#include "events.h"
#include "config.h"
-#if 0
-GC tile_clip_gc;
-Bitmap *pix[NUM_BITMAPS];
-#endif
Bitmap *bitmap_db_field, *bitmap_db_door;
-#if 0
-Pixmap tile_clipmask[NUM_TILES];
-#endif
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
+#if defined(TARGET_SDL)
+boolean network_server = FALSE;
+SDL_Thread *server_thread;
+#endif
+
int key_joystick_mapping = 0;
boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Count[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short AmoebaCnt2[MAX_NUM_AMOEBA];
-short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
int ExitX, ExitY;
int AllPlayersGone;
-int TimeFrames, TimePlayed, TimeLeft;
+int TimeFrames, TimePlayed, TimeLeft, TapeTime;
boolean network_player_action_received = FALSE;
/* element definitions */
/* ------------------------------------------------------------------------- */
-struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1] =
+struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1];
+
+/* this contains predefined structure elements to initialize "element_info" */
+struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
/* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
"invisible steel wall"
},
{
- "unused_63",
- "unused",
- "(not used)"
+ "sokoban_field_player",
+ "sokoban",
+ "sokoban field with player"
},
{
"dynabomb_increase_number",
{
"black_orb",
"black_orb",
- "bomb"
+ "black orb bomb"
},
{
"amoeba_to_diamond",
"letter '$'"
},
{
- "char_procent",
+ "char_percent",
"char",
"letter '%'"
},
{
"balloon_switch_any",
"balloon_switch",
- "send balloon in any direction"
+ "send balloon in pressed direction"
},
{
"emc_steelwall_1",
"envelope",
"mail envelope 4"
},
+ {
+ "group_1",
+ "group",
+ "group element 1"
+ },
+ {
+ "group_2",
+ "group",
+ "group element 2"
+ },
+ {
+ "group_3",
+ "group",
+ "group element 3"
+ },
+ {
+ "group_4",
+ "group",
+ "group element 4"
+ },
+ {
+ "group_5",
+ "group",
+ "group element 5"
+ },
+ {
+ "group_6",
+ "group",
+ "group element 6"
+ },
+ {
+ "group_7",
+ "group",
+ "group element 7"
+ },
+ {
+ "group_8",
+ "group",
+ "group element 8"
+ },
+ {
+ "group_9",
+ "group",
+ "group element 9"
+ },
+ {
+ "group_10",
+ "group",
+ "group element 10"
+ },
+ {
+ "group_11",
+ "group",
+ "group element 11"
+ },
+ {
+ "group_12",
+ "group",
+ "group element 12"
+ },
+ {
+ "group_13",
+ "group",
+ "group element 13"
+ },
+ {
+ "group_14",
+ "group",
+ "group element 14"
+ },
+ {
+ "group_15",
+ "group",
+ "group element 15"
+ },
+ {
+ "group_16",
+ "group",
+ "group element 16"
+ },
+ {
+ "group_17",
+ "group",
+ "group element 17"
+ },
+ {
+ "group_18",
+ "group",
+ "group element 18"
+ },
+ {
+ "group_19",
+ "group",
+ "group element 19"
+ },
+ {
+ "group_20",
+ "group",
+ "group element 20"
+ },
+ {
+ "group_21",
+ "group",
+ "group element 21"
+ },
+ {
+ "group_22",
+ "group",
+ "group element 22"
+ },
+ {
+ "group_23",
+ "group",
+ "group element 23"
+ },
+ {
+ "group_24",
+ "group",
+ "group element 24"
+ },
+ {
+ "group_25",
+ "group",
+ "group element 25"
+ },
+ {
+ "group_26",
+ "group",
+ "group element 26"
+ },
+ {
+ "group_27",
+ "group",
+ "group element 27"
+ },
+ {
+ "group_28",
+ "group",
+ "group element 28"
+ },
+ {
+ "group_29",
+ "group",
+ "group element 29"
+ },
+ {
+ "group_30",
+ "group",
+ "group element 30"
+ },
+ {
+ "group_31",
+ "group",
+ "group element 31"
+ },
+ {
+ "group_32",
+ "group",
+ "group element 32"
+ },
+ {
+ "unknown",
+ "unknown",
+ "unknown element"
+ },
+ {
+ "trigger_element",
+ "trigger",
+ "element triggering change"
+ },
+ {
+ "trigger_player",
+ "trigger",
+ "player triggering change"
+ },
+ {
+ "sp_gravity_on_port_right",
+ "sp_port",
+ "gravity on port (leading right)"
+ },
+ {
+ "sp_gravity_on_port_down",
+ "sp_port",
+ "gravity on port (leading down)"
+ },
+ {
+ "sp_gravity_on_port_left",
+ "sp_port",
+ "gravity on port (leading left)"
+ },
+ {
+ "sp_gravity_on_port_up",
+ "sp_port",
+ "gravity on port (leading up)"
+ },
+ {
+ "sp_gravity_off_port_right",
+ "sp_port",
+ "gravity off port (leading right)"
+ },
+ {
+ "sp_gravity_off_port_down",
+ "sp_port",
+ "gravity off port (leading down)"
+ },
+ {
+ "sp_gravity_off_port_left",
+ "sp_port",
+ "gravity off port (leading left)"
+ },
+ {
+ "sp_gravity_off_port_up",
+ "sp_port",
+ "gravity off port (leading up)"
+ },
+ {
+ "balloon_switch_none",
+ "balloon_switch",
+ "stop moving balloon"
+ },
+ {
+ "emc_gate_5",
+ "gate",
+ "door 5 (EMC style)",
+ },
+ {
+ "emc_gate_6",
+ "gate",
+ "door 6 (EMC style)",
+ },
+ {
+ "emc_gate_7",
+ "gate",
+ "door 7 (EMC style)",
+ },
+ {
+ "emc_gate_8",
+ "gate",
+ "door 8 (EMC style)",
+ },
+ {
+ "emc_gate_5_gray",
+ "gate",
+ "gray door (EMC style, key 5)",
+ },
+ {
+ "emc_gate_6_gray",
+ "gate",
+ "gray door (EMC style, key 6)",
+ },
+ {
+ "emc_gate_7_gray",
+ "gate",
+ "gray door (EMC style, key 7)",
+ },
+ {
+ "emc_gate_8_gray",
+ "gate",
+ "gray door (EMC style, key 8)",
+ },
+ {
+ "emc_key_5",
+ "key",
+ "key 5 (EMC style)",
+ },
+ {
+ "emc_key_6",
+ "key",
+ "key 6 (EMC style)",
+ },
+ {
+ "emc_key_7",
+ "key",
+ "key 7 (EMC style)",
+ },
+ {
+ "emc_key_8",
+ "key",
+ "key 8 (EMC style)",
+ },
+ {
+ "emc_android",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_grass",
+ "emc_grass",
+ "grass",
+ },
+ {
+ "emc_magic_ball",
+ "emc_magic_ball",
+ "magic ball",
+ },
+ {
+ "emc_magic_ball.active",
+ "emc_magic_ball",
+ "magic ball (activated)",
+ },
+ {
+ "emc_magic_ball_switch",
+ "emc_magic_ball_switch",
+ "magic ball switch (off)",
+ },
+ {
+ "emc_magic_ball_switch.active",
+ "emc_magic_ball_switch",
+ "magic ball switch (on)",
+ },
+ {
+ "emc_spring_bumper",
+ "emc_spring_bumper",
+ "spring bumper",
+ },
+ {
+ "emc_plant",
+ "emc_plant",
+ "plant",
+ },
+ {
+ "emc_lenses",
+ "emc_lenses",
+ "lenses",
+ },
+ {
+ "emc_magnifier",
+ "emc_magnifier",
+ "magnifier",
+ },
+ {
+ "emc_wall_9",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_10",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_11",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_12",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_13",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_14",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_15",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_16",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_slippery_1",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_wall_slippery_2",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_wall_slippery_3",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_wall_slippery_4",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_fake_grass",
+ "fake grass",
+ "fake grass"
+ },
+ {
+ "emc_fake_acid",
+ "fake acid",
+ "fake acid"
+ },
+ {
+ "emc_dripper",
+ "dripper",
+ "dripper"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
"-",
"-"
},
+ {
+ "player_is_exploding_1",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_2",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_3",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_4",
+ "-",
+ "-"
+ },
{
"quicksand.filling",
"quicksand",
"-"
},
{
- "dummy",
- "dummy",
+ "internal_clipboard_custom",
+ "internal",
+ "empty custom element"
+ },
+ {
+ "internal_clipboard_change",
+ "internal",
+ "empty change page"
+ },
+ {
+ "internal_clipboard_group",
+ "internal",
+ "empty group element"
+ },
+ {
+ "internal_dummy",
+ "internal",
"-"
},
{ ".turning_from_right", ACTION_TURNING_FROM_RIGHT, FALSE },
{ ".turning_from_up", ACTION_TURNING_FROM_UP, FALSE },
{ ".turning_from_down", ACTION_TURNING_FROM_DOWN, FALSE },
+ { ".smashed_by_rock", ACTION_SMASHED_BY_ROCK, FALSE },
+ { ".smashed_by_spring", ACTION_SMASHED_BY_SPRING, FALSE },
+ { ".slurped_by_spring", ACTION_SLURPED_BY_SPRING, FALSE },
+ { ".twinkling", ACTION_TWINKLING, FALSE },
+ { ".splashing", ACTION_SPLASHING, FALSE },
{ ".other", ACTION_OTHER, FALSE },
/* empty suffix always matches -- check as last entry in InitSoundInfo() */
{
{ "global.num_toons", &global.num_toons },
- { "menu.draw_xoffset", &menu.draw_xoffset_default },
- { "menu.draw_yoffset", &menu.draw_yoffset_default },
+ { "menu.draw_xoffset", &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT]},
+ { "menu.draw_yoffset", &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT]},
{ "menu.draw_xoffset.MAIN", &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] },
{ "menu.draw_yoffset.MAIN", &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] },
{ "menu.draw_xoffset.LEVELS", &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] },
{ "menu.scrollbar_xoffset", &menu.scrollbar_xoffset },
- { "menu.list_size", &menu.list_size_default },
+ { "menu.list_size", &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] },
{ "menu.list_size.LEVELS", &menu.list_size[GFX_SPECIAL_ARG_LEVELS] },
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
{ "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
" --serveronly only start network server\n"
" -v, --verbose verbose mode\n"
" --debug display debugging information\n"
- " -e, --execute COMMAND execute batch COMMAND:\n"
+ " -e, --execute COMMAND execute batch COMMAND\n"
"\n"
"Valid commands for '--execute' option:\n"
" \"print graphicsinfo.conf\" print default graphics config\n"
" \"print helptext.conf\" print default helptext config\n"
" \"dump level FILE\" dump level data from FILE\n"
" \"dump tape FILE\" dump tape data from FILE\n"
- " \"autoplay LEVELDIR\" play level tapes for LEVELDIR\n"
+ " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
+ " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
"\n",
program.command_basename);
}