#include "events.h"
#include "config.h"
-#if 0
-GC tile_clip_gc;
-Bitmap *pix[NUM_BITMAPS];
-#endif
Bitmap *bitmap_db_field, *bitmap_db_door;
-#if 0
-Pixmap tile_clipmask[NUM_TILES];
-#endif
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Count[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
"letter '$'"
},
{
- "char_procent",
+ "char_percent",
"char",
"letter '%'"
},
"stop moving balloon"
},
{
- "em_gate_5",
+ "emc_gate_5",
"gate",
"door 5 (EMC style)",
},
{
- "em_gate_6",
+ "emc_gate_6",
"gate",
"door 6 (EMC style)",
},
{
- "em_gate_7",
+ "emc_gate_7",
"gate",
"door 7 (EMC style)",
},
{
- "em_gate_8",
+ "emc_gate_8",
"gate",
"door 8 (EMC style)",
},
{
- "em_gate_5_gray",
+ "emc_gate_5_gray",
"gate",
"gray door (EMC style, key 5)",
},
{
- "em_gate_6_gray",
+ "emc_gate_6_gray",
"gate",
"gray door (EMC style, key 6)",
},
{
- "em_gate_7_gray",
+ "emc_gate_7_gray",
"gate",
"gray door (EMC style, key 7)",
},
{
- "em_gate_8_gray",
+ "emc_gate_8_gray",
"gate",
"gray door (EMC style, key 8)",
},
{
- "em_key_5",
+ "emc_key_5",
"key",
"key 5 (EMC style)",
},
{
- "em_key_6",
+ "emc_key_6",
"key",
"key 6 (EMC style)",
},
{
- "em_key_7",
+ "emc_key_7",
"key",
"key 7 (EMC style)",
},
{
- "em_key_8",
+ "emc_key_8",
"key",
"key 8 (EMC style)",
},
},
{
"emc_fake_grass",
- "fake_grass",
- "fake_grass"
+ "fake grass",
+ "fake grass"
+ },
+ {
+ "emc_fake_acid",
+ "fake acid",
+ "fake acid"
},
{
"emc_dripper",
{ ".smashed_by_spring", ACTION_SMASHED_BY_SPRING, FALSE },
{ ".slurped_by_spring", ACTION_SLURPED_BY_SPRING, FALSE },
{ ".twinkling", ACTION_TWINKLING, FALSE },
+ { ".splashing", ACTION_SPLASHING, FALSE },
{ ".other", ACTION_OTHER, FALSE },
/* empty suffix always matches -- check as last entry in InitSoundInfo() */
{
{ "global.num_toons", &global.num_toons },
- { "menu.draw_xoffset", &menu.draw_xoffset_default },
- { "menu.draw_yoffset", &menu.draw_yoffset_default },
+ { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT]},
+ { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT]},
{ "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] },
{ "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] },
{ "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] },
{ "menu.scrollbar_xoffset", &menu.scrollbar_xoffset },
- { "menu.list_size", &menu.list_size_default },
+ { "menu.list_size", &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] },
{ "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] },
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
{ "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
" \"print helptext.conf\" print default helptext config\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
- " \"autoplay LEVELDIR [NR]\" play level tapes for LEVELDIR\n"
+ " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
"\n",
program.command_basename);