-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* main.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main.c
+// ============================================================================
#include "libgame/libgame.h"
#include "main.h"
#include "init.h"
#include "game.h"
+#include "tape.h"
+#include "tools.h"
+#include "files.h"
#include "events.h"
+#include "config.h"
-#if 0
-GC tile_clip_gc;
-Bitmap *pix[NUM_BITMAPS];
-#endif
-Bitmap *bitmap_db_field, *bitmap_db_door;
-#if 0
-Pixmap tile_clipmask[NUM_TILES];
+Bitmap *bitmap_db_store;
+Bitmap *bitmap_db_cross;
+Bitmap *bitmap_db_field;
+Bitmap *bitmap_db_panel;
+Bitmap *bitmap_db_door_1;
+Bitmap *bitmap_db_door_2;
+Bitmap *bitmap_db_toons;
+DrawBuffer *fieldbuffer;
+DrawBuffer *drawto_field;
+
+int game_status = -1;
+boolean game_status_last_screen = -1;
+boolean level_editor_test_game = FALSE;
+boolean network_playing = FALSE;
+
+#if defined(TARGET_SDL)
+boolean network_server = FALSE;
+SDL_Thread *server_thread;
#endif
-DrawBuffer *fieldbuffer;
-DrawBuffer *drawto_field;
-
-int game_status = MAINMENU;
-boolean level_editor_test_game = FALSE;
-boolean network_playing = FALSE;
-
-int key_joystick_mapping = 0;
-
-boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-int redraw_x1 = 0, redraw_y1 = 0;
-
-short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-
-unsigned long Properties1[MAX_NUM_ELEMENTS];
-unsigned long Properties2[MAX_NUM_ELEMENTS];
-
-int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-
-int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-
-int FX = SX, FY = SY, ScrollStepSize;
-int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
-int ScreenGfxPos = 0;
-int BorderElement = EL_STEELWALL;
-int GameFrameDelay = GAME_FRAME_DELAY;
-int FfwdFrameDelay = FFWD_FRAME_DELAY;
-int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int SBX_Left, SBX_Right;
-int SBY_Upper, SBY_Lower;
-int ZX,ZY, ExitX,ExitY;
-int AllPlayersGone;
-
-int TimeFrames, TimePlayed, TimeLeft;
-
-boolean network_player_action_received = FALSE;
-
-struct LevelInfo level;
+
+int key_joystick_mapping = 0;
+
+short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaCnt[MAX_NUM_AMOEBA];
+short AmoebaCnt2[MAX_NUM_AMOEBA];
+short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+int ActiveElement[MAX_NUM_ELEMENTS];
+int ActiveButton[NUM_IMAGE_FILES];
+int ActiveFont[NUM_FONTS];
+
+int lev_fieldx, lev_fieldy;
+int scroll_x, scroll_y;
+
+int WIN_XSIZE = WIN_XSIZE_DEFAULT;
+int WIN_YSIZE = WIN_YSIZE_DEFAULT;
+
+int SCR_FIELDX = SCR_FIELDX_DEFAULT;
+int SCR_FIELDY = SCR_FIELDY_DEFAULT;
+
+int REAL_SX = 6, REAL_SY = 6;
+int SX = 8, SY = 8;
+int DX = 566, DY = 60;
+int VX = 566, VY = 400;
+int EX = 566, EY = 356;
+int dDX, dDY;
+
+int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
+int SXSIZE = SXSIZE_DEFAULT;
+int SYSIZE = SYSIZE_DEFAULT;
+
+int FADE_SX = 6, FADE_SY = 6;
+int FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
+
+int DXSIZE = 100;
+int DYSIZE = 280;
+int VXSIZE = 100;
+int VYSIZE = 100;
+int EXSIZE = 100;
+int EYSIZE = 144;
+int TILESIZE_VAR = TILESIZE;
+
+int FX, FY;
+int ScrollStepSize;
+int ScreenMovDir = MV_NONE, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
+int BorderElement = EL_STEELWALL;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int BX1, BY1;
+int BX2, BY2;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
+int ZX, ZY;
+int ExitX, ExitY;
+int AllPlayersGone;
+
+int TimeFrames, TimePlayed, TimeLeft, TapeTime;
+
+boolean network_player_action_received = FALSE;
+
+struct LevelSetInfo levelset;
+struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct TapeInfo tape;
struct SetupInfo setup;
struct GameInfo game;
struct GlobalInfo global;
+struct BorderInfo border;
+struct ViewportInfo viewport;
+struct TitleFadingInfo fading;
+struct TitleFadingInfo title_initial_default;
+struct TitleFadingInfo title_default;
+struct TitleMessageInfo titlescreen_initial_default;
+struct TitleMessageInfo titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_initial[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen_default;
+struct TitleMessageInfo titlescreen_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlescreen[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo titlemessage_initial_default;
+struct TitleMessageInfo titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage_default;
+struct TitleMessageInfo titlemessage_first[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo titlemessage[MAX_NUM_TITLE_MESSAGES];
+struct TitleMessageInfo readme;
+struct InitInfo init, init_last;
+struct MenuInfo menu;
+struct DoorInfo door_1, door_2;
+struct RequestInfo request;
+struct PreviewInfo preview;
+struct EditorInfo editor;
+
+struct GraphicInfo *graphic_info = NULL;
+struct SoundInfo *sound_info = NULL;
+struct MusicInfo *music_info = NULL;
+struct MusicFileInfo *music_file_info = NULL;
+struct HelpAnimInfo *helpanim_info = NULL;
+
+SetupFileHash *helptext_info = NULL;
+SetupFileHash *image_config_hash = NULL;
+SetupFileHash *element_token_hash = NULL;
+SetupFileHash *graphic_token_hash = NULL;
+SetupFileHash *font_token_hash = NULL;
+
+
+/* ------------------------------------------------------------------------- */
+/* element definitions */
+/* ------------------------------------------------------------------------- */
-/* filenames of sound effects */
-char *sound_name[NUM_SOUNDS] =
+struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1];
+
+/* this contains predefined structure elements to initialize "element_info" */
+struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
{
- "amoebe.wav",
- "antigrav.wav",
- "autsch.wav",
- "blurb.wav",
- "bong.wav",
- "buing.wav",
- "deng.wav",
- "fuel.wav",
- "gong.wav",
- "halloffame.wav",
- "holz.wav",
- "hui.wav",
- "kabumm.wav",
- "kink.wav",
- "klapper.wav",
- "kling.wav",
- "klopf.wav",
- "klumpf.wav",
- "knack.wav",
- "knurk.wav",
- "krach.wav",
- "lachen.wav",
- "laser.wav",
- "miep.wav",
- "njam.wav",
- "oeffnen.wav",
- "pling.wav",
- "pong.wav",
- "pusch.wav",
- "quiek.wav",
- "quirk.wav",
- "rhythmloop.wav",
- "roaaar.wav",
- "roehr.wav",
- "rumms.wav",
- "schlopp.wav",
- "schlurf.wav",
- "schrff.wav",
- "schwirr.wav",
- "sirr.wav",
- "slurp.wav",
- "sproing.wav",
- "warnton.wav",
- "whoosh.wav",
- "zisch.wav",
- "base.wav",
- "infotron.wav",
- "zonkdown.wav",
- "zonkpush.wav",
- "bug.wav",
- "boom.wav",
- "booom.wav",
- "exit.wav",
- "empty.wav",
- "gate.wav"
+ /* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
+
+ /* ----------------------------------------------------------------------- */
+ /* "real" level file elements */
+ /* ----------------------------------------------------------------------- */
+
+ {
+ "empty_space",
+ "empty_space",
+ "empty space"
+ },
+ {
+ "sand",
+ "sand",
+ "sand"
+ },
+ {
+ "wall",
+ "wall",
+ "normal wall"
+ },
+ {
+ "wall_slippery",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "rock",
+ "rock",
+ "rock"
+ },
+ {
+ "key_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "emerald",
+ "emerald",
+ "emerald"
+ },
+ {
+ "exit_closed",
+ "exit",
+ "closed exit"
+ },
+ {
+ "player_obsolete",
+ "obsolete",
+ "player (OBSOLETE)"
+ },
+ {
+ "bug",
+ "bug",
+ "bug (random start direction)"
+ },
+ {
+ "spaceship",
+ "spaceship",
+ "spaceship (random start direction)"
+ },
+ {
+ "yamyam",
+ "yamyam",
+ "yam yam (random start direction)"
+ },
+ {
+ "robot",
+ "robot",
+ "robot"
+ },
+ {
+ "steelwall",
+ "steelwall",
+ "steel wall"
+ },
+ {
+ "diamond",
+ "diamond",
+ "diamond"
+ },
+ {
+ "amoeba_dead",
+ "amoeba",
+ "dead amoeba"
+ },
+ {
+ "quicksand_empty",
+ "quicksand",
+ "quicksand (empty)"
+ },
+ {
+ "quicksand_full",
+ "quicksand",
+ "quicksand (with rock)"
+ },
+ {
+ "amoeba_drop",
+ "amoeba",
+ "amoeba drop"
+ },
+ {
+ "bomb",
+ "bomb",
+ "bomb"
+ },
+ {
+ "magic_wall",
+ "magic_wall",
+ "magic wall"
+ },
+ {
+ "speed_pill",
+ "speed_pill",
+ "speed pill"
+ },
+ {
+ "acid",
+ "acid",
+ "acid"
+ },
+ {
+ "amoeba_wet",
+ "amoeba",
+ "dropping amoeba (EM style)"
+ },
+ {
+ "amoeba_dry",
+ "amoeba",
+ "normal amoeba"
+ },
+ {
+ "nut",
+ "nut",
+ "nut with emerald"
+ },
+ {
+ "game_of_life",
+ "game_of_life",
+ "Conway's wall of life"
+ },
+ {
+ "biomaze",
+ "biomaze",
+ "biomaze"
+ },
+ {
+ "dynamite.active",
+ "dynamite",
+ "burning dynamite"
+ },
+ {
+ "stoneblock",
+ "wall",
+ "wall"
+ },
+ {
+ "robot_wheel",
+ "robot_wheel",
+ "magic wheel"
+ },
+ {
+ "robot_wheel.active",
+ "robot_wheel",
+ "magic wheel (running)"
+ },
+ {
+ "key_1",
+ "key",
+ "key 1"
+ },
+ {
+ "key_2",
+ "key",
+ "key 2"
+ },
+ {
+ "key_3",
+ "key",
+ "key 3"
+ },
+ {
+ "key_4",
+ "key",
+ "key 4"
+ },
+ {
+ "gate_1",
+ "gate",
+ "door 1"
+ },
+ {
+ "gate_2",
+ "gate",
+ "door 2"
+ },
+ {
+ "gate_3",
+ "gate",
+ "door 3"
+ },
+ {
+ "gate_4",
+ "gate",
+ "door 4"
+ },
+ {
+ "gate_1_gray",
+ "gate",
+ "gray door (opened by key 1)"
+ },
+ {
+ "gate_2_gray",
+ "gate",
+ "gray door (opened by key 2)"
+ },
+ {
+ "gate_3_gray",
+ "gate",
+ "gray door (opened by key 3)"
+ },
+ {
+ "gate_4_gray",
+ "gate",
+ "gray door (opened by key 4)"
+ },
+ {
+ "dynamite",
+ "dynamite",
+ "dynamite"
+ },
+ {
+ "pacman",
+ "pacman",
+ "pac man (random start direction)"
+ },
+ {
+ "invisible_wall",
+ "wall",
+ "invisible normal wall"
+ },
+ {
+ "lamp",
+ "lamp",
+ "lamp (off)"
+ },
+ {
+ "lamp.active",
+ "lamp",
+ "lamp (on)"
+ },
+ {
+ "wall_emerald",
+ "wall",
+ "wall with emerald"
+ },
+ {
+ "wall_diamond",
+ "wall",
+ "wall with diamond"
+ },
+ {
+ "amoeba_full",
+ "amoeba",
+ "amoeba with content"
+ },
+ {
+ "bd_amoeba",
+ "bd_amoeba",
+ "amoeba (BD style)"
+ },
+ {
+ "time_orb_full",
+ "time_orb_full",
+ "time orb (full)"
+ },
+ {
+ "time_orb_empty",
+ "time_orb_empty",
+ "time orb (empty)"
+ },
+ {
+ "expandable_wall",
+ "wall",
+ "growing wall (horizontal, visible)"
+ },
+ {
+ "bd_diamond",
+ "bd_diamond",
+ "diamond (BD style)"
+ },
+ {
+ "emerald_yellow",
+ "emerald",
+ "yellow emerald"
+ },
+ {
+ "wall_bd_diamond",
+ "wall",
+ "wall with BD style diamond"
+ },
+ {
+ "wall_emerald_yellow",
+ "wall",
+ "wall with yellow emerald"
+ },
+ {
+ "dark_yamyam",
+ "dark_yamyam",
+ "dark yam yam"
+ },
+ {
+ "bd_magic_wall",
+ "bd_magic_wall",
+ "magic wall (BD style)"
+ },
+ {
+ "invisible_steelwall",
+ "steelwall",
+ "invisible steel wall"
+ },
+ {
+ "sokoban_field_player",
+ "sokoban",
+ "sokoban field with player"
+ },
+ {
+ "dynabomb_increase_number",
+ "dynabomb",
+ "increases number of bombs"
+ },
+ {
+ "dynabomb_increase_size",
+ "dynabomb",
+ "increases explosion size"
+ },
+ {
+ "dynabomb_increase_power",
+ "dynabomb",
+ "increases power of explosion"
+ },
+ {
+ "sokoban_object",
+ "sokoban",
+ "sokoban object"
+ },
+ {
+ "sokoban_field_empty",
+ "sokoban",
+ "sokoban empty field"
+ },
+ {
+ "sokoban_field_full",
+ "sokoban",
+ "sokoban field with object"
+ },
+ {
+ "bd_butterfly.right",
+ "bd_butterfly",
+ "butterfly (starts moving right)"},
+ {
+ "bd_butterfly.up",
+ "bd_butterfly",
+ "butterfly (starts moving up)"
+ },
+ {
+ "bd_butterfly.left",
+ "bd_butterfly",
+ "butterfly (starts moving left)"},
+ {
+ "bd_butterfly.down",
+ "bd_butterfly",
+ "butterfly (starts moving down)"},
+ {
+ "bd_firefly.right",
+ "bd_firefly",
+ "firefly (starts moving right)"
+ },
+ {
+ "bd_firefly.up",
+ "bd_firefly",
+ "firefly (starts moving up)"
+ },
+ {
+ "bd_firefly.left",
+ "bd_firefly",
+ "firefly (starts moving left)"
+ },
+ {
+ "bd_firefly.down",
+ "bd_firefly",
+ "firefly (starts moving down)"
+ },
+ {
+ "bd_butterfly",
+ "bd_butterfly",
+ "butterfly (random start direction)"
+ },
+ {
+ "bd_firefly",
+ "bd_firefly",
+ "firefly (random start direction)"
+ },
+ {
+ "player_1",
+ "player",
+ "player 1"
+ },
+ {
+ "player_2",
+ "player",
+ "player 2"
+ },
+ {
+ "player_3",
+ "player",
+ "player 3"
+ },
+ {
+ "player_4",
+ "player",
+ "player 4"
+ },
+ {
+ "bug.right",
+ "bug",
+ "bug (starts moving right)"
+ },
+ {
+ "bug.up",
+ "bug",
+ "bug (starts moving up)"
+ },
+ {
+ "bug.left",
+ "bug",
+ "bug (starts moving left)"
+ },
+ {
+ "bug.down",
+ "bug",
+ "bug (starts moving down)"
+ },
+ {
+ "spaceship.right",
+ "spaceship",
+ "spaceship (starts moving right)"},
+ {
+ "spaceship.up",
+ "spaceship",
+ "spaceship (starts moving up)"
+ },
+ {
+ "spaceship.left",
+ "spaceship",
+ "spaceship (starts moving left)"},
+ {
+ "spaceship.down",
+ "spaceship",
+ "spaceship (starts moving down)"},
+ {
+ "pacman.right",
+ "pacman",
+ "pac man (starts moving right)"
+ },
+ {
+ "pacman.up",
+ "pacman",
+ "pac man (starts moving up)"
+ },
+ {
+ "pacman.left",
+ "pacman",
+ "pac man (starts moving left)"
+ },
+ {
+ "pacman.down",
+ "pacman",
+ "pac man (starts moving down)"
+ },
+ {
+ "emerald_red",
+ "emerald",
+ "red emerald"
+ },
+ {
+ "emerald_purple",
+ "emerald",
+ "purple emerald"
+ },
+ {
+ "wall_emerald_red",
+ "wall",
+ "wall with red emerald"
+ },
+ {
+ "wall_emerald_purple",
+ "wall",
+ "wall with purple emerald"
+ },
+ {
+ "acid_pool_topleft",
+ "wall",
+ "acid pool (top left)"
+ },
+ {
+ "acid_pool_topright",
+ "wall",
+ "acid pool (top right)"
+ },
+ {
+ "acid_pool_bottomleft",
+ "wall",
+ "acid pool (bottom left)"
+ },
+ {
+ "acid_pool_bottom",
+ "wall",
+ "acid pool (bottom)"
+ },
+ {
+ "acid_pool_bottomright",
+ "wall",
+ "acid pool (bottom right)"
+ },
+ {
+ "bd_wall",
+ "wall",
+ "normal wall (BD style)"
+ },
+ {
+ "bd_rock",
+ "bd_rock",
+ "rock (BD style)"
+ },
+ {
+ "exit_open",
+ "exit",
+ "open exit"
+ },
+ {
+ "black_orb",
+ "black_orb",
+ "black orb bomb"
+ },
+ {
+ "amoeba_to_diamond",
+ "amoeba",
+ "amoeba"
+ },
+ {
+ "mole",
+ "mole",
+ "mole (random start direction)"
+ },
+ {
+ "penguin",
+ "penguin",
+ "penguin"
+ },
+ {
+ "satellite",
+ "satellite",
+ "satellite"
+ },
+ {
+ "arrow_left",
+ "arrow",
+ "arrow left"
+ },
+ {
+ "arrow_right",
+ "arrow",
+ "arrow right"
+ },
+ {
+ "arrow_up",
+ "arrow",
+ "arrow up"
+ },
+ {
+ "arrow_down",
+ "arrow",
+ "arrow down"
+ },
+ {
+ "pig",
+ "pig",
+ "pig"
+ },
+ {
+ "dragon",
+ "dragon",
+ "fire breathing dragon"
+ },
+ {
+ "em_key_1_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "char_space",
+ "char",
+ "letter ' '"
+ },
+ {
+ "char_exclam",
+ "char",
+ "letter '!'"
+ },
+ {
+ "char_quotedbl",
+ "char",
+ "letter '\"'"
+ },
+ {
+ "char_numbersign",
+ "char",
+ "letter '#'"
+ },
+ {
+ "char_dollar",
+ "char",
+ "letter '$'"
+ },
+ {
+ "char_percent",
+ "char",
+ "letter '%'"
+ },
+ {
+ "char_ampersand",
+ "char",
+ "letter '&'"
+ },
+ {
+ "char_apostrophe",
+ "char",
+ "letter '''"
+ },
+ {
+ "char_parenleft",
+ "char",
+ "letter '('"
+ },
+ {
+ "char_parenright",
+ "char",
+ "letter ')'"
+ },
+ {
+ "char_asterisk",
+ "char",
+ "letter '*'"
+ },
+ {
+ "char_plus",
+ "char",
+ "letter '+'"
+ },
+ {
+ "char_comma",
+ "char",
+ "letter ','"
+ },
+ {
+ "char_minus",
+ "char",
+ "letter '-'"
+ },
+ {
+ "char_period",
+ "char",
+ "letter '.'"
+ },
+ {
+ "char_slash",
+ "char",
+ "letter '/'"
+ },
+ {
+ "char_0",
+ "char",
+ "letter '0'"
+ },
+ {
+ "char_1",
+ "char",
+ "letter '1'"
+ },
+ {
+ "char_2",
+ "char",
+ "letter '2'"
+ },
+ {
+ "char_3",
+ "char",
+ "letter '3'"
+ },
+ {
+ "char_4",
+ "char",
+ "letter '4'"
+ },
+ {
+ "char_5",
+ "char",
+ "letter '5'"
+ },
+ {
+ "char_6",
+ "char",
+ "letter '6'"
+ },
+ {
+ "char_7",
+ "char",
+ "letter '7'"
+ },
+ {
+ "char_8",
+ "char",
+ "letter '8'"
+ },
+ {
+ "char_9",
+ "char",
+ "letter '9'"
+ },
+ {
+ "char_colon",
+ "char",
+ "letter ':'"
+ },
+ {
+ "char_semicolon",
+ "char",
+ "letter ';'"
+ },
+ {
+ "char_less",
+ "char",
+ "letter '<'"
+ },
+ {
+ "char_equal",
+ "char",
+ "letter '='"
+ },
+ {
+ "char_greater",
+ "char",
+ "letter '>'"
+ },
+ {
+ "char_question",
+ "char",
+ "letter '?'"
+ },
+ {
+ "char_at",
+ "char",
+ "letter '@'"
+ },
+ {
+ "char_a",
+ "char",
+ "letter 'A'"
+ },
+ {
+ "char_b",
+ "char",
+ "letter 'B'"
+ },
+ {
+ "char_c",
+ "char",
+ "letter 'C'"
+ },
+ {
+ "char_d",
+ "char",
+ "letter 'D'"
+ },
+ {
+ "char_e",
+ "char",
+ "letter 'E'"
+ },
+ {
+ "char_f",
+ "char",
+ "letter 'F'"
+ },
+ {
+ "char_g",
+ "char",
+ "letter 'G'"
+ },
+ {
+ "char_h",
+ "char",
+ "letter 'H'"
+ },
+ {
+ "char_i",
+ "char",
+ "letter 'I'"
+ },
+ {
+ "char_j",
+ "char",
+ "letter 'J'"
+ },
+ {
+ "char_k",
+ "char",
+ "letter 'K'"
+ },
+ {
+ "char_l",
+ "char",
+ "letter 'L'"
+ },
+ {
+ "char_m",
+ "char",
+ "letter 'M'"
+ },
+ {
+ "char_n",
+ "char",
+ "letter 'N'"
+ },
+ {
+ "char_o",
+ "char",
+ "letter 'O'"
+ },
+ {
+ "char_p",
+ "char",
+ "letter 'P'"
+ },
+ {
+ "char_q",
+ "char",
+ "letter 'Q'"
+ },
+ {
+ "char_r",
+ "char",
+ "letter 'R'"
+ },
+ {
+ "char_s",
+ "char",
+ "letter 'S'"
+ },
+ {
+ "char_t",
+ "char",
+ "letter 'T'"
+ },
+ {
+ "char_u",
+ "char",
+ "letter 'U'"
+ },
+ {
+ "char_v",
+ "char",
+ "letter 'V'"
+ },
+ {
+ "char_w",
+ "char",
+ "letter 'W'"
+ },
+ {
+ "char_x",
+ "char",
+ "letter 'X'"
+ },
+ {
+ "char_y",
+ "char",
+ "letter 'Y'"
+ },
+ {
+ "char_z",
+ "char",
+ "letter 'Z'"
+ },
+ {
+ "char_bracketleft",
+ "char",
+ "letter '['"
+ },
+ {
+ "char_backslash",
+ "char",
+ "letter '\\'"
+ },
+ {
+ "char_bracketright",
+ "char",
+ "letter ']'"
+ },
+ {
+ "char_asciicircum",
+ "char",
+ "letter '^'"
+ },
+ {
+ "char_underscore",
+ "char",
+ "letter '_'"
+ },
+ {
+ "char_copyright",
+ "char",
+ "letter '\xa9'"
+ },
+ {
+ "char_aumlaut",
+ "char",
+ "letter '\xc4'"
+ },
+ {
+ "char_oumlaut",
+ "char",
+ "letter '\xd6'"
+ },
+ {
+ "char_uumlaut",
+ "char",
+ "letter '\xdc'"
+ },
+ {
+ "char_degree",
+ "char",
+ "letter '\xb0'"
+ },
+ {
+ "char_trademark",
+ "char",
+ "letter '\xae'"
+ },
+ {
+ "char_cursor",
+ "char",
+ "letter '\xa0'"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter ''"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter 'button'"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter 'up'"
+ },
+ {
+ "char_unused",
+ "char",
+ "letter 'down'"
+ },
+ {
+ "expandable_wall_horizontal",
+ "wall",
+ "growing wall (horizontal)"
+ },
+ {
+ "expandable_wall_vertical",
+ "wall",
+ "growing wall (vertical)"
+ },
+ {
+ "expandable_wall_any",
+ "wall",
+ "growing wall (any direction)"
+ },
+ {
+ "em_gate_1",
+ "gate",
+ "door 1 (EM style)"
+ },
+ {
+ "em_gate_2",
+ "gate",
+ "door 2 (EM style)"
+ },
+ {
+ "em_gate_3",
+ "gate",
+ "door 3 (EM style)"
+ },
+ {
+ "em_gate_4",
+ "gate",
+ "door 4 (EM style)"
+ },
+ {
+ "em_key_2_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "em_key_3_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "em_key_4_file_obsolete",
+ "obsolete",
+ "key (OBSOLETE)"
+ },
+ {
+ "sp_empty_space",
+ "empty_space",
+ "empty space"
+ },
+ {
+ "sp_zonk",
+ "sp_zonk",
+ "zonk"
+ },
+ {
+ "sp_base",
+ "sp_base",
+ "base"
+ },
+ {
+ "sp_murphy",
+ "player",
+ "murphy"
+ },
+ {
+ "sp_infotron",
+ "sp_infotron",
+ "infotron"
+ },
+ {
+ "sp_chip_single",
+ "wall",
+ "chip (single)"
+ },
+ {
+ "sp_hardware_gray",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_exit_closed",
+ "sp_exit",
+ "exit"
+ },
+ {
+ "sp_disk_orange",
+ "sp_disk_orange",
+ "orange disk"
+ },
+ {
+ "sp_port_right",
+ "sp_port",
+ "port (leading right)"
+ },
+ {
+ "sp_port_down",
+ "sp_port",
+ "port (leading down)"
+ },
+ {
+ "sp_port_left",
+ "sp_port",
+ "port (leading left)"
+ },
+ {
+ "sp_port_up",
+ "sp_port",
+ "port (leading up)"
+ },
+ {
+ "sp_gravity_port_right",
+ "sp_gravity_port",
+ "gravity-on/off port (leading right)"
+ },
+ {
+ "sp_gravity_port_down",
+ "sp_gravity_port",
+ "gravity-on/off port (leading down)"
+ },
+ {
+ "sp_gravity_port_left",
+ "sp_gravity_port",
+ "gravity-on/off port (leading left)"
+ },
+ {
+ "sp_gravity_port_up",
+ "sp_gravity_port",
+ "gravity-on/off port (leading up)"
+ },
+ {
+ "sp_sniksnak",
+ "sp_sniksnak",
+ "snik snak"
+ },
+ {
+ "sp_disk_yellow",
+ "sp_disk_yellow",
+ "yellow disk"
+ },
+ {
+ "sp_terminal",
+ "sp_terminal",
+ "terminal"
+ },
+ {
+ "sp_disk_red",
+ "dynamite",
+ "red disk"
+ },
+ {
+ "sp_port_vertical",
+ "sp_port",
+ "port (vertical)"
+ },
+ {
+ "sp_port_horizontal",
+ "sp_port",
+ "port (horizontal)"
+ },
+ {
+ "sp_port_any",
+ "sp_port",
+ "port (any direction)"
+ },
+ {
+ "sp_electron",
+ "sp_electron",
+ "electron"
+ },
+ {
+ "sp_buggy_base",
+ "sp_buggy_base",
+ "buggy base"
+ },
+ {
+ "sp_chip_left",
+ "wall",
+ "chip (left half)"
+ },
+ {
+ "sp_chip_right",
+ "wall",
+ "chip (right half)"
+ },
+ {
+ "sp_hardware_base_1",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_green",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_blue",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_red",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_yellow",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_2",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_3",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_4",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_5",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_hardware_base_6",
+ "wall",
+ "hardware"
+ },
+ {
+ "sp_chip_top",
+ "wall",
+ "chip (upper half)"
+ },
+ {
+ "sp_chip_bottom",
+ "wall",
+ "chip (lower half)"
+ },
+ {
+ "em_gate_1_gray",
+ "gate",
+ "gray door (EM style, key 1)"
+ },
+ {
+ "em_gate_2_gray",
+ "gate",
+ "gray door (EM style, key 2)"
+ },
+ {
+ "em_gate_3_gray",
+ "gate",
+ "gray door (EM style, key 3)"
+ },
+ {
+ "em_gate_4_gray",
+ "gate",
+ "gray door (EM style, key 4)"
+ },
+ {
+ "em_dynamite",
+ "dynamite",
+ "dynamite (EM style)"
+ },
+ {
+ "em_dynamite.active",
+ "dynamite",
+ "burning dynamite (EM style)"
+ },
+ {
+ "pearl",
+ "pearl",
+ "pearl"
+ },
+ {
+ "crystal",
+ "crystal",
+ "crystal"
+ },
+ {
+ "wall_pearl",
+ "wall",
+ "wall with pearl"
+ },
+ {
+ "wall_crystal",
+ "wall",
+ "wall with crystal"
+ },
+ {
+ "dc_gate_white",
+ "gate",
+ "white door"
+ },
+ {
+ "dc_gate_white_gray",
+ "gate",
+ "gray door (opened by white key)"
+ },
+ {
+ "dc_key_white",
+ "key",
+ "white key"
+ },
+ {
+ "shield_normal",
+ "shield_normal",
+ "shield (normal)"
+ },
+ {
+ "extra_time",
+ "extra_time",
+ "extra time"
+ },
+ {
+ "switchgate_open",
+ "switchgate",
+ "switch gate (open)"
+ },
+ {
+ "switchgate_closed",
+ "switchgate",
+ "switch gate (closed)"
+ },
+ {
+ "switchgate_switch_up",
+ "switchgate_switch",
+ "switch for switch gate"
+ },
+ {
+ "switchgate_switch_down",
+ "switchgate_switch",
+ "switch for switch gate"
+ },
+ {
+ "unused_269",
+ "unused",
+ "-"
+ },
+ {
+ "unused_270",
+ "unused",
+ "-"
+ },
+ {
+ "conveyor_belt_1_left",
+ "conveyor_belt",
+ "conveyor belt 1 (left)"
+ },
+ {
+ "conveyor_belt_1_middle",
+ "conveyor_belt",
+ "conveyor belt 1 (middle)"
+ },
+ {
+ "conveyor_belt_1_right",
+ "conveyor_belt",
+ "conveyor belt 1 (right)"
+ },
+ {
+ "conveyor_belt_1_switch_left",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 1 (left)"
+ },
+ {
+ "conveyor_belt_1_switch_middle",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 1 (middle)"
+ },
+ {
+ "conveyor_belt_1_switch_right",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 1 (right)"
+ },
+ {
+ "conveyor_belt_2_left",
+ "conveyor_belt",
+ "conveyor belt 2 (left)"
+ },
+ {
+ "conveyor_belt_2_middle",
+ "conveyor_belt",
+ "conveyor belt 2 (middle)"
+ },
+ {
+ "conveyor_belt_2_right",
+ "conveyor_belt",
+ "conveyor belt 2 (right)"
+ },
+ {
+ "conveyor_belt_2_switch_left",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 2 (left)"
+ },
+ {
+ "conveyor_belt_2_switch_middle",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 2 (middle)"
+ },
+ {
+ "conveyor_belt_2_switch_right",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 2 (right)"
+ },
+ {
+ "conveyor_belt_3_left",
+ "conveyor_belt",
+ "conveyor belt 3 (left)"
+ },
+ {
+ "conveyor_belt_3_middle",
+ "conveyor_belt",
+ "conveyor belt 3 (middle)"
+ },
+ {
+ "conveyor_belt_3_right",
+ "conveyor_belt",
+ "conveyor belt 3 (right)"
+ },
+ {
+ "conveyor_belt_3_switch_left",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 3 (left)"
+ },
+ {
+ "conveyor_belt_3_switch_middle",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 3 (middle)"
+ },
+ {
+ "conveyor_belt_3_switch_right",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 3 (right)"
+ },
+ {
+ "conveyor_belt_4_left",
+ "conveyor_belt",
+ "conveyor belt 4 (left)"
+ },
+ {
+ "conveyor_belt_4_middle",
+ "conveyor_belt",
+ "conveyor belt 4 (middle)"
+ },
+ {
+ "conveyor_belt_4_right",
+ "conveyor_belt",
+ "conveyor belt 4 (right)"
+ },
+ {
+ "conveyor_belt_4_switch_left",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 4 (left)"
+ },
+ {
+ "conveyor_belt_4_switch_middle",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 4 (middle)"
+ },
+ {
+ "conveyor_belt_4_switch_right",
+ "conveyor_belt_switch",
+ "switch for conveyor belt 4 (right)"
+ },
+ {
+ "landmine",
+ "landmine",
+ "land mine (not removable)"
+ },
+ {
+ "envelope_obsolete",
+ "obsolete",
+ "envelope (OBSOLETE)"
+ },
+ {
+ "light_switch",
+ "light_switch",
+ "light switch (off)"
+ },
+ {
+ "light_switch.active",
+ "light_switch",
+ "light switch (on)"
+ },
+ {
+ "sign_exclamation",
+ "sign",
+ "sign (exclamation)"
+ },
+ {
+ "sign_radioactivity",
+ "sign",
+ "sign (radio activity)"
+ },
+ {
+ "sign_stop",
+ "sign",
+ "sign (stop)"
+ },
+ {
+ "sign_wheelchair",
+ "sign",
+ "sign (wheel chair)"
+ },
+ {
+ "sign_parking",
+ "sign",
+ "sign (parking)"
+ },
+ {
+ "sign_no_entry",
+ "sign",
+ "sign (no entry)"
+ },
+ {
+ "sign_unused_1",
+ "sign",
+ "sign (unused)"
+ },
+ {
+ "sign_give_way",
+ "sign",
+ "sign (give way)"
+ },
+ {
+ "sign_entry_forbidden",
+ "sign",
+ "sign (entry forbidden)"
+ },
+ {
+ "sign_emergency_exit",
+ "sign",
+ "sign (emergency exit)"
+ },
+ {
+ "sign_yin_yang",
+ "sign",
+ "sign (yin yang)"
+ },
+ {
+ "sign_unused_2",
+ "sign",
+ "sign (unused)"
+ },
+ {
+ "mole.left",
+ "mole",
+ "mole (starts moving left)"
+ },
+ {
+ "mole.right",
+ "mole",
+ "mole (starts moving right)"
+ },
+ {
+ "mole.up",
+ "mole",
+ "mole (starts moving up)"
+ },
+ {
+ "mole.down",
+ "mole",
+ "mole (starts moving down)"
+ },
+ {
+ "steelwall_slippery",
+ "steelwall",
+ "slippery steel wall"
+ },
+ {
+ "invisible_sand",
+ "sand",
+ "invisible sand"
+ },
+ {
+ "dx_unknown_15",
+ "unknown",
+ "dx unknown element 15"
+ },
+ {
+ "dx_unknown_42",
+ "unknown",
+ "dx unknown element 42"
+ },
+ {
+ "unused_319",
+ "unused",
+ "(not used)"
+ },
+ {
+ "unused_320",
+ "unused",
+ "(not used)"
+ },
+ {
+ "shield_deadly",
+ "shield_deadly",
+ "shield (deadly, kills enemies)"
+ },
+ {
+ "timegate_open",
+ "timegate",
+ "time gate (open)"
+ },
+ {
+ "timegate_closed",
+ "timegate",
+ "time gate (closed)"
+ },
+ {
+ "timegate_switch.active",
+ "timegate_switch",
+ "switch for time gate"
+ },
+ {
+ "timegate_switch",
+ "timegate_switch",
+ "switch for time gate"
+ },
+ {
+ "balloon",
+ "balloon",
+ "balloon"
+ },
+ {
+ "balloon_switch_left",
+ "balloon_switch",
+ "wind switch (left)"
+ },
+ {
+ "balloon_switch_right",
+ "balloon_switch",
+ "wind switch (right)"
+ },
+ {
+ "balloon_switch_up",
+ "balloon_switch",
+ "wind switch (up)"
+ },
+ {
+ "balloon_switch_down",
+ "balloon_switch",
+ "wind switch (down)"
+ },
+ {
+ "balloon_switch_any",
+ "balloon_switch",
+ "wind switch (any direction)"
+ },
+ {
+ "emc_steelwall_1",
+ "steelwall",
+ "steel wall"
+ },
+ {
+ "emc_steelwall_2",
+ "steelwall",
+ "steel wall"
+ },
+ {
+ "emc_steelwall_3",
+ "steelwall",
+ "steel wall"
+ },
+ {
+ "emc_steelwall_4",
+ "steelwall",
+ "steel wall"
+ },
+ {
+ "emc_wall_1",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_2",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_3",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_4",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_5",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_6",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_7",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_8",
+ "wall",
+ "normal wall"
+ },
+ {
+ "tube_any",
+ "tube",
+ "tube (any direction)"
+ },
+ {
+ "tube_vertical",
+ "tube",
+ "tube (vertical)"
+ },
+ {
+ "tube_horizontal",
+ "tube",
+ "tube (horizontal)"
+ },
+ {
+ "tube_vertical_left",
+ "tube",
+ "tube (vertical & left)"
+ },
+ {
+ "tube_vertical_right",
+ "tube",
+ "tube (vertical & right)"
+ },
+ {
+ "tube_horizontal_up",
+ "tube",
+ "tube (horizontal & up)"
+ },
+ {
+ "tube_horizontal_down",
+ "tube",
+ "tube (horizontal & down)"
+ },
+ {
+ "tube_left_up",
+ "tube",
+ "tube (left & up)"
+ },
+ {
+ "tube_left_down",
+ "tube",
+ "tube (left & down)"
+ },
+ {
+ "tube_right_up",
+ "tube",
+ "tube (right & up)"
+ },
+ {
+ "tube_right_down",
+ "tube",
+ "tube (right & down)"
+ },
+ {
+ "spring",
+ "spring",
+ "spring"
+ },
+ {
+ "trap",
+ "trap",
+ "trap"
+ },
+ {
+ "dx_supabomb",
+ "bomb",
+ "stable bomb (DX style)"
+ },
+ {
+ "unused_358",
+ "unused",
+ "-"
+ },
+ {
+ "unused_359",
+ "unused",
+ "-"
+ },
+ {
+ "custom_1",
+ "custom",
+ "custom element 1"
+ },
+ {
+ "custom_2",
+ "custom",
+ "custom element 2"
+ },
+ {
+ "custom_3",
+ "custom",
+ "custom element 3"
+ },
+ {
+ "custom_4",
+ "custom",
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+ },
+ {
+ "group_12",
+ "group",
+ "group element 12"
+ },
+ {
+ "group_13",
+ "group",
+ "group element 13"
+ },
+ {
+ "group_14",
+ "group",
+ "group element 14"
+ },
+ {
+ "group_15",
+ "group",
+ "group element 15"
+ },
+ {
+ "group_16",
+ "group",
+ "group element 16"
+ },
+ {
+ "group_17",
+ "group",
+ "group element 17"
+ },
+ {
+ "group_18",
+ "group",
+ "group element 18"
+ },
+ {
+ "group_19",
+ "group",
+ "group element 19"
+ },
+ {
+ "group_20",
+ "group",
+ "group element 20"
+ },
+ {
+ "group_21",
+ "group",
+ "group element 21"
+ },
+ {
+ "group_22",
+ "group",
+ "group element 22"
+ },
+ {
+ "group_23",
+ "group",
+ "group element 23"
+ },
+ {
+ "group_24",
+ "group",
+ "group element 24"
+ },
+ {
+ "group_25",
+ "group",
+ "group element 25"
+ },
+ {
+ "group_26",
+ "group",
+ "group element 26"
+ },
+ {
+ "group_27",
+ "group",
+ "group element 27"
+ },
+ {
+ "group_28",
+ "group",
+ "group element 28"
+ },
+ {
+ "group_29",
+ "group",
+ "group element 29"
+ },
+ {
+ "group_30",
+ "group",
+ "group element 30"
+ },
+ {
+ "group_31",
+ "group",
+ "group element 31"
+ },
+ {
+ "group_32",
+ "group",
+ "group element 32"
+ },
+ {
+ "unknown",
+ "unknown",
+ "unknown element"
+ },
+ {
+ "trigger_element",
+ "trigger",
+ "element triggering change"
+ },
+ {
+ "trigger_player",
+ "trigger",
+ "player triggering change"
+ },
+ {
+ "sp_gravity_on_port_right",
+ "sp_gravity_on_port",
+ "gravity-on port (leading right)"
+ },
+ {
+ "sp_gravity_on_port_down",
+ "sp_gravity_on_port",
+ "gravity-on port (leading down)"
+ },
+ {
+ "sp_gravity_on_port_left",
+ "sp_gravity_on_port",
+ "gravity-on port (leading left)"
+ },
+ {
+ "sp_gravity_on_port_up",
+ "sp_gravity_on_port",
+ "gravity-on port (leading up)"
+ },
+ {
+ "sp_gravity_off_port_right",
+ "sp_gravity_off_port",
+ "gravity-off port (leading right)"
+ },
+ {
+ "sp_gravity_off_port_down",
+ "sp_gravity_off_port",
+ "gravity-off port (leading down)"
+ },
+ {
+ "sp_gravity_off_port_left",
+ "sp_gravity_off_port",
+ "gravity-off port (leading left)"
+ },
+ {
+ "sp_gravity_off_port_up",
+ "sp_gravity_off_port",
+ "gravity-off port (leading up)"
+ },
+ {
+ "balloon_switch_none",
+ "balloon_switch",
+ "wind switch (off)"
+ },
+ {
+ "emc_gate_5",
+ "gate",
+ "door 5 (EMC style)",
+ },
+ {
+ "emc_gate_6",
+ "gate",
+ "door 6 (EMC style)",
+ },
+ {
+ "emc_gate_7",
+ "gate",
+ "door 7 (EMC style)",
+ },
+ {
+ "emc_gate_8",
+ "gate",
+ "door 8 (EMC style)",
+ },
+ {
+ "emc_gate_5_gray",
+ "gate",
+ "gray door (EMC style, key 5)",
+ },
+ {
+ "emc_gate_6_gray",
+ "gate",
+ "gray door (EMC style, key 6)",
+ },
+ {
+ "emc_gate_7_gray",
+ "gate",
+ "gray door (EMC style, key 7)",
+ },
+ {
+ "emc_gate_8_gray",
+ "gate",
+ "gray door (EMC style, key 8)",
+ },
+ {
+ "emc_key_5",
+ "key",
+ "key 5 (EMC style)",
+ },
+ {
+ "emc_key_6",
+ "key",
+ "key 6 (EMC style)",
+ },
+ {
+ "emc_key_7",
+ "key",
+ "key 7 (EMC style)",
+ },
+ {
+ "emc_key_8",
+ "key",
+ "key 8 (EMC style)",
+ },
+ {
+ "emc_android",
+ "emc_android",
+ "android",
+ },
+ {
+ "emc_grass",
+ "emc_grass",
+ "grass",
+ },
+ {
+ "emc_magic_ball",
+ "emc_magic_ball",
+ "magic ball",
+ },
+ {
+ "emc_magic_ball.active",
+ "emc_magic_ball",
+ "magic ball (activated)",
+ },
+ {
+ "emc_magic_ball_switch",
+ "emc_magic_ball_switch",
+ "magic ball switch (off)",
+ },
+ {
+ "emc_magic_ball_switch.active",
+ "emc_magic_ball_switch",
+ "magic ball switch (on)",
+ },
+ {
+ "emc_spring_bumper",
+ "emc_spring_bumper",
+ "spring bumper",
+ },
+ {
+ "emc_plant",
+ "emc_plant",
+ "plant",
+ },
+ {
+ "emc_lenses",
+ "emc_lenses",
+ "lenses",
+ },
+ {
+ "emc_magnifier",
+ "emc_magnifier",
+ "magnifier",
+ },
+ {
+ "emc_wall_9",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_10",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_11",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_12",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_13",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_14",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_15",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_16",
+ "wall",
+ "normal wall"
+ },
+ {
+ "emc_wall_slippery_1",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_wall_slippery_2",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_wall_slippery_3",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_wall_slippery_4",
+ "wall",
+ "slippery wall"
+ },
+ {
+ "emc_fake_grass",
+ "fake_grass",
+ "fake grass"
+ },
+ {
+ "emc_fake_acid",
+ "fake_acid",
+ "fake acid"
+ },
+ {
+ "emc_dripper",
+ "dripper",
+ "dripper"
+ },
+ {
+ "trigger_ce_value",
+ "trigger",
+ "CE value of element triggering change"
+ },
+ {
+ "trigger_ce_score",
+ "trigger",
+ "CE score of element triggering change"
+ },
+ {
+ "current_ce_value",
+ "current",
+ "CE value of current element"
+ },
+ {
+ "current_ce_score",
+ "current",
+ "CE score of current element"
+ },
+ {
+ "yamyam.left",
+ "yamyam",
+ "yam yam (starts moving left)"
+ },
+ {
+ "yamyam.right",
+ "yamyam",
+ "yam yam (starts moving right)"
+ },
+ {
+ "yamyam.up",
+ "yamyam",
+ "yam yam (starts moving up)"
+ },
+ {
+ "yamyam.down",
+ "yamyam",
+ "yam yam (starts moving down)"
+ },
+ {
+ "bd_expandable_wall",
+ "wall",
+ "growing wall (horizontal, BD style)"
+ },
+ {
+ "prev_ce_8",
+ "prev_ce",
+ "CE 8 positions earlier in list"
+ },
+ {
+ "prev_ce_7",
+ "prev_ce",
+ "CE 7 positions earlier in list"
+ },
+ {
+ "prev_ce_6",
+ "prev_ce",
+ "CE 6 positions earlier in list"
+ },
+ {
+ "prev_ce_5",
+ "prev_ce",
+ "CE 5 positions earlier in list"
+ },
+ {
+ "prev_ce_4",
+ "prev_ce",
+ "CE 4 positions earlier in list"
+ },
+ {
+ "prev_ce_3",
+ "prev_ce",
+ "CE 3 positions earlier in list"
+ },
+ {
+ "prev_ce_2",
+ "prev_ce",
+ "CE 2 positions earlier in list"
+ },
+ {
+ "prev_ce_1",
+ "prev_ce",
+ "CE 1 position earlier in list"
+ },
+ {
+ "self",
+ "self",
+ "the current custom element"
+ },
+ {
+ "next_ce_1",
+ "next_ce",
+ "CE 1 position later in list"
+ },
+ {
+ "next_ce_2",
+ "next_ce",
+ "CE 2 positions later in list"
+ },
+ {
+ "next_ce_3",
+ "next_ce",
+ "CE 3 positions later in list"
+ },
+ {
+ "next_ce_4",
+ "next_ce",
+ "CE 4 positions later in list"
+ },
+ {
+ "next_ce_5",
+ "next_ce",
+ "CE 5 positions later in list"
+ },
+ {
+ "next_ce_6",
+ "next_ce",
+ "CE 6 positions later in list"
+ },
+ {
+ "next_ce_7",
+ "next_ce",
+ "CE 7 positions later in list"
+ },
+ {
+ "next_ce_8",
+ "next_ce",
+ "CE 8 positions later in list"
+ },
+ {
+ "any_element",
+ "any_element",
+ "this element matches any element"
+ },
+ {
+ "steel_char_space",
+ "steel_char",
+ "steel letter ' '"
+ },
+ {
+ "steel_char_exclam",
+ "steel_char",
+ "steel letter '!'"
+ },
+ {
+ "steel_char_quotedbl",
+ "steel_char",
+ "steel letter '\"'"
+ },
+ {
+ "steel_char_numbersign",
+ "steel_char",
+ "steel letter '#'"
+ },
+ {
+ "steel_char_dollar",
+ "steel_char",
+ "steel letter '$'"
+ },
+ {
+ "steel_char_percent",
+ "steel_char",
+ "steel letter '%'"
+ },
+ {
+ "steel_char_ampersand",
+ "steel_char",
+ "steel letter '&'"
+ },
+ {
+ "steel_char_apostrophe",
+ "steel_char",
+ "steel letter '''"
+ },
+ {
+ "steel_char_parenleft",
+ "steel_char",
+ "steel letter '('"
+ },
+ {
+ "steel_char_parenright",
+ "steel_char",
+ "steel letter ')'"
+ },
+ {
+ "steel_char_asterisk",
+ "steel_char",
+ "steel letter '*'"
+ },
+ {
+ "steel_char_plus",
+ "steel_char",
+ "steel letter '+'"
+ },
+ {
+ "steel_char_comma",
+ "steel_char",
+ "steel letter ','"
+ },
+ {
+ "steel_char_minus",
+ "steel_char",
+ "steel letter '-'"
+ },
+ {
+ "steel_char_period",
+ "steel_char",
+ "steel letter '.'"
+ },
+ {
+ "steel_char_slash",
+ "steel_char",
+ "steel letter '/'"
+ },
+ {
+ "steel_char_0",
+ "steel_char",
+ "steel letter '0'"
+ },
+ {
+ "steel_char_1",
+ "steel_char",
+ "steel letter '1'"
+ },
+ {
+ "steel_char_2",
+ "steel_char",
+ "steel letter '2'"
+ },
+ {
+ "steel_char_3",
+ "steel_char",
+ "steel letter '3'"
+ },
+ {
+ "steel_char_4",
+ "steel_char",
+ "steel letter '4'"
+ },
+ {
+ "steel_char_5",
+ "steel_char",
+ "steel letter '5'"
+ },
+ {
+ "steel_char_6",
+ "steel_char",
+ "steel letter '6'"
+ },
+ {
+ "steel_char_7",
+ "steel_char",
+ "steel letter '7'"
+ },
+ {
+ "steel_char_8",
+ "steel_char",
+ "steel letter '8'"
+ },
+ {
+ "steel_char_9",
+ "steel_char",
+ "steel letter '9'"
+ },
+ {
+ "steel_char_colon",
+ "steel_char",
+ "steel letter ':'"
+ },
+ {
+ "steel_char_semicolon",
+ "steel_char",
+ "steel letter ';'"
+ },
+ {
+ "steel_char_less",
+ "steel_char",
+ "steel letter '<'"
+ },
+ {
+ "steel_char_equal",
+ "steel_char",
+ "steel letter '='"
+ },
+ {
+ "steel_char_greater",
+ "steel_char",
+ "steel letter '>'"
+ },
+ {
+ "steel_char_question",
+ "steel_char",
+ "steel letter '?'"
+ },
+ {
+ "steel_char_at",
+ "steel_char",
+ "steel letter '@'"
+ },
+ {
+ "steel_char_a",
+ "steel_char",
+ "steel letter 'A'"
+ },
+ {
+ "steel_char_b",
+ "steel_char",
+ "steel letter 'B'"
+ },
+ {
+ "steel_char_c",
+ "steel_char",
+ "steel letter 'C'"
+ },
+ {
+ "steel_char_d",
+ "steel_char",
+ "steel letter 'D'"
+ },
+ {
+ "steel_char_e",
+ "steel_char",
+ "steel letter 'E'"
+ },
+ {
+ "steel_char_f",
+ "steel_char",
+ "steel letter 'F'"
+ },
+ {
+ "steel_char_g",
+ "steel_char",
+ "steel letter 'G'"
+ },
+ {
+ "steel_char_h",
+ "steel_char",
+ "steel letter 'H'"
+ },
+ {
+ "steel_char_i",
+ "steel_char",
+ "steel letter 'I'"
+ },
+ {
+ "steel_char_j",
+ "steel_char",
+ "steel letter 'J'"
+ },
+ {
+ "steel_char_k",
+ "steel_char",
+ "steel letter 'K'"
+ },
+ {
+ "steel_char_l",
+ "steel_char",
+ "steel letter 'L'"
+ },
+ {
+ "steel_char_m",
+ "steel_char",
+ "steel letter 'M'"
+ },
+ {
+ "steel_char_n",
+ "steel_char",
+ "steel letter 'N'"
+ },
+ {
+ "steel_char_o",
+ "steel_char",
+ "steel letter 'O'"
+ },
+ {
+ "steel_char_p",
+ "steel_char",
+ "steel letter 'P'"
+ },
+ {
+ "steel_char_q",
+ "steel_char",
+ "steel letter 'Q'"
+ },
+ {
+ "steel_char_r",
+ "steel_char",
+ "steel letter 'R'"
+ },
+ {
+ "steel_char_s",
+ "steel_char",
+ "steel letter 'S'"
+ },
+ {
+ "steel_char_t",
+ "steel_char",
+ "steel letter 'T'"
+ },
+ {
+ "steel_char_u",
+ "steel_char",
+ "steel letter 'U'"
+ },
+ {
+ "steel_char_v",
+ "steel_char",
+ "steel letter 'V'"
+ },
+ {
+ "steel_char_w",
+ "steel_char",
+ "steel letter 'W'"
+ },
+ {
+ "steel_char_x",
+ "steel_char",
+ "steel letter 'X'"
+ },
+ {
+ "steel_char_y",
+ "steel_char",
+ "steel letter 'Y'"
+ },
+ {
+ "steel_char_z",
+ "steel_char",
+ "steel letter 'Z'"
+ },
+ {
+ "steel_char_bracketleft",
+ "steel_char",
+ "steel letter '['"
+ },
+ {
+ "steel_char_backslash",
+ "steel_char",
+ "steel letter '\\'"
+ },
+ {
+ "steel_char_bracketright",
+ "steel_char",
+ "steel letter ']'"
+ },
+ {
+ "steel_char_asciicircum",
+ "steel_char",
+ "steel letter '^'"
+ },
+ {
+ "steel_char_underscore",
+ "steel_char",
+ "steel letter '_'"
+ },
+ {
+ "steel_char_copyright",
+ "steel_char",
+ "steel letter '\xa9'"
+ },
+ {
+ "steel_char_aumlaut",
+ "steel_char",
+ "steel letter '\xc4'"
+ },
+ {
+ "steel_char_oumlaut",
+ "steel_char",
+ "steel letter '\xd6'"
+ },
+ {
+ "steel_char_uumlaut",
+ "steel_char",
+ "steel letter '\xdc'"
+ },
+ {
+ "steel_char_degree",
+ "steel_char",
+ "steel letter '\xb0'"
+ },
+ {
+ "steel_char_trademark",
+ "steel_char",
+ "steel letter '\xae'"
+ },
+ {
+ "steel_char_cursor",
+ "steel_char",
+ "steel letter '\xa0'"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter ''"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter ''"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter ''"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter ''"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter ''"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter ''"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter 'button'"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter 'up'"
+ },
+ {
+ "steel_char_unused",
+ "steel_char",
+ "steel letter 'down'"
+ },
+ {
+ "sperms",
+ "frankie",
+ "sperms"
+ },
+ {
+ "bullet",
+ "frankie",
+ "bullet"
+ },
+ {
+ "heart",
+ "frankie",
+ "heart"
+ },
+ {
+ "cross",
+ "frankie",
+ "cross"
+ },
+ {
+ "frankie",
+ "frankie",
+ "frankie"
+ },
+ {
+ "sign_sperms",
+ "sign",
+ "sign (sperms)"
+ },
+ {
+ "sign_bullet",
+ "sign",
+ "sign (bullet)"
+ },
+ {
+ "sign_heart",
+ "sign",
+ "sign (heart)"
+ },
+ {
+ "sign_cross",
+ "sign",
+ "sign (cross)"
+ },
+ {
+ "sign_frankie",
+ "sign",
+ "sign (frankie)"
+ },
+ {
+ "steel_exit_closed",
+ "steel_exit",
+ "closed steel exit"
+ },
+ {
+ "steel_exit_open",
+ "steel_exit",
+ "open steel exit"
+ },
+ {
+ "dc_steelwall_1_left",
+ "steelwall",
+ "steel wall (left)"
+ },
+ {
+ "dc_steelwall_1_right",
+ "steelwall",
+ "steel wall (right)"
+ },
+ {
+ "dc_steelwall_1_top",
+ "steelwall",
+ "steel wall (top)"
+ },
+ {
+ "dc_steelwall_1_bottom",
+ "steelwall",
+ "steel wall (bottom)"
+ },
+ {
+ "dc_steelwall_1_horizontal",
+ "steelwall",
+ "steel wall (top/bottom)"
+ },
+ {
+ "dc_steelwall_1_vertical",
+ "steelwall",
+ "steel wall (left/right)"
+ },
+ {
+ "dc_steelwall_1_topleft",
+ "steelwall",
+ "steel wall (top/left)"
+ },
+ {
+ "dc_steelwall_1_topright",
+ "steelwall",
+ "steel wall (top/right)"
+ },
+ {
+ "dc_steelwall_1_bottomleft",
+ "steelwall",
+ "steel wall (bottom/left)"
+ },
+ {
+ "dc_steelwall_1_bottomright",
+ "steelwall",
+ "steel wall (bottom/right)"
+ },
+ {
+ "dc_steelwall_1_topleft_2",
+ "steelwall",
+ "steel wall (top/left corner)"
+ },
+ {
+ "dc_steelwall_1_topright_2",
+ "steelwall",
+ "steel wall (top/right corner)"
+ },
+ {
+ "dc_steelwall_1_bottomleft_2",
+ "steelwall",
+ "steel wall (bottom/left corner)"
+ },
+ {
+ "dc_steelwall_1_bottomright_2",
+ "steelwall",
+ "steel wall (bottom/right corner)"
+ },
+ {
+ "dc_steelwall_2_left",
+ "steelwall",
+ "steel wall (left)"
+ },
+ {
+ "dc_steelwall_2_right",
+ "steelwall",
+ "steel wall (right)"
+ },
+ {
+ "dc_steelwall_2_top",
+ "steelwall",
+ "steel wall (top)"
+ },
+ {
+ "dc_steelwall_2_bottom",
+ "steelwall",
+ "steel wall (bottom)"
+ },
+ {
+ "dc_steelwall_2_horizontal",
+ "steelwall",
+ "steel wall (horizontal)"
+ },
+ {
+ "dc_steelwall_2_vertical",
+ "steelwall",
+ "steel wall (vertical)"
+ },
+ {
+ "dc_steelwall_2_middle",
+ "steelwall",
+ "steel wall (middle)"
+ },
+ {
+ "dc_steelwall_2_single",
+ "steelwall",
+ "steel wall (single)"
+ },
+ {
+ "dc_switchgate_switch_up",
+ "switchgate_switch",
+ "switch for switch gate (steel)"
+ },
+ {
+ "dc_switchgate_switch_down",
+ "switchgate_switch",
+ "switch for switch gate (steel)"
+ },
+ {
+ "dc_timegate_switch",
+ "timegate_switch",
+ "switch for time gate (steel)"
+ },
+ {
+ "dc_timegate_switch.active",
+ "timegate_switch",
+ "switch for time gate (steel)"
+ },
+ {
+ "dc_landmine",
+ "dc_landmine",
+ "land mine (DC style, removable)"
+ },
+ {
+ "expandable_steelwall",
+ "steelwall",
+ "growing steel wall"
+ },
+ {
+ "expandable_steelwall_horizontal",
+ "steelwall",
+ "growing steel wall (horizontal)"
+ },
+ {
+ "expandable_steelwall_vertical",
+ "steelwall",
+ "growing steel wall (vertical)"
+ },
+ {
+ "expandable_steelwall_any",
+ "steelwall",
+ "growing steel wall (any direction)"
+ },
+ {
+ "em_exit_closed",
+ "em_exit",
+ "closed exit (EM style)"
+ },
+ {
+ "em_exit_open",
+ "em_exit",
+ "open exit (EM style)"
+ },
+ {
+ "em_steel_exit_closed",
+ "em_steel_exit",
+ "closed steel exit (EM style)"
+ },
+ {
+ "em_steel_exit_open",
+ "em_steel_exit",
+ "open steel exit (EM style)"
+ },
+ {
+ "dc_gate_fake_gray",
+ "gate",
+ "gray door (opened by no key)"
+ },
+ {
+ "dc_magic_wall",
+ "dc_magic_wall",
+ "magic wall (DC style)"
+ },
+ {
+ "quicksand_fast_empty",
+ "quicksand",
+ "fast quicksand (empty)"
+ },
+ {
+ "quicksand_fast_full",
+ "quicksand",
+ "fast quicksand (with rock)"
+ },
+ {
+ "from_level_template",
+ "from_level_template",
+ "element taken from level template"
+ },
+
+ /* ----------------------------------------------------------------------- */
+ /* "real" (and therefore drawable) runtime elements */
+ /* ----------------------------------------------------------------------- */
+
+ {
+ "dynabomb_player_1.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_2.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_3.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "dynabomb_player_4.active",
+ "dynabomb",
+ "-"
+ },
+ {
+ "sp_disk_red.active",
+ "dynamite",
+ "-"
+ },
+ {
+ "switchgate.opening",
+ "switchgate",
+ "-"
+ },
+ {
+ "switchgate.closing",
+ "switchgate",
+ "-"
+ },
+ {
+ "timegate.opening",
+ "timegate",
+ "-"
+ },
+ {
+ "timegate.closing",
+ "timegate",
+ "-"
+ },
+ {
+ "pearl.breaking",
+ "pearl",
+ "-"
+ },
+ {
+ "trap.active",
+ "trap",
+ "-"
+ },
+ {
+ "invisible_steelwall.active",
+ "steelwall",
+ "-"
+ },
+ {
+ "invisible_wall.active",
+ "wall",
+ "-"
+ },
+ {
+ "invisible_sand.active",
+ "sand",
+ "-"
+ },
+ {
+ "conveyor_belt_1_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_1_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_1_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_2_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_3_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_left.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_middle.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "conveyor_belt_4_right.active",
+ "conveyor_belt",
+ "-"
+ },
+ {
+ "exit.opening",
+ "exit",
+ "-"
+ },
+ {
+ "exit.closing",
+ "exit",
+ "-"
+ },
+ {
+ "steel_exit.opening",
+ "steel_exit",
+ "-"
+ },
+ {
+ "steel_exit.closing",
+ "steel_exit",
+ "-"
+ },
+ {
+ "em_exit.opening",
+ "em_exit",
+ "-"
+ },
+ {
+ "em_exit.closing",
+ "em_exit",
+ "-"
+ },
+ {
+ "em_steel_exit.opening",
+ "em_steel_exit",
+ "-"
+ },
+ {
+ "em_steel_exit.closing",
+ "em_steel_exit",
+ "-"
+ },
+ {
+ "sp_exit.opening",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_exit.closing",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_exit_open",
+ "sp_exit",
+ "-"
+ },
+ {
+ "sp_terminal.active",
+ "sp_terminal",
+ "-"
+ },
+ {
+ "sp_buggy_base.activating",
+ "sp_buggy_base",
+ "-"
+ },
+ {
+ "sp_buggy_base.active",
+ "sp_buggy_base",
+ "-"
+ },
+ {
+ "sp_murphy_clone",
+ "murphy_clone",
+ "-"
+ },
+ {
+ "amoeba.dropping",
+ "amoeba",
+ "-"
+ },
+ {
+ "quicksand.emptying",
+ "quicksand",
+ "-"
+ },
+ {
+ "quicksand_fast.emptying",
+ "quicksand",
+ "-"
+ },
+ {
+ "magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "dc_magic_wall.active",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "dc_magic_wall_full",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
+ {
+ "dc_magic_wall.emptying",
+ "magic_wall",
+ "-"
+ },
+ {
+ "magic_wall_dead",
+ "magic_wall",
+ "-"
+ },
+ {
+ "bd_magic_wall_dead",
+ "magic_wall",
+ "-"
+ },
+ {
+ "dc_magic_wall_dead",
+ "magic_wall",
+ "-"
+ },
+
+ {
+ "emc_fake_grass.active",
+ "fake_grass",
+ "-"
+ },
+ {
+ "gate_1_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "gate_2_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "gate_3_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "gate_4_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "em_gate_1_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "em_gate_2_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "em_gate_3_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "em_gate_4_gray.active",
+ "gate",
+ ""
+ },
+ {
+ "emc_gate_5_gray.active",
+ "gate",
+ "",
+ },
+ {
+ "emc_gate_6_gray.active",
+ "gate",
+ "",
+ },
+ {
+ "emc_gate_7_gray.active",
+ "gate",
+ "",
+ },
+ {
+ "emc_gate_8_gray.active",
+ "gate",
+ "",
+ },
+ {
+ "dc_gate_white_gray.active",
+ "gate",
+ "",
+ },
+ {
+ "emc_dripper.active",
+ "dripper",
+ "dripper"
+ },
+ {
+ "emc_spring_bumper.active",
+ "emc_spring_bumper",
+ "spring bumper",
+ },
+
+ /* ----------------------------------------------------------------------- */
+ /* "unreal" (and therefore not drawable) runtime elements */
+ /* ----------------------------------------------------------------------- */
+
+ {
+ "blocked",
+ "-",
+ "-"
+ },
+ {
+ "explosion",
+ "-",
+ "-"
+ },
+ {
+ "nut.breaking",
+ "-",
+ "-"
+ },
+ {
+ "diamond.breaking",
+ "-",
+ "-"
+ },
+ {
+ "acid_splash_left",
+ "-",
+ "-"
+ },
+ {
+ "acid_splash_right",
+ "-",
+ "-"
+ },
+ {
+ "amoeba.growing",
+ "-",
+ "-"
+ },
+ {
+ "amoeba.shrinking",
+ "-",
+ "-"
+ },
+ {
+ "expandable_wall.growing",
+ "-",
+ "-"
+ },
+ {
+ "expandable_steelwall.growing",
+ "-",
+ "-"
+ },
+ {
+ "flames",
+ "-",
+ "-"
+ },
+ {
+ "player_is_leaving",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_1",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_2",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_3",
+ "-",
+ "-"
+ },
+ {
+ "player_is_exploding_4",
+ "-",
+ "-"
+ },
+ {
+ "quicksand.filling",
+ "quicksand",
+ "-"
+ },
+ {
+ "quicksand_fast.filling",
+ "quicksand",
+ "-"
+ },
+ {
+ "magic_wall.filling",
+ "-",
+ "-"
+ },
+ {
+ "bd_magic_wall.filling",
+ "-",
+ "-"
+ },
+ {
+ "dc_magic_wall.filling",
+ "-",
+ "-"
+ },
+ {
+ "element.snapping",
+ "-",
+ "-"
+ },
+ {
+ "diagonal.shrinking",
+ "-",
+ "-"
+ },
+ {
+ "diagonal.growing",
+ "-",
+ "-"
+ },
+
+ /* ----------------------------------------------------------------------- */
+ /* dummy elements (never used as game elements, only used as graphics) */
+ /* ----------------------------------------------------------------------- */
+
+ {
+ "steelwall_topleft",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_topright",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_bottomleft",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_bottomright",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_horizontal",
+ "-",
+ "-"
+ },
+ {
+ "steelwall_vertical",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_topleft",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_topright",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_bottomleft",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_bottomright",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_horizontal",
+ "-",
+ "-"
+ },
+ {
+ "invisible_steelwall_vertical",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb.active",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_1",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_2",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_3",
+ "-",
+ "-"
+ },
+ {
+ "dynabomb_player_4",
+ "-",
+ "-"
+ },
+ {
+ "shield_normal.active",
+ "-",
+ "-"
+ },
+ {
+ "shield_deadly.active",
+ "-",
+ "-"
+ },
+ {
+ "amoeba",
+ "amoeba",
+ "-"
+ },
+ {
+ "[default]",
+ "default",
+ "-"
+ },
+ {
+ "[bd_default]",
+ "bd_default",
+ "-"
+ },
+ {
+ "[sp_default]",
+ "sp_default",
+ "-"
+ },
+ {
+ "[sb_default]",
+ "sb_default",
+ "-"
+ },
+ {
+ "graphic_1",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_2",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_3",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_4",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_5",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_6",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_7",
+ "graphic",
+ "-"
+ },
+ {
+ "graphic_8",
+ "graphic",
+ "-"
+ },
+ {
+ "internal_clipboard_custom",
+ "internal",
+ "empty custom element"
+ },
+ {
+ "internal_clipboard_change",
+ "internal",
+ "empty change page"
+ },
+ {
+ "internal_clipboard_group",
+ "internal",
+ "empty group element"
+ },
+ {
+ "internal_dummy",
+ "internal",
+ "-"
+ },
+ {
+ "internal_cascade_bd",
+ "internal",
+ "show Boulder Dash elements"
+ },
+ {
+ "internal_cascade_bd.active",
+ "internal",
+ "hide Boulder Dash elements"
+ },
+ {
+ "internal_cascade_em",
+ "internal",
+ "show Emerald Mine elements"
+ },
+ {
+ "internal_cascade_em.active",
+ "internal",
+ "hide Emerald Mine elements"
+ },
+ {
+ "internal_cascade_emc",
+ "internal",
+ "show Emerald Mine Club elements"
+ },
+ {
+ "internal_cascade_emc.active",
+ "internal",
+ "hide Emerald Mine Club elements"
+ },
+ {
+ "internal_cascade_rnd",
+ "internal",
+ "show Rocks'n'Diamonds elements"
+ },
+ {
+ "internal_cascade_rnd.active",
+ "internal",
+ "hide Rocks'n'Diamonds elements"
+ },
+ {
+ "internal_cascade_sb",
+ "internal",
+ "show Sokoban elements"
+ },
+ {
+ "internal_cascade_sb.active",
+ "internal",
+ "hide Sokoban elements"
+ },
+ {
+ "internal_cascade_sp",
+ "internal",
+ "show Supaplex elements"
+ },
+ {
+ "internal_cascade_sp.active",
+ "internal",
+ "hide Supaplex elements"
+ },
+ {
+ "internal_cascade_dc",
+ "internal",
+ "show Diamond Caves II elements"
+ },
+ {
+ "internal_cascade_dc.active",
+ "internal",
+ "hide Diamond Caves II elements"
+ },
+ {
+ "internal_cascade_dx",
+ "internal",
+ "show DX Boulderdash elements"
+ },
+ {
+ "internal_cascade_dx.active",
+ "internal",
+ "hide DX Boulderdash elements"
+ },
+ {
+ "internal_cascade_chars",
+ "internal",
+ "show text elements"
+ },
+ {
+ "internal_cascade_chars.active",
+ "internal",
+ "hide text elements"
+ },
+ {
+ "internal_cascade_steel_chars",
+ "internal",
+ "show steel text elements"
+ },
+ {
+ "internal_cascade_steel_chars.active",
+ "internal",
+ "hide steel text elements"
+ },
+ {
+ "internal_cascade_ce",
+ "internal",
+ "show custom elements"
+ },
+ {
+ "internal_cascade_ce.active",
+ "internal",
+ "hide custom elements"
+ },
+ {
+ "internal_cascade_ge",
+ "internal",
+ "show group elements"
+ },
+ {
+ "internal_cascade_ge.active",
+ "internal",
+ "hide group elements"
+ },
+ {
+ "internal_cascade_ref",
+ "internal",
+ "show reference elements"
+ },
+ {
+ "internal_cascade_ref.active",
+ "internal",
+ "hide reference elements"
+ },
+ {
+ "internal_cascade_user",
+ "internal",
+ "show user defined elements"
+ },
+ {
+ "internal_cascade_user.active",
+ "internal",
+ "hide user defined elements"
+ },
+ {
+ "internal_cascade_dynamic",
+ "internal",
+ "show elements used in this level"
+ },
+ {
+ "internal_cascade_dynamic.active",
+ "internal",
+ "hide elements used in this level"
+ },
+
+ /* keyword to stop parser: "ELEMENT_INFO_END" <-- do not change! */
+
+ {
+ NULL,
+ NULL,
+ NULL
+ }
};
-/* this is used to reduce memory usage of the different animation types */
-int graphics_action_mapping[] =
+
+/* ------------------------------------------------------------------------- */
+/* element action and direction definitions */
+/* ------------------------------------------------------------------------- */
+
+struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
{
- 0, /* GFX_ACTION_DEFAULT (0) */
- 0, /* GFX_ACTION_WAITING (1) */
-
- 1, /* GFX_ACTION_FALLING (2) */
- 2, /* GFX_ACTION_MOVING (3) */
- 3, /* GFX_ACTION_DIGGING (4) */
- 4, /* GFX_ACTION_SNAPPING (5) */
- 5, /* GFX_ACTION_COLLECTING (6) */
- 6, /* GFX_ACTION_PUSHING (7) */
-
- 7, /* GFX_ACTION_PASSING (8) */
- 7, /* GFX_ACTION_IMPACT (9) */
- 7, /* GFX_ACTION_CRACKING (10) */
- 7, /* GFX_ACTION_BREAKING (11) */
- 7, /* GFX_ACTION_ACTIVATING (12) */
- 7, /* GFX_ACTION_OPENING (13) */
- 7, /* GFX_ACTION_CLOSING (14) */
- 7, /* GFX_ACTION_EATING (15) */
- 7, /* GFX_ACTION_ATTACKING (16) */
- 7, /* GFX_ACTION_GROWING (17) */
- 7, /* GFX_ACTION_SHRINKING (18) */
- 7 /* GFX_ACTION_OTHER (19) */
+ { ".[DEFAULT]", ACTION_DEFAULT, TRUE },
+ { ".waiting", ACTION_WAITING, TRUE },
+ { ".falling", ACTION_FALLING, TRUE },
+ { ".moving", ACTION_MOVING, TRUE },
+ { ".digging", ACTION_DIGGING, FALSE },
+ { ".snapping", ACTION_SNAPPING, FALSE },
+ { ".collecting", ACTION_COLLECTING, FALSE },
+ { ".dropping", ACTION_DROPPING, FALSE },
+ { ".pushing", ACTION_PUSHING, FALSE },
+ { ".walking", ACTION_WALKING, FALSE },
+ { ".passing", ACTION_PASSING, FALSE },
+ { ".impact", ACTION_IMPACT, FALSE },
+ { ".breaking", ACTION_BREAKING, FALSE },
+ { ".activating", ACTION_ACTIVATING, FALSE },
+ { ".deactivating", ACTION_DEACTIVATING, FALSE },
+ { ".opening", ACTION_OPENING, FALSE },
+ { ".closing", ACTION_CLOSING, FALSE },
+ { ".attacking", ACTION_ATTACKING, TRUE },
+ { ".growing", ACTION_GROWING, TRUE },
+ { ".shrinking", ACTION_SHRINKING, FALSE },
+ { ".active", ACTION_ACTIVE, TRUE },
+ { ".filling", ACTION_FILLING, FALSE },
+ { ".emptying", ACTION_EMPTYING, FALSE },
+ { ".changing", ACTION_CHANGING, FALSE },
+ { ".exploding", ACTION_EXPLODING, FALSE },
+ { ".boring", ACTION_BORING, FALSE },
+ { ".boring[1]", ACTION_BORING_1, FALSE },
+ { ".boring[2]", ACTION_BORING_2, FALSE },
+ { ".boring[3]", ACTION_BORING_3, FALSE },
+ { ".boring[4]", ACTION_BORING_4, FALSE },
+ { ".boring[5]", ACTION_BORING_5, FALSE },
+ { ".boring[6]", ACTION_BORING_6, FALSE },
+ { ".boring[7]", ACTION_BORING_7, FALSE },
+ { ".boring[8]", ACTION_BORING_8, FALSE },
+ { ".boring[9]", ACTION_BORING_9, FALSE },
+ { ".boring[10]", ACTION_BORING_10, FALSE },
+ { ".sleeping", ACTION_SLEEPING, FALSE },
+ { ".sleeping[1]", ACTION_SLEEPING_1, FALSE },
+ { ".sleeping[2]", ACTION_SLEEPING_2, FALSE },
+ { ".sleeping[3]", ACTION_SLEEPING_3, FALSE },
+ { ".awakening", ACTION_AWAKENING, FALSE },
+ { ".dying", ACTION_DYING, FALSE },
+ { ".turning", ACTION_TURNING, FALSE },
+ { ".turning_from_left", ACTION_TURNING_FROM_LEFT, FALSE },
+ { ".turning_from_right", ACTION_TURNING_FROM_RIGHT, FALSE },
+ { ".turning_from_up", ACTION_TURNING_FROM_UP, FALSE },
+ { ".turning_from_down", ACTION_TURNING_FROM_DOWN, FALSE },
+ { ".smashed_by_rock", ACTION_SMASHED_BY_ROCK, FALSE },
+ { ".smashed_by_spring", ACTION_SMASHED_BY_SPRING, FALSE },
+ { ".eating", ACTION_EATING, FALSE },
+ { ".twinkling", ACTION_TWINKLING, FALSE },
+ { ".splashing", ACTION_SPLASHING, FALSE },
+ { ".page[1]", ACTION_PAGE_1, FALSE },
+ { ".page[2]", ACTION_PAGE_2, FALSE },
+ { ".page[3]", ACTION_PAGE_3, FALSE },
+ { ".page[4]", ACTION_PAGE_4, FALSE },
+ { ".page[5]", ACTION_PAGE_5, FALSE },
+ { ".page[6]", ACTION_PAGE_6, FALSE },
+ { ".page[7]", ACTION_PAGE_7, FALSE },
+ { ".page[8]", ACTION_PAGE_8, FALSE },
+ { ".page[9]", ACTION_PAGE_9, FALSE },
+ { ".page[10]", ACTION_PAGE_10, FALSE },
+ { ".page[11]", ACTION_PAGE_11, FALSE },
+ { ".page[12]", ACTION_PAGE_12, FALSE },
+ { ".page[13]", ACTION_PAGE_13, FALSE },
+ { ".page[14]", ACTION_PAGE_14, FALSE },
+ { ".page[15]", ACTION_PAGE_15, FALSE },
+ { ".page[16]", ACTION_PAGE_16, FALSE },
+ { ".page[17]", ACTION_PAGE_17, FALSE },
+ { ".page[18]", ACTION_PAGE_18, FALSE },
+ { ".page[19]", ACTION_PAGE_19, FALSE },
+ { ".page[20]", ACTION_PAGE_20, FALSE },
+ { ".page[21]", ACTION_PAGE_21, FALSE },
+ { ".page[22]", ACTION_PAGE_22, FALSE },
+ { ".page[23]", ACTION_PAGE_23, FALSE },
+ { ".page[24]", ACTION_PAGE_24, FALSE },
+ { ".page[25]", ACTION_PAGE_25, FALSE },
+ { ".page[26]", ACTION_PAGE_26, FALSE },
+ { ".page[27]", ACTION_PAGE_27, FALSE },
+ { ".page[28]", ACTION_PAGE_28, FALSE },
+ { ".page[29]", ACTION_PAGE_29, FALSE },
+ { ".page[30]", ACTION_PAGE_30, FALSE },
+ { ".page[31]", ACTION_PAGE_31, FALSE },
+ { ".page[32]", ACTION_PAGE_32, FALSE },
+ { ".part_1", ACTION_PART_1, FALSE },
+ { ".part_2", ACTION_PART_2, FALSE },
+ { ".part_3", ACTION_PART_3, FALSE },
+ { ".part_4", ACTION_PART_4, FALSE },
+ { ".part_5", ACTION_PART_5, FALSE },
+ { ".part_6", ACTION_PART_6, FALSE },
+ { ".part_7", ACTION_PART_7, FALSE },
+ { ".part_8", ACTION_PART_8, FALSE },
+ { ".other", ACTION_OTHER, FALSE },
+
+ /* empty suffix always matches -- check as last entry in InitSoundInfo() */
+ { "", ACTION_DEFAULT, TRUE },
+
+ { NULL, 0, 0 }
};
-struct FileInfo *image_files;
-struct FileInfo *sound_files;
+struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] =
+{
+ { ".left", MV_BIT_LEFT },
+ { ".right", MV_BIT_RIGHT },
+ { ".up", MV_BIT_UP },
+ { ".down", MV_BIT_DOWN },
+ { ".upleft", MV_BIT_UP },
+ { ".upright", MV_BIT_RIGHT },
+ { ".downleft", MV_BIT_LEFT },
+ { ".downright", MV_BIT_DOWN },
-struct ElementInfo element_info[MAX_NUM_ELEMENTS] =
+ { NULL, 0 }
+};
+
+struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
{
- /* "real" level file elements */
-
- { "empty_space", "empty space" }, /* 0 */
- { "sand", "sand" },
- { "wall", "normal wall" },
- { "wall", "round wall" },
- { "rock", "rock" },
- { "key", "key" },
- { "emerald", "emerald" },
- { "exit", "closed exit" },
- { "player", "player" },
- { "bug", "bug" },
- { "spaceship", "spaceship" }, /* 10 */
- { "yamyam", "yam yam" },
- { "robot", "robot" },
- { "wall", "steel wall" },
- { "diamond", "diamond" },
- { "amoeba", "dead amoeba" },
- { "quicksand", "empty quicksand" },
- { "quicksand", "quicksand with rock" },
- { "amoeba", "amoeba drop" },
- { "bomb", "bomb" },
- { "magic_wall", "magic wall" }, /* 20 */
- { "speed_pill", "speed pill" },
- { "acid", "acid" },
- { "amoeba", "dropping amoeba" },
- { "amoeba", "normal amoeba" },
- { "nut", "nut with emerald" },
- { "gameoflife", "Conway's wall of life" },
- { "biomaze", "biomaze" },
- { "dynamite", "burning dynamite" },
- { "wall", "wall" },
- { "robot_wheel", "magic wheel" }, /* 30 */
- { "robot_wheel", "magic wheel (running)" },
- { "key", "red key" },
- { "key", "yellow key" },
- { "key", "green key" },
- { "key", "blue key" },
- { "gate", "red door" },
- { "gate", "yellow door" },
- { "gate", "green door" },
- { "gate", "blue door" },
- { "gate", "gray door (opened by red key)" }, /* 40 */
- { "gate", "gray door (opened by yellow key)"},
- { "gate", "gray door (opened by green key)"},
- { "gate", "gray door (opened by blue key)"},
- { "dynamite", "dynamite" },
- { "pacman", "pac man" },
- { "wall", "invisible normal wall" },
- { "lamp", "lamp (off)" },
- { "lamp", "lamp (on)" },
- { "wall", "wall with emerald" },
- { "wall", "wall with diamond" }, /* 50 */
- { "amoeba", "amoeba with content" },
- { "bd_amoeba", "amoeba (BD style)" },
- { "time_orb_full", "time orb (full)" },
- { "time_orb_empty", "time orb (empty)" },
- { "wall", "growing wall" },
- { "bd_diamond", "diamond (BD style)" },
- { "emerald", "yellow emerald" },
- { "wall", "wall with BD style diamond" },
- { "wall", "wall with yellow emerald" },
- { "dark_yamyam", "dark yam yam" }, /* 60 */
- { "bd_magic_wall", "magic wall (BD style)" },
- { "wall", "invisible steel wall" },
-
- { NULL, "(not used)" },
-
- { "dynabomb_nr", "increases number of bombs" },
- { "dynabomb_sz", "increases explosion size" },
- { "dynabomb_xl", "increases power of explosion" },
- { "sokoban_object", "sokoban object" },
- { "sokoban_field", "sokoban empty field" },
- { "sokoban_field", "sokoban field with object" },
- { "bd_butterfly", "butterfly (starts moving right)"}, /* 70 */
- { "bd_butterfly", "butterfly (starts moving up)" },
- { "bd_butterfly", "butterfly (starts moving left)"},
- { "bd_butterfly", "butterfly (starts moving down)"},
- { "bd_firefly", "firefly (starts moving right)" },
- { "bd_firefly", "firefly (starts moving up)" },
- { "bd_firefly", "firefly (starts moving left)" },
- { "bd_firefly", "firefly (starts moving down)" },
- { "bd_butterfly", "butterfly" },
- { "bd_firefly", "firefly" },
- { "player", "yellow player" }, /* 80 */
- { "player", "red player" },
- { "player", "green player" },
- { "player", "blue player" },
- { "bug", "bug (starts moving right)" },
- { "bug", "bug (starts moving up)" },
- { "bug", "bug (starts moving left)" },
- { "bug", "bug (starts moving down)" },
- { "spaceship", "spaceship (starts moving right)"},
- { "spaceship", "spaceship (starts moving up)" },
- { "spaceship", "spaceship (starts moving left)"}, /* 90 */
- { "spaceship", "spaceship (starts moving down)"},
- { "pacman", "pac man (starts moving right)" },
- { "pacman", "pac man (starts moving up)" },
- { "pacman", "pac man (starts moving left)" },
- { "pacman", "pac man (starts moving down)" },
- { "emerald", "red emerald" },
- { "emerald", "purple emerald" },
- { "wall", "wall with red emerald" },
- { "wall", "wall with purple emerald" },
- { "wall", "acid pool (top left)" }, /* 100 */
- { "wall", "acid pool (top right)" },
- { "wall", "acid pool (bottom left)" },
- { "wall", "acid pool (bottom)" },
- { "wall", "acid pool (bottom right)" },
- { "wall", "normal wall (BD style)" },
- { "bd_rock", "rock (BD style)" },
- { "exit", "open exit" },
- { NULL, "black orb bomb" },
- { "amoeba", "amoeba" },
- { "mole", "mole" }, /* 110 */
- { "penguin", "penguin" },
- { "satellite", "satellite" },
- { NULL, "arrow left" },
- { NULL, "arrow right" },
- { NULL, "arrow up" },
- { NULL, "arrow down" },
- { "pig", "pig" },
- { "dragon", "fire breathing dragon" },
- { "key", "red key (EM style)" },
- { NULL, "letter ' '" }, /* 120 */
- { NULL, "letter '!'" },
- { NULL, "letter '\"'" },
- { NULL, "letter '#'" },
- { NULL, "letter '$'" },
- { NULL, "letter '%'" },
- { NULL, "letter '&'" },
- { NULL, "letter '''" },
- { NULL, "letter '('" },
- { NULL, "letter ')'" },
- { NULL, "letter '*'" }, /* 130 */
- { NULL, "letter '+'" },
- { NULL, "letter ','" },
- { NULL, "letter '-'" },
- { NULL, "letter '.'" },
- { NULL, "letter '/'" },
- { NULL, "letter '0'" },
- { NULL, "letter '1'" },
- { NULL, "letter '2'" },
- { NULL, "letter '3'" },
- { NULL, "letter '4'" }, /* 140 */
- { NULL, "letter '5'" },
- { NULL, "letter '6'" },
- { NULL, "letter '7'" },
- { NULL, "letter '8'" },
- { NULL, "letter '9'" },
- { NULL, "letter ':'" },
- { NULL, "letter ';'" },
- { NULL, "letter '<'" },
- { NULL, "letter '='" },
- { NULL, "letter '>'" }, /* 150 */
- { NULL, "letter '?'" },
- { NULL, "letter '@'" },
- { NULL, "letter 'A'" },
- { NULL, "letter 'B'" },
- { NULL, "letter 'C'" },
- { NULL, "letter 'D'" },
- { NULL, "letter 'E'" },
- { NULL, "letter 'F'" },
- { NULL, "letter 'G'" },
- { NULL, "letter 'H'" }, /* 160 */
- { NULL, "letter 'I'" },
- { NULL, "letter 'J'" },
- { NULL, "letter 'K'" },
- { NULL, "letter 'L'" },
- { NULL, "letter 'M'" },
- { NULL, "letter 'N'" },
- { NULL, "letter 'O'" },
- { NULL, "letter 'P'" },
- { NULL, "letter 'Q'" },
- { NULL, "letter 'R'" }, /* 170 */
- { NULL, "letter 'S'" },
- { NULL, "letter 'T'" },
- { NULL, "letter 'U'" },
- { NULL, "letter 'V'" },
- { NULL, "letter 'W'" },
- { NULL, "letter 'X'" },
- { NULL, "letter 'Y'" },
- { NULL, "letter 'Z'" },
- { NULL, "letter 'Ä'" },
- { NULL, "letter 'Ö'" }, /* 180 */
- { NULL, "letter 'Ü'" },
- { NULL, "letter '^'" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" }, /* 190 */
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { NULL, "letter ''" },
- { "wall", "growing wall (horizontal)" }, /* 200 */
- { "wall", "growing wall (vertical)" },
- { "wall", "growing wall (all directions)" },
- { "gate", "red door (EM style)" },
- { "gate", "yellow door (EM style)" },
- { "gate", "green door (EM style)" },
- { "gate", "blue door (EM style)" },
- { "key", "yellow key (EM style)" },
- { "key", "green key (EM style)" },
- { "key", "blue key (EM style)" },
- { "empty_space", "empty space" }, /* 210 */
- { "sp_zonk", "zonk" },
- { "sp_base", "base" },
- { "player", "murphy" },
- { "sp_infotron", "infotron" },
- { "wall", "chip (single)" },
- { "wall", "hardware" },
- { "sp_exit", "exit" },
- { "sp_disk_orange", "orange disk" },
- { "sp_port", "port (leading right)" },
- { "sp_port", "port (leading down)" }, /* 220 */
- { "sp_port", "port (leading left)" },
- { "sp_port", "port (leading up)" },
- { "sp_port", "port (leading right)" },
- { "sp_port", "port (leading down)" },
- { "sp_port", "port (leading left)" },
- { "sp_port", "port (leading up)" },
- { "sp_sniksnak", "snik snak" },
- { "sp_disk_yellow", "yellow disk" },
- { "sp_terminal", "terminal" },
- { "sp_disk_red", "red disk" }, /* 230 */
- { "sp_port", "port (vertical)" },
- { "sp_port", "port (horizontal)" },
- { "sp_port", "port (all directions)" },
- { "sp_electron", "electron" },
- { "sp_buggy_base", "buggy base" },
- { "wall", "chip (left half)" },
- { "wall", "chip (right half)" },
- { "wall", "hardware" },
- { "wall", "hardware" },
- { "wall", "hardware" }, /* 240 */
- { "wall", "hardware" },
- { "wall", "hardware" },
- { "wall", "hardware" },
- { "wall", "hardware" },
- { "wall", "hardware" },
- { "wall", "hardware" },
- { "wall", "hardware" },
- { "wall", "chip (upper half)" },
- { "wall", "chip (lower half)" },
- { "gate", "gray door (EM style, red key)" }, /* 250 */
- { "gate", "gray door (EM style, yellow key)"},
- { "gate", "gray door (EM style, green key)"},
- { "gate", "gray door (EM style, blue key)"},
-
- { NULL, "(not used)" },
- { NULL, "(not used)" },
-
- /* 256 */
-
- { "pearl", "pearl" }, /* (256) */
- { "crystal", "crystal" },
- { "wall", "wall with pearl" },
- { "wall", "wall with crystal" },
- { "gate", "white door" }, /* 260 */
- { "gate", "gray door (opened by white key)"},
- { "key", "white key" },
- { "shield_normal", "shield (normal)" },
- { "extra_time", "extra time" },
- { "switchgate", "switch gate (open)" },
- { "switchgate", "switch gate (closed)" },
- { "switchgate_switch", "switch for switch gate" },
- { "switchgate_switch", "switch for switch gate" },
- { NULL, "-" },
- { NULL, "-" }, /* 270 */
- { "conveyor_belt", "red conveyor belt (left)" },
- { "conveyor_belt", "red conveyor belt (middle)" },
- { "conveyor_belt", "red conveyor belt (right)" },
- { "conveyor_belt_switch", "switch for red conveyor belt (left)"},
- { "conveyor_belt_switch", "switch for red conveyor belt (middle)"},
- { "conveyor_belt_switch", "switch for red conveyor belt (right)"},
- { "conveyor_belt", "yellow conveyor belt (left)" },
- { "conveyor_belt", "yellow conveyor belt (middle)" },
- { "conveyor_belt", "yellow conveyor belt (right)" },
- { "conveyor_belt_switch", "switch for yellow conveyor belt (left)"},
- { "conveyor_belt_switch", "switch for yellow conveyor belt (middle)"},
- { "conveyor_belt_switch", "switch for yellow conveyor belt (right)"},
- { "conveyor_belt", "green conveyor belt (left)" },
- { "conveyor_belt", "green conveyor belt (middle)" },
- { "conveyor_belt", "green conveyor belt (right)" },
- { "conveyor_belt_switch", "switch for green conveyor belt (left)"},
- { "conveyor_belt_switch", "switch for green conveyor belt (middle)"},
- { "conveyor_belt_switch", "switch for green conveyor belt (right)"},
- { "conveyor_belt", "blue conveyor belt (left)" },
- { "conveyor_belt", "blue conveyor belt (middle)" },
- { "conveyor_belt", "blue conveyor belt (right)" },
- { "conveyor_belt_switch", "switch for blue conveyor belt (left)"},
- { "conveyor_belt_switch", "switch for blue conveyor belt (middle)"},
- { "conveyor_belt_switch", "switch for blue conveyor belt (right)"},
- { "sand", "land mine" },
- { "envelope", "mail envelope" },
- { "light_switch", "light switch (off)" },
- { "light_switch", "light switch (on)" },
- { "wall", "sign (exclamation)" },
- { "wall", "sign (radio activity)" }, /* 300 */
- { "wall", "sign (stop)" },
- { "wall", "sign (wheel chair)" },
- { "wall", "sign (parking)" },
- { "wall", "sign (one way)" },
- { "wall", "sign (heart)" },
- { "wall", "sign (triangle)" },
- { "wall", "sign (round)" },
- { "wall", "sign (exit)" },
- { "wall", "sign (yin yang)" },
- { "wall", "sign (other)" }, /* 310 */
- { "mole", "mole (starts moving left)" },
- { "mole", "mole (starts moving right)" },
- { "mole", "mole (starts moving up)" },
- { "mole", "mole (starts moving down)" },
- { "wall", "steel wall (slanted)" },
- { "sand", "invisible sand" },
-
- { NULL, "dx unknown element 15" },
- { NULL, "dx unknown element 42" },
-
- { NULL, "(not used)" },
- { NULL, "(not used)" }, /* 320 */
-
- { "shield_deadly", "shield (deadly, kills enemies)"},
- { "timegate", "time gate (open)" },
- { "timegate", "time gate (closed)" },
- { "timegate_switch", "switch for time gate" },
- { "timegate_switch", "switch for time gate" },
- { "balloon", "balloon" },
- { "balloon_switch", "send balloon to the left" },
- { "balloon_switch", "send balloon to the right" },
- { "balloon_switch", "send balloon up" },
- { "balloon_switch", "send balloon down" }, /* 330 */
- { "balloon_switch", "send balloon in any direction" },
- { "wall", "steel wall" },
- { "wall", "steel wall" },
- { "wall", "steel wall" },
- { "wall", "steel wall" },
- { "wall", "normal wall" },
- { "wall", "normal wall" },
- { "wall", "normal wall" },
- { "wall", "normal wall" },
- { "wall", "normal wall" }, /* 340 */
- { "wall", "normal wall" },
- { "wall", "normal wall" },
- { "wall", "normal wall" },
- { "tube", "tube (all directions)" },
- { "tube", "tube (vertical)" },
- { "tube", "tube (horizontal)" },
- { "tube", "tube (vertical & left)" },
- { "tube", "tube (vertical & right)" },
- { "tube", "tube (horizontal & up)" },
- { "tube", "tube (horizontal & down)" }, /* 350 */
- { "tube", "tube (left & up)" },
- { "tube", "tube (left & down)" },
- { "tube", "tube (right & up)" },
- { "tube", "tube (right & down)" },
- { "spring", "spring" },
- { "trap", "trap" },
- { "dx_bomb", "stable bomb (DX style)" },
- { NULL, "-" },
- { NULL, "-" },
- { "custom", "custom element 1" }, /* 360 */
- { "custom", "custom element 2" },
- { "custom", "custom element 3" },
- { "custom", "custom element 4" },
- { "custom", "custom element 5" },
- { "custom", "custom element 6" },
- { "custom", "custom element 7" },
- { "custom", "custom element 8" },
- { "custom", "custom element 9" },
- { "custom", "custom element 10" },
- { "custom", "custom element 11" }, /* 370 */
- { "custom", "custom element 12" },
- { "custom", "custom element 13" },
- { "custom", "custom element 14" },
- { "custom", "custom element 15" },
- { "custom", "custom element 16" },
- { "custom", "custom element 17" },
- { "custom", "custom element 18" },
- { "custom", "custom element 19" },
- { "custom", "custom element 20" },
- { "custom", "custom element 21" }, /* 380 */
- { "custom", "custom element 22" },
- { "custom", "custom element 23" },
- { "custom", "custom element 24" },
- { "custom", "custom element 25" },
- { "custom", "custom element 26" },
- { "custom", "custom element 27" },
- { "custom", "custom element 28" },
- { "custom", "custom element 29" },
- { "custom", "custom element 30" },
- { "custom", "custom element 31" }, /* 390 */
- { "custom", "custom element 32" },
- { "custom", "custom element 33" },
- { "custom", "custom element 34" },
- { "custom", "custom element 35" },
- { "custom", "custom element 36" },
- { "custom", "custom element 37" },
- { "custom", "custom element 38" },
- { "custom", "custom element 39" },
- { "custom", "custom element 40" },
- { "custom", "custom element 41" }, /* 400 */
- { "custom", "custom element 42" },
- { "custom", "custom element 43" },
- { "custom", "custom element 44" },
- { "custom", "custom element 45" },
- { "custom", "custom element 46" },
- { "custom", "custom element 47" },
- { "custom", "custom element 48" },
- { "custom", "custom element 49" },
- { "custom", "custom element 50" },
- { "custom", "custom element 51" }, /* 410 */
- { "custom", "custom element 52" },
- { "custom", "custom element 53" },
- { "custom", "custom element 54" },
- { "custom", "custom element 55" },
- { "custom", "custom element 56" },
- { "custom", "custom element 57" },
- { "custom", "custom element 58" },
- { "custom", "custom element 59" },
- { "custom", "custom element 60" },
- { "custom", "custom element 61" }, /* 420 */
- { "custom", "custom element 62" },
- { "custom", "custom element 63" },
- { "custom", "custom element 64" },
- { "custom", "custom element 65" },
- { "custom", "custom element 66" },
- { "custom", "custom element 67" },
- { "custom", "custom element 68" },
- { "custom", "custom element 69" },
- { "custom", "custom element 70" },
- { "custom", "custom element 71" }, /* 430 */
- { "custom", "custom element 72" },
- { "custom", "custom element 73" },
- { "custom", "custom element 74" },
- { "custom", "custom element 75" },
- { "custom", "custom element 76" },
- { "custom", "custom element 77" },
- { "custom", "custom element 78" },
- { "custom", "custom element 79" },
- { "custom", "custom element 80" },
- { "custom", "custom element 81" }, /* 440 */
- { "custom", "custom element 82" },
- { "custom", "custom element 83" },
- { "custom", "custom element 84" },
- { "custom", "custom element 85" },
- { "custom", "custom element 86" },
- { "custom", "custom element 87" },
- { "custom", "custom element 88" },
- { "custom", "custom element 89" },
- { "custom", "custom element 90" },
- { "custom", "custom element 91" }, /* 450 */
- { "custom", "custom element 92" },
- { "custom", "custom element 93" },
- { "custom", "custom element 94" },
- { "custom", "custom element 95" },
- { "custom", "custom element 96" },
- { "custom", "custom element 97" },
- { "custom", "custom element 98" },
- { "custom", "custom element 99" },
- { "custom", "custom element 100" },
- { "custom", "custom element 101" }, /* 460 */
- { "custom", "custom element 102" },
- { "custom", "custom element 103" },
- { "custom", "custom element 104" },
- { "custom", "custom element 105" },
- { "custom", "custom element 106" },
- { "custom", "custom element 107" },
- { "custom", "custom element 108" },
- { "custom", "custom element 109" },
- { "custom", "custom element 110" },
- { "custom", "custom element 111" }, /* 470 */
- { "custom", "custom element 112" },
- { "custom", "custom element 113" },
- { "custom", "custom element 114" },
- { "custom", "custom element 115" },
- { "custom", "custom element 116" },
- { "custom", "custom element 117" },
- { "custom", "custom element 118" },
- { "custom", "custom element 119" },
- { "custom", "custom element 120" },
- { "custom", "custom element 121" }, /* 480 */
- { "custom", "custom element 122" },
- { "custom", "custom element 123" },
- { "custom", "custom element 124" },
- { "custom", "custom element 125" },
- { "custom", "custom element 126" },
- { "custom", "custom element 127" },
- { "custom", "custom element 128" },
-
- /* "real" (and therefore drawable) runtime elements */
-
- { "key", "-" },
- { "key", "-" },
- { "key", "-" }, /* 490 */
- { "key", "-" },
- { "dynabomb", "-" },
- { "dynabomb", "-" },
- { "dynabomb", "-" },
- { "dynabomb", "-" },
- { "switchgate", "-" },
- { "switchgate", "-" },
- { "timegate", "-" },
- { "timegate", "-" },
- { "pearl", "-" }, /* 500 */
- { "trap", "-" },
- { "wall", "-" },
- { "wall", "-" },
- { "sand", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" }, /* 510 */
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "conveyor_belt", "-" },
- { "exit", "-" },
- { "sp_exit", "-" },
- { "sp_terminal", "-" },
- { "sp_buggy_base", "-" }, /* 520 */
- { "sp_buggy_base", "-" },
- { "murphy_clone", "-" },
- { "amoeba", "-" },
- { "quicksand", "-" },
- { "magic_wall", "-" },
- { "magic_wall", "-" },
- { "magic_wall", "-" },
- { "magic_wall", "-" },
- { "magic_wall", "-" },
- { "magic_wall", "-" }, /* 530 */
- { "magic_wall", "-" },
- { "magic_wall", "-" },
-
- { NULL, "-" }
+ { ".[DEFAULT]", GFX_SPECIAL_ARG_DEFAULT, },
+ { ".LOADING", GFX_SPECIAL_ARG_LOADING, },
+ { ".TITLE_INITIAL", GFX_SPECIAL_ARG_TITLE_INITIAL, },
+ { ".TITLE", GFX_SPECIAL_ARG_TITLE, },
+ { ".MAIN", GFX_SPECIAL_ARG_MAIN, },
+ { ".LEVELS", GFX_SPECIAL_ARG_LEVELS },
+ { ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR },
+ { ".SCORES", GFX_SPECIAL_ARG_SCORES, },
+ { ".EDITOR", GFX_SPECIAL_ARG_EDITOR, },
+ { ".INFO", GFX_SPECIAL_ARG_INFO, },
+ { ".SETUP", GFX_SPECIAL_ARG_SETUP, },
+ { ".PLAYING", GFX_SPECIAL_ARG_PLAYING, },
+ { ".DOOR", GFX_SPECIAL_ARG_DOOR, },
+ { ".TAPE", GFX_SPECIAL_ARG_TAPE, },
+ { ".PANEL", GFX_SPECIAL_ARG_PANEL, },
+ { ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
+ { ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },
+ { ".TYPENAME", GFX_SPECIAL_ARG_TYPENAME, },
+ { ".SUBMENU", GFX_SPECIAL_ARG_SUBMENU, },
+ { ".MENU", GFX_SPECIAL_ARG_MENU, },
+ { ".TOONS", GFX_SPECIAL_ARG_TOONS, },
+ { ".FADING", GFX_SPECIAL_ARG_FADING, },
+ { ".QUIT", GFX_SPECIAL_ARG_QUIT, },
+
+ /* empty suffix always matches -- check as last entry in InitMusicInfo() */
+ { "", GFX_SPECIAL_ARG_DEFAULT, },
+
+ { NULL, 0, }
};
-#if 0
-struct GraphicInfo graphic_info[MAX_GRAPHICS];
-#endif
-struct NewGraphicInfo new_graphic_info[NUM_IMAGE_FILES];
+#include "conf_var.c" /* include auto-generated data structure definitions */
+
+
+/* ------------------------------------------------------------------------- */
+/* font definitions */
+/* ------------------------------------------------------------------------- */
+
+/* Important: When one entry is a prefix of another entry, the longer entry
+ must come first, because the dynamic configuration does prefix matching!
+ (These definitions must match the corresponding definitions in "main.h"!) */
+
+struct FontInfo font_info[NUM_FONTS + 1] =
+{
+ { "font.initial_1" },
+ { "font.initial_2" },
+ { "font.initial_3" },
+ { "font.initial_4" },
+ { "font.title_1" },
+ { "font.title_2" },
+ { "font.menu_1.active" },
+ { "font.menu_2.active" },
+ { "font.menu_1" },
+ { "font.menu_2" },
+ { "font.text_1.active" },
+ { "font.text_2.active" },
+ { "font.text_3.active" },
+ { "font.text_4.active" },
+ { "font.text_1" },
+ { "font.text_2" },
+ { "font.text_3" },
+ { "font.text_4" },
+ { "font.envelope_1" },
+ { "font.envelope_2" },
+ { "font.envelope_3" },
+ { "font.envelope_4" },
+ { "font.request" },
+ { "font.input_1.active" },
+ { "font.input_2.active" },
+ { "font.input_1" },
+ { "font.input_2" },
+ { "font.option_off" },
+ { "font.option_on" },
+ { "font.value_1" },
+ { "font.value_2" },
+ { "font.value_old" },
+ { "font.level_number.active" },
+ { "font.level_number" },
+ { "font.tape_recorder" },
+ { "font.game_info" },
+ { "font.info.elements" },
+ { "font.info.levelset" },
+
+ { NULL }
+};
+
+struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
+{
+ /* (real) graphic definitions used to define animation graphics */
+ { "global.anim_1.gfx", },
+ { "global.anim_2.gfx", },
+ { "global.anim_3.gfx", },
+ { "global.anim_4.gfx", },
+ { "global.anim_5.gfx", },
+ { "global.anim_6.gfx", },
+ { "global.anim_7.gfx", },
+ { "global.anim_8.gfx", },
+
+ /* (dummy) graphic definitions used to define animation controls */
+ { "global.anim_1", },
+ { "global.anim_2", },
+ { "global.anim_3", },
+ { "global.anim_4", },
+ { "global.anim_5", },
+ { "global.anim_6", },
+ { "global.anim_7", },
+ { "global.anim_8", },
+
+ { NULL }
+};
+
+
+/* ------------------------------------------------------------------------- */
+/* music token prefix definitions */
+/* ------------------------------------------------------------------------- */
+
+struct MusicPrefixInfo music_prefix_info[NUM_MUSIC_PREFIXES + 1] =
+{
+ { "background", TRUE },
+
+ { NULL, 0 }
+};
/* ========================================================================= */
/* main() */
/* ========================================================================= */
+static void print_usage()
+{
+ Print("\n"
+ "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
+ "\n"
+ "Options:\n"
+ " -d, --display HOSTNAME[:SCREEN] specify X server display\n"
+ " -b, --basepath DIRECTORY alternative base DIRECTORY\n"
+ " -l, --level DIRECTORY alternative level DIRECTORY\n"
+ " -g, --graphics DIRECTORY alternative graphics DIRECTORY\n"
+ " -s, --sounds DIRECTORY alternative sounds DIRECTORY\n"
+ " -m, --music DIRECTORY alternative music DIRECTORY\n"
+ " -n, --network network multiplayer game\n"
+ " --serveronly only start network server\n"
+ " -v, --verbose verbose mode\n"
+ " -V, --version show program version\n"
+ " --debug display debugging information\n"
+ " -e, --execute COMMAND execute batch COMMAND\n"
+ "\n"
+ "Valid commands for '--execute' option:\n"
+ " \"print graphicsinfo.conf\" print default graphics config\n"
+ " \"print soundsinfo.conf\" print default sounds config\n"
+ " \"print musicinfo.conf\" print default music config\n"
+ " \"print editorsetup.conf\" print default editor config\n"
+ " \"print helpanim.conf\" print default helpanim config\n"
+ " \"print helptext.conf\" print default helptext config\n"
+ " \"dump level FILE\" dump level data from FILE\n"
+ " \"dump tape FILE\" dump tape data from FILE\n"
+ " \"autotest LEVELDIR [NR ...]\" test level tapes for LEVELDIR\n"
+ " \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
+ " \"autoffwd LEVELDIR [NR ...]\" ffwd level tapes for LEVELDIR\n"
+ " \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
+ " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
+ " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"
+ "\n",
+ program.command_basename);
+}
+
+static void print_version()
+{
+ Print("%s %d.%d.%d.%d\n",
+ PROGRAM_TITLE_STRING,
+ PROGRAM_VERSION_MAJOR,
+ PROGRAM_VERSION_MINOR,
+ PROGRAM_VERSION_PATCH,
+ PROGRAM_VERSION_BUILD);
+
+ if (options.debug)
+ {
+ SDL_version sdl_version;
+
+ SDL_VERSION(&sdl_version);
+ Print("- SDL %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_IMAGE_VERSION(&sdl_version);
+ Print("- SDL_image %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_MIXER_VERSION(&sdl_version);
+ Print("- SDL_mixer %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+
+ SDL_NET_VERSION(&sdl_version);
+ Print("- SDL_net %d.%d.%d\n",
+ sdl_version.major,
+ sdl_version.minor,
+ sdl_version.patch);
+ }
+}
+
+static void InitProgramConfig(char *command_filename)
+{
+ char *program_title = PROGRAM_TITLE_STRING;
+ char *program_icon_file = PROGRAM_ICON_FILENAME;
+ char *config_filename = getProgramConfigFilename(command_filename);
+ char *userdata_basename = getBaseNameNoSuffix(command_filename);
+ char *userdata_subdir;
+ char *userdata_subdir_unix;
+
+ // read default program config, if existing
+ if (fileExists(config_filename))
+ {
+ // if program config file exists, derive Unix user data directory from it
+ userdata_basename = getBaseName(config_filename);
+
+ if (strSuffix(userdata_basename, ".conf"))
+ userdata_basename[strlen(userdata_basename) - 5] = '\0';
+
+ LoadSetupFromFilename(config_filename);
+ }
+
+ // set user data directory for Linux/Unix (but not Mac OS X)
+ userdata_subdir_unix = getStringCat2(".", userdata_basename);
+
+ // set program title from potentially redefined program title
+ if (setup.internal.program_title != NULL &&
+ strlen(setup.internal.program_title) > 0)
+ program_title = getStringCopy(setup.internal.program_title);
+
+ // set program icon file from potentially redefined program icon file
+ if (setup.internal.program_icon_file != NULL &&
+ strlen(setup.internal.program_icon_file) > 0)
+ program_icon_file = getStringCopy(setup.internal.program_icon_file);
+
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
+ userdata_subdir = program_title;
+#elif defined(PLATFORM_UNIX)
+ userdata_subdir = userdata_subdir_unix;
+#else
+ userdata_subdir = USERDATA_DIRECTORY_OTHER;
+#endif
+
+ // set default window size (only relevant on program startup)
+ if (setup.internal.default_window_width != 0 &&
+ setup.internal.default_window_height != 0)
+ {
+ WIN_XSIZE = setup.internal.default_window_width;
+ WIN_YSIZE = setup.internal.default_window_height;
+ }
+
+ InitProgramInfo(command_filename,
+ config_filename,
+ userdata_subdir,
+ program_title,
+ program_title,
+ program_icon_file,
+ COOKIE_PREFIX,
+ GAME_VERSION_ACTUAL);
+}
+
int main(int argc, char *argv[])
{
- InitCommandName(argv[0]);
+ InitProgramConfig(argv[0]);
+
+ InitWindowTitleFunction(getWindowTitleString);
+ InitExitMessageFunction(DisplayExitMessage);
InitExitFunction(CloseAllAndExit);
- InitPlatformDependantStuff();
+ InitPlatformDependentStuff();
- GetOptions(argv);
+ GetOptions(argc, argv, print_usage, print_version);
OpenAll();
EventLoop();