/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* main.c *
***********************************************************/
#include "main.h"
#include "init.h"
+#include "game.h"
#include "events.h"
#include "sound.h"
#include "joystick.h"
+#include "misc.h"
#ifdef MSDOS
#include <fcntl.h>
#endif
Display *display;
+Visual *visual;
int screen;
Window window;
-GC gc, clip_gc[NUM_PIXMAPS];
+GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
Pixmap pix[NUM_PIXMAPS];
-Pixmap clipmask[NUM_PIXMAPS];
+Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
-
-Pixmap test_pix[NUM_PICTURES];
-Pixmap test_clipmask[NUM_PICTURES];
-int test_picture_count = 0;
-
-
-#ifdef XPM_INCLUDE_FILE
+#ifdef USE_XPM_LIBRARY
XpmAttributes xpm_att[NUM_PICTURES];
#endif
int sound_device;
char *sound_device_name = SOUND_DEVICE;
int joystick_device = 0;
-char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
-char *level_directory = LEVEL_PATH;
-int width, height;
-unsigned long pen_fg, pen_bg;
+char *joystick_device_name[MAX_PLAYERS] =
+{
+ DEV_JOYSTICK_0,
+ DEV_JOYSTICK_1,
+ DEV_JOYSTICK_2,
+ DEV_JOYSTICK_3
+};
+
+char *program_name = NULL;
int game_status = MAINMENU;
-int game_emulation = EMU_NONE;
-int button_status = MB_NOT_PRESSED, motion_status = FALSE;
+boolean level_editor_test_game = FALSE;
+boolean network_playing = FALSE;
+int button_status = MB_NOT_PRESSED;
+boolean motion_status = FALSE;
int key_joystick_mapping = 0;
int global_joystick_status = JOYSTICK_STATUS;
int joystick_status = JOYSTICK_STATUS;
-int sound_status = SOUND_STATUS, sound_on = TRUE;
-int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
-int sound_music_on = FALSE;
-int sound_simple_on = FALSE;
-int toons_on = TRUE;
-int direct_draw_on = FALSE;
-int scroll_delay_on = FALSE;
-int soft_scrolling_on = TRUE;
-int fading_on = FALSE;
-int autorecord_on = FALSE;
-int joystick_nr = 0;
-int quick_doors = FALSE;
-
-BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int sound_status = SOUND_STATUS;
+boolean sound_loops_allowed = FALSE;
+
+boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
int redraw_mask;
int redraw_tiles;
-int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-long Elementeigenschaften[MAX_ELEMENTS];
+short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+unsigned long Elementeigenschaften[MAX_ELEMENTS];
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
+int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-int PlayerMovDir, PlayerMovPos, PlayerPushing;
-int PlayerFrame, PlayerGfxPos;
-int PlayerGone, LevelSolved, GameOver;
-int FrameCounter, TimeFrames, TimeLeft, Score;
-int Gems, SokobanFields, Lights, Friends;
-int Dynamite, Key[4], MampferNr;
-int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
-int SiebAktiv;
+int ZX,ZY, ExitX,ExitY;
+int AllPlayersGone;
+int FrameCounter, TimeFrames, TimeLeft;
+int MampferNr, SiebAktiv;
+
+boolean network_player_action_received = FALSE;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
-struct PlayerInfo player;
+struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
-struct RecordingInfo tape;
-
-struct JoystickInfo joystick[2] =
-{
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
-};
+struct TapeInfo tape;
+struct OptionInfo options;
+struct SetupInfo setup;
+struct SetupFileList *setup_list = NULL;
+struct SetupFileList *level_setup_list = NULL;
/* data needed for playing sounds */
char *sound_name[NUM_SOUNDS] =
};
int num_bg_loops = sizeof(background_loop)/sizeof(int);
-char *progname;
-
int main(int argc, char *argv[])
{
- progname = argv[0];
-
- if (argc>1)
- level_directory = argv[1];
+ program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
#ifdef MSDOS
_fmode = O_BINARY;
#endif
+ GetOptions(argv);
OpenAll(argc,argv);
EventLoop();
- CloseAll();
-
- exit(0);
+ CloseAllAndExit(0);
+ exit(0); /* to keep compilers happy */
}