/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* main.c *
+* main.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "main.h"
#include "init.h"
#include "game.h"
#include "events.h"
-#include "sound.h"
-#include "joystick.h"
-#include "misc.h"
-
-#ifdef MSDOS
-#include <fcntl.h>
-#endif
-
-Display *display;
-Visual *visual;
-int screen;
-Window window;
-GC gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
-Pixmap pix[NUM_PIXMAPS];
-Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
-
-#ifdef USE_XPM_LIBRARY
-XpmAttributes xpm_att[NUM_PICTURES];
-#endif
-Drawable drawto, drawto_field, backbuffer, fieldbuffer;
-Colormap cmap;
-
-int sound_pipe[2];
-int sound_device;
-char *sound_device_name = SOUND_DEVICE;
-int joystick_device = 0;
-char *joystick_device_name[MAX_PLAYERS] =
-{
- DEV_JOYSTICK_0,
- DEV_JOYSTICK_1,
- DEV_JOYSTICK_2,
- DEV_JOYSTICK_3
-};
-
-char *program_name = NULL;
+GC tile_clip_gc;
+Bitmap *pix[NUM_BITMAPS];
+Pixmap tile_clipmask[NUM_TILES];
+DrawBuffer *fieldbuffer;
+DrawBuffer *drawto_field;
int game_status = MAINMENU;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
-int button_status = MB_NOT_PRESSED;
-boolean motion_status = FALSE;
+
int key_joystick_mapping = 0;
-int global_joystick_status = JOYSTICK_STATUS;
-int joystick_status = JOYSTICK_STATUS;
-int sound_status = SOUND_STATUS;
-boolean sound_loops_allowed = FALSE;
boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
-int redraw_mask;
-int redraw_tiles;
short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-unsigned long Elementeigenschaften[MAX_ELEMENTS];
+short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+unsigned long Elementeigenschaften1[MAX_ELEMENTS];
+unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int FX = SX, FY = SY, ScrollStepSize;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
int BorderElement = EL_BETON;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
-int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int SBX_Left, SBX_Middle, SBX_Right;
-int SBY_Upper, SBY_Middle, SBY_Lower;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
-int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-int MampferMax, MampferNr;
-boolean SiebAktiv;
-int SiebCount;
-int game_emulation = EMU_NONE;
+int TimeFrames, TimePlayed, TimeLeft;
boolean network_player_action_received = FALSE;
-struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo Sound[NUM_SOUNDS];
struct TapeInfo tape;
-struct OptionInfo options;
struct SetupInfo setup;
-struct SetupFileList *setup_list = NULL;
-struct SetupFileList *level_setup_list = NULL;
+struct GameInfo game;
+struct GlobalInfo global;
-/* data needed for playing sounds */
+/* filenames of sound effects */
char *sound_name[NUM_SOUNDS] =
{
- "alchemy",
- "amoebe",
- "antigrav",
- "autsch",
- "blurb",
- "bong",
- "buing",
- "chase",
- "czardasz",
- "deng",
- "fuel",
- "gong",
- "halloffame",
- "holz",
- "hui",
- "kabumm",
- "kink",
- "klapper",
- "kling",
- "klopf",
- "klumpf",
- "knack",
- "knurk",
- "krach",
- "lachen",
- "laser",
- "miep",
- "network",
- "njam",
- "oeffnen",
- "pling",
- "pong",
- "pusch",
- "quiek",
- "quirk",
- "rhythmloop",
- "roaaar",
- "roehr",
- "rumms",
- "schlopp",
- "schlurf",
- "schrff",
- "schwirr",
- "sirr",
- "slurp",
- "sproing",
- "twilight",
- "tyger",
- "voyager",
- "warnton",
- "whoosh",
- "zisch",
- "base",
- "infotron",
- "zonkdown",
- "zonkpush",
- "bug",
- "boom",
- "booom",
- "exit",
- "empty"
+ "amoebe.wav",
+ "antigrav.wav",
+ "autsch.wav",
+ "blurb.wav",
+ "bong.wav",
+ "buing.wav",
+ "deng.wav",
+ "fuel.wav",
+ "gong.wav",
+ "halloffame.wav",
+ "holz.wav",
+ "hui.wav",
+ "kabumm.wav",
+ "kink.wav",
+ "klapper.wav",
+ "kling.wav",
+ "klopf.wav",
+ "klumpf.wav",
+ "knack.wav",
+ "knurk.wav",
+ "krach.wav",
+ "lachen.wav",
+ "laser.wav",
+ "miep.wav",
+ "njam.wav",
+ "oeffnen.wav",
+ "pling.wav",
+ "pong.wav",
+ "pusch.wav",
+ "quiek.wav",
+ "quirk.wav",
+ "rhythmloop.wav",
+ "roaaar.wav",
+ "roehr.wav",
+ "rumms.wav",
+ "schlopp.wav",
+ "schlurf.wav",
+ "schrff.wav",
+ "schwirr.wav",
+ "sirr.wav",
+ "slurp.wav",
+ "sproing.wav",
+ "warnton.wav",
+ "whoosh.wav",
+ "zisch.wav",
+ "base.wav",
+ "infotron.wav",
+ "zonkdown.wav",
+ "zonkpush.wav",
+ "bug.wav",
+ "boom.wav",
+ "booom.wav",
+ "exit.wav",
+ "empty.wav",
+ "gate.wav"
};
-/* background music */
-int background_loop[] =
+/* sound effects: setup file identifiers and corresponding default filenames */
+struct SoundEffectInfo sound_effects[NUM_SOUND_EFFECTS] =
{
- SND_ALCHEMY,
- SND_CHASE,
- SND_NETWORK,
- SND_CZARDASZ,
- SND_TYGER,
- SND_VOYAGER,
- SND_TWILIGHT
+ { "infotron_collecting", "infotron.wav" }, /* TEST */
+ { "zonk_falling", SND_FILE_UNDEFINED }, /* TEST */
+ { "zonk_pushing", "zonkpush.wav" }, /* TEST */
+ { "player_screaming", "autsch.wav" } /* TEST */
};
-int num_bg_loops = sizeof(background_loop)/sizeof(int);
-int main(int argc, char *argv[])
+struct SoundEffectInfo sound_effects_NEW[] =
{
- program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
+ /* sounds for Boulder Dash style elements and actions */
+ { "bd_empty_space.digging", "empty.wav" },
+ { "bd_sand.digging", "schlurf.wav" },
+ { "bd_diamond.collecting", "pong.wav" },
+ { "bd_diamond.impact", "pling.wav" },
+ { "bd_rock.pushing", "pusch.wav" },
+ { "bd_rock.impact", "klopf.wav" },
+ { "bd_magic_wall.activating", "quirk.wav" },
+ { "bd_magic_wall.changing", "quirk.wav" },
+ { "bd_magic_wall.running", "miep.wav" },
+ { "bd_amoeba.growing", "amoebe.wav" },
+ { "bd_amoeba.turning_to_gem", "pling.wav" },
+ { "bd_amoeba.turning_to_rock", "klopf.wav" },
+ { "bd_butterfly.moving", "klapper.wav" },
+ { "bd_firefly.moving", "roehr.wav" },
+ { "bd_exit.entering", "buing.wav" },
+
+ /* sounds for Supaplex style elements and actions */
+ { "sp_empty_space.digging", "empty.wav" },
+ { "sp_base.digging", "base.wav" },
+ { "sp_buggy_base.digging", "base.wav" },
+ { "sp_buggy_base.activating", "bug.wav" },
+ { "sp_infotron.collecting", "infotron.wav" },
+ { "sp_infotron.impact", "pling.wav" },
+ { "sp_zonk.pushing", "zonkpush.wav" },
+ { "sp_zonk.impact", "zonkdown.wav" },
+ { "sp_disk_red.collecting", "infotron.wav" },
+ { "sp_disk_orange.pushing", "zonkpush.wav" },
+ { "sp_disk_yellow.pushing", "pusch.wav" },
+ { "sp_port.passing", "gate.wav" },
+ { "sp_exit.entering", "buing.wav" },
+ { "sp_element.exploding", "booom.wav" },
+ { "sp_sniksnak.moving", SND_FILE_UNDEFINED },
+ { "sp_electron.moving", SND_FILE_UNDEFINED },
+ { "sp_terminal.activating", SND_FILE_UNDEFINED },
+
+ /* sounds for Sokoban style elements and actions */
+ { "sokoban_object.pushing", "pusch.wav" },
+ { "sokoban_field.filling", "deng.wav" },
+ { "sokoban_field.clearing", SND_FILE_UNDEFINED },
+ { "sokoban_game.solving", "buing.wav" },
+
+ /* sounds for Emerald Mine style elements and actions */
+ { "empty_space.digging", "empty.wav" },
+ { "sand.digging", "schlurf.wav" },
+ { "emerald.collecting", "pong.wav" },
+ { "emerald.impact", "pling.wav" },
+ { "diamond.collecting", "pong.wav" },
+ { "diamond.impact", "pling.wav" },
+ { "diamond.breaking", "quirk.wav" },
+ { "rock.pushing", "pusch.wav" },
+ { "rock.impact", "klopf.wav" },
+ { "bomb.pushing", "pusch.wav" },
+ { "nut.pushing", "knurk.wav" },
+ { "nut.cracking", "knack.wav" },
+ { "nut.impact", "klumpf.wav" },
+ { "dynamite.collecting", "pong.wav" },
+ { "dynamite.placing", "deng.wav" },
+ { "dynamite.burning", "zisch.wav" },
+ { "key.collecting", "pong.wav" },
+ { "gate.passing", "gate.wav" },
+ { "bug.moving", "klapper.wav" },
+ { "spaceship.moving", "roehr.wav" },
+ { "yamyam.moving", SND_FILE_UNDEFINED },
+ { "yamyam.waiting", "njam.wav" },
+ { "yamyam.eating_diamond", SND_FILE_UNDEFINED },
+ { "robot.moving", "schlurf.wav" },
+ { "robot_wheel.activating", "deng.wav" },
+ { "robot_wheel.running", "miep.wav" },
+ { "magic_wall.activating", "quirk.wav" },
+ { "magic_wall.changing", "quirk.wav" },
+ { "magic_wall.running", "miep.wav" },
+ { "amoeba.growing", "amoebe.wav" },
+ { "amoeba.dropping", SND_FILE_UNDEFINED },
+ { "acid.splashing", "blurb.wav" },
+ { "quicksand.filling", SND_FILE_UNDEFINED },
+ { "quicksand.emptying", SND_FILE_UNDEFINED },
+ { "exit.opening", "oeffnen.wav" },
+ { "exit.entering", "buing.wav" },
+
+ /* sounds for Emerald Mine Club style elements and actions */
+ { "balloon.moving", "schlurf.wav" },
+ { "spring.pushing", "pusch.wav" },
+ { "wall.growing", SND_FILE_UNDEFINED },
+
+ /* sounds for Diamond Caves style elements and actions */
+ { "pearl.collecting", "pong.wav" },
+ { "pearl.breaking", "knack.wav" },
+ { "crystal.collecting", "pong.wav" },
+ { "envelope.collecting", "pong.wav" },
+ { "sand_invisible.digging", "schlurf.wav" },
+ { "shield_passive.collecting", "pong.wav" },
+ { "shield_passive.activated", SND_FILE_UNDEFINED },
+ { "shield_active.collecting", "pong.wav" },
+ { "shield_active.activated", SND_FILE_UNDEFINED },
+ { "extra_time.collecting", "gong.wav" },
+ { "mole.moving", SND_FILE_UNDEFINED },
+ { "mole.eating_amoeba", "blurb.wav" },
+ { "switchgate_switch.activating", SND_FILE_UNDEFINED },
+ { "switchgate.opening", "oeffnen.wav" },
+ { "switchgate.closing", "oeffnen.wav" },
+ { "switchgate.passing", "gate.wav" },
+ { "timegate_wheel.activating", "deng.wav" },
+ { "timegate_wheel.running", "miep.wav" },
+ { "timegate.opening", "oeffnen.wav" },
+ { "timegate.closing", "oeffnen.wav" },
+ { "timegate.passing", "gate.wav" },
+ { "conveyor_belt_switch.activating", SND_FILE_UNDEFINED },
+ { "conveyor_belt.running", SND_FILE_UNDEFINED },
+ { "light.activating", SND_FILE_UNDEFINED },
+ { "light.deactivating", SND_FILE_UNDEFINED },
+
+ /* sounds for DX Boulderdash style elements and actions */
+ { "dx_bomb.pushing", "pusch.wav" },
+ { "trap_inactive.digging", "schlurf.wav" },
+ { "trap.activating", SND_FILE_UNDEFINED },
-#ifdef MSDOS
- _fmode = O_BINARY;
+ /* sounds for Rocks'n'Diamonds style elements and actions */
+ { "amoeba.turning_to_gem", "pling.wav" },
+ { "amoeba.turning_to_rock", "klopf.wav" },
+ { "speed_pill.collecting", "pong.wav" },
+ { "dynabomb_nr.collecting", "pong.wav" },
+ { "dynabomb_sz.collecting", "pong.wav" },
+ { "dynabomb_xl.collecting", "pong.wav" },
+ { "dynabomb.placing", "deng.wav" },
+ { "dynabomb.burning", "zisch.wav" },
+ { "satellite.moving", SND_FILE_UNDEFINED },
+ { "satellite.pushing", "pusch.wav" },
+ { "lamp.activating", "deng.wav" },
+ { "lamp.deactivating", "deng.wav" },
+ { "time_orb_full.collecting", "gong.wav" },
+ { "time_orb_full.impact", "deng.wav" },
+ { "time_orb_empty.pushing", "pusch.wav" },
+ { "time_orb_empty.impact", "deng.wav" },
+ { "gameoflife.growing", "amoebe.wav" },
+ { "biomaze.growing", "amoebe.wav" },
+ { "pacman.moving", SND_FILE_UNDEFINED },
+ { "pacman.eating_amoeba", SND_FILE_UNDEFINED },
+ { "dark_yamyam.eating_any", SND_FILE_UNDEFINED },
+ { "penguin.moving", SND_FILE_UNDEFINED },
+ { "penguin.entering_exit", "buing.wav" },
+ { "pig.moving", SND_FILE_UNDEFINED },
+ { "pig.eating_gem", SND_FILE_UNDEFINED },
+ { "dragon.moving", SND_FILE_UNDEFINED },
+ { "dragon.breathing_fire", SND_FILE_UNDEFINED },
+
+ /* sounds for generic elements and actions */
+ { "player.screaming", "autsch.wav" },
+ { "element.exploding", "roaaar.wav" },
+
+ /* sounds for other game actions */
+ { "game.running_out_of_time", "gong.wav" },
+ { "game.leveltime_bonus", "sirr.wav" },
+ { "game.laughing_at_player", "lachen.wav" },
+
+ /* sounds for other non-game actions */
+ { "menu.door_opening", "oeffnen.wav" },
+ { "menu.door_closing", "oeffnen.wav" },
+ { "menu.hall_of_fame", "halloffame.wav" },
+ { "menu.info_screen", "rhythmloop.wav" },
+
+#if 0
+ { "[not used]", "antigrav.wav" },
+ { "[not used]", "bong.wav" },
+ { "[not used]", "fuel.wav" },
+ { "[not used]", "holz.wav" },
+ { "[not used]", "hui.wav" },
+ { "[not used]", "kabumm.wav" },
+ { "[not used]", "kink.wav" },
+ { "[not used]", "kling.wav" },
+ { "[not used]", "krach.wav" },
+ { "[not used]", "laser.wav" },
+ { "[not used]", "quiek.wav" },
+ { "[not used]", "rumms.wav" },
+ { "[not used]", "schlopp.wav" },
+ { "[not used]", "schrff.wav" },
+ { "[not used]", "schwirr.wav" },
+ { "[not used]", "slurp.wav" },
+ { "[not used]", "sproing.wav" },
+ { "[not used]", "warnton.wav" },
+ { "[not used]", "whoosh.wav" },
+ { "[not used]", "boom.wav" },
+ { "[not used]", "exit.wav" },
#endif
+};
+
+char *element_info[] =
+{
+ "empty space", /* 0 */
+ "sand",
+ "normal wall",
+ "round wall",
+ "rock",
+ "key",
+ "emerald",
+ "closed exit",
+ "player",
+ "bug",
+ "spaceship", /* 10 */
+ "yam yam",
+ "robot",
+ "steel wall",
+ "diamond",
+ "dead amoeba",
+ "empty quicksand",
+ "quicksand with rock",
+ "amoeba drop",
+ "bomb",
+ "magic wall", /* 20 */
+ "speed ball",
+ "acid pool",
+ "dropping amoeba",
+ "normal amoeba",
+ "nut with emerald",
+ "life wall",
+ "biomaze",
+ "burning dynamite",
+ "unknown",
+ "magic wheel", /* 30 */
+ "running wire",
+ "red key",
+ "yellow key",
+ "green key",
+ "blue key",
+ "red door",
+ "yellow door",
+ "green door",
+ "blue door",
+ "gray door (opened by red key)", /* 40 */
+ "gray door (opened by yellow key)",
+ "gray door (opened by green key)",
+ "gray door (opened by blue key)",
+ "dynamite",
+ "pac man",
+ "invisible normal wall",
+ "light bulb (dark)",
+ "ligh bulb (glowing)",
+ "wall with emerald",
+ "wall with diamond", /* 50 */
+ "amoeba with content",
+ "amoeba (BD style)",
+ "time orb (full)",
+ "time orb (empty)",
+ "growing wall",
+ "diamond (BD style)",
+ "yellow emerald",
+ "wall with BD style diamond",
+ "wall with yellow emerald",
+ "dark yam yam", /* 60 */
+ "magic wall (BD style)",
+ "invisible steel wall",
+ "-",
+ "increases number of bombs",
+ "increases explosion size",
+ "increases power of explosion",
+ "sokoban object",
+ "sokoban empty field",
+ "sokoban field with object",
+ "butterfly (starts moving right)", /* 70 */
+ "butterfly (starts moving up)",
+ "butterfly (starts moving left)",
+ "butterfly (starts moving down)",
+ "firefly (starts moving right)",
+ "firefly (starts moving up)",
+ "firefly (starts moving left)",
+ "firefly (starts moving down)",
+ "butterfly",
+ "firefly",
+ "yellow player", /* 80 */
+ "red player",
+ "green player",
+ "blue player",
+ "bug (starts moving right)",
+ "bug (starts moving up)",
+ "bug (starts moving left)",
+ "bug (starts moving down)",
+ "spaceship (starts moving right)",
+ "spaceship (starts moving up)",
+ "spaceship (starts moving left)", /* 90 */
+ "spaceship (starts moving down)",
+ "pac man (starts moving right)",
+ "pac man (starts moving up)",
+ "pac man (starts moving left)",
+ "pac man (starts moving down)",
+ "red emerald",
+ "violet emerald",
+ "wall with red emerald",
+ "wall with violet emerald",
+ "unknown", /* 100 */
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "normal wall (BD style)",
+ "rock (BD style)",
+ "open exit",
+ "black orb bomb",
+ "amoeba",
+ "mole", /* 110 */
+ "penguin",
+ "satellite",
+ "arrow left",
+ "arrow right",
+ "arrow up",
+ "arrow down",
+ "pig",
+ "fire breathing dragon",
+ "red key (EM style)",
+ "letter ' '", /* 120 */
+ "letter '!'",
+ "letter '\"'",
+ "letter '#'",
+ "letter '$'",
+ "letter '%'",
+ "letter '&'",
+ "letter '''",
+ "letter '('",
+ "letter ')'",
+ "letter '*'", /* 130 */
+ "letter '+'",
+ "letter ','",
+ "letter '-'",
+ "letter '.'",
+ "letter '/'",
+ "letter '0'",
+ "letter '1'",
+ "letter '2'",
+ "letter '3'",
+ "letter '4'", /* 140 */
+ "letter '5'",
+ "letter '6'",
+ "letter '7'",
+ "letter '8'",
+ "letter '9'",
+ "letter ':'",
+ "letter ';'",
+ "letter '<'",
+ "letter '='",
+ "letter '>'", /* 150 */
+ "letter '?'",
+ "letter '@'",
+ "letter 'A'",
+ "letter 'B'",
+ "letter 'C'",
+ "letter 'D'",
+ "letter 'E'",
+ "letter 'F'",
+ "letter 'G'",
+ "letter 'H'", /* 160 */
+ "letter 'I'",
+ "letter 'J'",
+ "letter 'K'",
+ "letter 'L'",
+ "letter 'M'",
+ "letter 'N'",
+ "letter 'O'",
+ "letter 'P'",
+ "letter 'Q'",
+ "letter 'R'", /* 170 */
+ "letter 'S'",
+ "letter 'T'",
+ "letter 'U'",
+ "letter 'V'",
+ "letter 'W'",
+ "letter 'X'",
+ "letter 'Y'",
+ "letter 'Z'",
+ "letter 'Ä'",
+ "letter 'Ö'", /* 180 */
+ "letter 'Ü'",
+ "letter '^'",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''", /* 190 */
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "growing wall (horizontal)", /* 200 */
+ "growing wall (vertical)",
+ "growing wall (all directions)",
+ "red door (EM style)",
+ "yellow door (EM style)",
+ "green door (EM style)",
+ "blue door (EM style)",
+ "yellow key (EM style)",
+ "green key (EM style)",
+ "blue key (EM style)",
+ "empty space", /* 210 */
+ "zonk",
+ "base",
+ "murphy",
+ "infotron",
+ "chip (single)",
+ "hardware",
+ "exit",
+ "orange disk",
+ "port (leading right)",
+ "port (leading down)", /* 220 */
+ "port (leading left)",
+ "port (leading up)",
+ "port (leading right)",
+ "port (leading down)",
+ "port (leading left)",
+ "port (leading up)",
+ "snik snak",
+ "yellow disk",
+ "terminal",
+ "red disk", /* 230 */
+ "port (vertical)",
+ "port (horizontal)",
+ "port (all directions)",
+ "electron",
+ "buggy base",
+ "chip (left half)",
+ "chip (right half)",
+ "hardware",
+ "hardware",
+ "hardware", /* 240 */
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "chip (upper half)",
+ "chip (lower half)",
+ "gray door (EM style, red key)", /* 250 */
+ "gray door (EM style, yellow key)",
+ "gray door (EM style, green key)",
+ "gray door (EM style, blue key)",
+ "unknown",
+ "unknown",
+
+ /* 256 */
+
+ "pearl", /* (256) */
+ "crystal",
+ "wall with pearl",
+ "wall with crystal",
+ "white door", /* 260 */
+ "gray door (opened by white key)",
+ "white key",
+ "shield (passive)",
+ "extra time",
+ "switch gate (open)",
+ "switch gate (closed)",
+ "switch for switch gate",
+ "switch for switch gate",
+ "-",
+ "-", /* 270 */
+ "red conveyor belt (left)",
+ "red conveyor belt (middle)",
+ "red conveyor belt (right)",
+ "switch for red conveyor belt (left)",
+ "switch for red conveyor belt (middle)",
+ "switch for red conveyor belt (right)",
+ "yellow conveyor belt (left)",
+ "yellow conveyor belt (middle)",
+ "yellow conveyor belt (right)",
+ "switch for yellow conveyor belt (left)", /* 280 */
+ "switch for yellow conveyor belt (middle)",
+ "switch for yellow conveyor belt (right)",
+ "green conveyor belt (left)",
+ "green conveyor belt (middle)",
+ "green conveyor belt (right)",
+ "switch for green conveyor belt (left)",
+ "switch for green conveyor belt (middle)",
+ "switch for green conveyor belt (right)",
+ "blue conveyor belt (left)",
+ "blue conveyor belt (middle)", /* 290 */
+ "blue conveyor belt (right)",
+ "switch for blue conveyor belt (left)",
+ "switch for blue conveyor belt (middle)",
+ "switch for blue conveyor belt (right)",
+ "land mine",
+ "mail envelope",
+ "light switch (off)",
+ "light switch (on)",
+ "sign (exclamation)",
+ "sign (radio activity)", /* 300 */
+ "sign (stop)",
+ "sign (wheel chair)",
+ "sign (parking)",
+ "sign (one way)",
+ "sign (heart)",
+ "sign (triangle)",
+ "sign (round)",
+ "sign (exit)",
+ "sign (yin yang)",
+ "sign (other)", /* 310 */
+ "mole (starts moving left)",
+ "mole (starts moving right)",
+ "mole (starts moving up)",
+ "mole (starts moving down)",
+ "steel wall (slanted)",
+ "invisible sand",
+ "dx unknown 15",
+ "dx unknown 42",
+ "-",
+ "-", /* 320 */
+ "shield (active, kills enemies)",
+ "time gate (open)",
+ "time gate (closed)",
+ "switch for time gate",
+ "switch for time gate",
+ "balloon",
+ "send balloon to the left",
+ "send balloon to the right",
+ "send balloon up",
+ "send balloon down", /* 330 */
+ "send balloon in any direction",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "steel wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "normal wall", /* 340 */
+ "normal wall",
+ "normal wall",
+ "normal wall",
+ "tube (all directions)",
+ "tube (vertical)",
+ "tube (horizontal)",
+ "tube (vertical & left)",
+ "tube (vertical & right)",
+ "tube (horizontal & up)",
+ "tube (horizontal & down)", /* 350 */
+ "tube (left & up)",
+ "tube (left & down)",
+ "tube (right & up)",
+ "tube (right & down)",
+ "spring",
+ "trap",
+ "stable bomb (DX style)",
+ "-"
+
+ /*
+ "-------------------------------",
+ */
+};
+int num_element_info = sizeof(element_info)/sizeof(char *);
+
+
+/* ========================================================================= */
+/* main() */
+/* ========================================================================= */
+
+int main(int argc, char *argv[])
+{
+ InitCommandName(argv[0]);
+ InitExitFunction(CloseAllAndExit);
+ InitPlatformDependantStuff();
GetOptions(argv);
- OpenAll(argc,argv);
+ OpenAll();
+
EventLoop();
CloseAllAndExit(0);
exit(0); /* to keep compilers happy */