added graphics animation mode "random_static" (unchanged for each tile)
[rocksndiamonds.git] / src / main.c
index a3a1e6b61d885187847ceec6f00a95962fbc0bda..1d99a74d18e72c32c488b08f34d78f3ccff4f13a 100644 (file)
@@ -67,6 +67,7 @@ int                   PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -7782,11 +7783,6 @@ int main(int argc, char *argv[])
   GetOptions(argc, argv, print_usage, print_version);
   OpenAll();
 
-#if 0
-  // test generating UUIDs and exit
-  TestGeneratingUUIDs();
-#endif
-
   EventLoop();
   CloseAllAndExit(0);