fixed element mappings for some native BD engine elements
[rocksndiamonds.git] / src / main.c
index 783ecf42a1be436923a21b3dae3f542d921e0667..32c9f70fd424e8f02896ac8be66e67a26a5d82ff 100644 (file)
@@ -8383,6 +8383,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "internal",
     "Hide native Boulder Dash elements"
   },
+  {
+    "internal_cascade_bd_effects",
+    "internal",
+    "Show Boulder Dash effect elements"
+  },
+  {
+    "internal_cascade_bd_effects.active",
+    "internal",
+    "Hide Boulder Dash effect elements"
+  },
   {
     "internal_cascade_em",
     "internal",
@@ -8623,6 +8633,7 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
   { ".twinkling",              ACTION_TWINKLING,               FALSE   },
   { ".splashing",              ACTION_SPLASHING,               FALSE   },
   { ".hitting",                        ACTION_HITTING,                 FALSE   },
+  { ".flying",                 ACTION_FLYING,                  FALSE   },
   { ".page[1]",                        ACTION_PAGE_1,                  FALSE   },
   { ".page[2]",                        ACTION_PAGE_2,                  FALSE   },
   { ".page[3]",                        ACTION_PAGE_3,                  FALSE   },