+ { "menu.draw_yoffset.INFO[LEVELSET]",
+ &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] },
{ "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] },
{ "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] },
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
{ "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
- { "menu.fade_delay", &menu.fade_delay },
- { "menu.post_delay", &menu.post_delay },
-
{ "main.button.name.x", &menu.main.button.name.x },
{ "main.button.name.y", &menu.main.button.name.y },
{ "main.button.levels.x", &menu.main.button.levels.x },
{ "main.button.setup.y", &menu.main.button.setup.y },
{ "main.button.quit.x", &menu.main.button.quit.x },
{ "main.button.quit.y", &menu.main.button.quit.y },
+
{ "main.button.prev_level.x", &menu.main.button.prev_level.x },
{ "main.button.prev_level.y", &menu.main.button.prev_level.y },
{ "main.button.next_level.x", &menu.main.button.next_level.x },
{ "main.text.name.y", &menu.main.text.name.y },
{ "main.text.name.width", &menu.main.text.name.width },
{ "main.text.name.height", &menu.main.text.name.height },
+ { "main.text.name.align", &menu.main.text.name.align },
{ "main.text.levels.x", &menu.main.text.levels.x },
{ "main.text.levels.y", &menu.main.text.levels.y },
{ "main.text.levels.width", &menu.main.text.levels.width },
{ "main.text.levels.height", &menu.main.text.levels.height },
+ { "main.text.levels.align", &menu.main.text.levels.align },
{ "main.text.scores.x", &menu.main.text.scores.x },
{ "main.text.scores.y", &menu.main.text.scores.y },
{ "main.text.scores.width", &menu.main.text.scores.width },
{ "main.text.scores.height", &menu.main.text.scores.height },
+ { "main.text.scores.align", &menu.main.text.scores.align },
{ "main.text.editor.x", &menu.main.text.editor.x },
{ "main.text.editor.y", &menu.main.text.editor.y },
{ "main.text.editor.width", &menu.main.text.editor.width },
{ "main.text.editor.height", &menu.main.text.editor.height },
+ { "main.text.editor.align", &menu.main.text.editor.align },
{ "main.text.info.x", &menu.main.text.info.x },
{ "main.text.info.y", &menu.main.text.info.y },
{ "main.text.info.width", &menu.main.text.info.width },
{ "main.text.info.height", &menu.main.text.info.height },
+ { "main.text.info.align", &menu.main.text.info.align },
{ "main.text.game.x", &menu.main.text.game.x },
{ "main.text.game.y", &menu.main.text.game.y },
{ "main.text.game.width", &menu.main.text.game.width },
{ "main.text.game.height", &menu.main.text.game.height },
+ { "main.text.game.align", &menu.main.text.game.align },
{ "main.text.setup.x", &menu.main.text.setup.x },
{ "main.text.setup.y", &menu.main.text.setup.y },
{ "main.text.setup.width", &menu.main.text.setup.width },
{ "main.text.setup.height", &menu.main.text.setup.height },
+ { "main.text.setup.align", &menu.main.text.setup.align },
{ "main.text.quit.x", &menu.main.text.quit.x },
{ "main.text.quit.y", &menu.main.text.quit.y },
{ "main.text.quit.width", &menu.main.text.quit.width },
{ "main.text.quit.height", &menu.main.text.quit.height },
+ { "main.text.quit.align", &menu.main.text.quit.align },
- { "main.text.current_level.x",&menu.main.text.current_level.x },
- { "main.text.current_level.y",&menu.main.text.current_level.y },
- { "main.text.first_level.x", &menu.main.text.first_level.x },
- { "main.text.first_level.y", &menu.main.text.first_level.y },
- { "main.text.last_level.x", &menu.main.text.last_level.x },
- { "main.text.last_level.y", &menu.main.text.last_level.y },
- { "main.text.levelset_info.x",&menu.main.text.levelset_info.x },
- { "main.text.levelset_info.y",&menu.main.text.levelset_info.y },
- { "main.text.level_info.x", &menu.main.text.level_info.x },
- { "main.text.level_info.y", &menu.main.text.level_info.y },
+ { "main.text.current_level.x", &menu.main.text.current_level.x },
+ { "main.text.current_level.y", &menu.main.text.current_level.y },
+ { "main.text.current_level.align", &menu.main.text.current_level.align },
+ { "main.text.first_level.x", &menu.main.text.first_level.x },
+ { "main.text.first_level.y", &menu.main.text.first_level.y },
+ { "main.text.first_level.align", &menu.main.text.first_level.align },
+ { "main.text.last_level.x", &menu.main.text.last_level.x },
+ { "main.text.last_level.y", &menu.main.text.last_level.y },
+ { "main.text.last_level.align", &menu.main.text.last_level.align },
+ { "main.text.level_info_1.x", &menu.main.text.level_info_1.x },
+ { "main.text.level_info_1.y", &menu.main.text.level_info_1.y },
+ { "main.text.level_info_1.align", &menu.main.text.level_info_1.align },
+ { "main.text.level_info_2.x", &menu.main.text.level_info_2.x },
+ { "main.text.level_info_2.y", &menu.main.text.level_info_2.y },
+ { "main.text.level_info_2.align", &menu.main.text.level_info_2.align },
+ { "main.text.title_1.x", &menu.main.text.title_1.x },
+ { "main.text.title_1.y", &menu.main.text.title_1.y },
+ { "main.text.title_1.align", &menu.main.text.title_1.align },
+ { "main.text.title_2.x", &menu.main.text.title_2.x },
+ { "main.text.title_2.y", &menu.main.text.title_2.y },
+ { "main.text.title_2.align", &menu.main.text.title_2.align },
+ { "main.text.title_3.x", &menu.main.text.title_3.x },
+ { "main.text.title_3.y", &menu.main.text.title_3.y },
+ { "main.text.title_3.align", &menu.main.text.title_3.align },
{ "main.input.name.x", &menu.main.input.name.x },
{ "main.input.name.y", &menu.main.input.name.y },
+ { "main.input.name.align", &menu.main.input.name.align },
{ "preview.x", &preview.x },
{ "preview.y", &preview.y },
+ { "preview.align", &preview.align },
{ "preview.xsize", &preview.xsize },
{ "preview.ysize", &preview.ysize },
+ { "preview.xoffset", &preview.xoffset },
+ { "preview.yoffset", &preview.yoffset },
{ "preview.tile_size", &preview.tile_size },
{ "preview.step_offset", &preview.step_offset },
{ "preview.step_delay", &preview.step_delay },
+ { "preview.anim_mode", &preview.anim_mode },
{ "door_1.width", &door_1.width },
{ "door_1.height", &door_1.height },
/* ------------------------------------------------------------------------- */
/* Important: When one entry is a prefix of another entry, the longer entry
- must come first, because the dynamic configuration does prefix matching! */
+ must come first, because the dynamic configuration does prefix matching!
+ (These definitions must match the corresponding definitions in "main.h"!) */
struct FontInfo font_info[NUM_FONTS + 1] =
{
{ "font.initial_4" },
{ "font.title_1" },
{ "font.title_2" },
+ { "font.menu_1.active" },
+ { "font.menu_2.active" },
{ "font.menu_1" },
{ "font.menu_2" },
{ "font.text_1.active" },