int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;
-int WIN_XSIZE = 672, WIN_YSIZE = 560;
-int SCR_FIELDX = 17, SCR_FIELDY = 17;
+int WIN_XSIZE = WIN_XSIZE_DEFAULT;
+int WIN_YSIZE = WIN_YSIZE_DEFAULT;
+
+int SCR_FIELDX = SCR_FIELDX_DEFAULT;
+int SCR_FIELDY = SCR_FIELDY_DEFAULT;
+
int REAL_SX = 6, REAL_SY = 6;
int SX = 8, SY = 8;
int DX = 566, DY = 60;
int VX = 566, VY = 400;
int EX = 566, EY = 356;
int dDX, dDY;
-int FULL_SXSIZE = 2 + 17 * TILEX + 2; /* 2 + SXSIZE + 2 */
-int FULL_SYSIZE = 2 + 17 * TILEY + 2; /* 2 + SYSIZE + 2 */
-int SXSIZE = 17 * TILEX; /* SCR_FIELDX * TILEX */
-int SYSIZE = 17 * TILEY; /* SCR_FIELDY * TILEY */
+
+int FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
+int SXSIZE = SXSIZE_DEFAULT;
+int SYSIZE = SYSIZE_DEFAULT;
+
int DXSIZE = 100;
int DYSIZE = 280;
int VXSIZE = 100;
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
" \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
+ " \"create CE image DIRECTORY\" write BMP image to DIRECTORY\n"
"\n",
program.command_basename);
}