Pixmap pix[NUM_PIXMAPS];
Pixmap clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
-#ifdef XPM_INCLUDE_FILE
+#ifdef USE_XPM_LIBRARY
XpmAttributes xpm_att[NUM_PICTURES];
#endif
int sound_device;
char *sound_device_name = SOUND_DEVICE;
int joystick_device = 0;
-char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
-char *level_directory = LEVEL_PATH;
-int width, height;
+char *joystick_device_name[MAX_PLAYERS] =
+{
+ DEV_JOYSTICK_0,
+ DEV_JOYSTICK_1,
+ DEV_JOYSTICK_2,
+ DEV_JOYSTICK_3
+};
char *program_name = NULL;
-char *display_name = NULL;
-char *server_host = NULL;
-int server_port = 0;
-int serveronly = FALSE;
-int network = FALSE;
-int verbose = FALSE;
int game_status = MAINMENU;
-int game_emulation = EMU_NONE;
-int button_status = MB_NOT_PRESSED, motion_status = FALSE;
+boolean level_editor_test_game = FALSE;
+boolean network_playing = FALSE;
+int button_status = MB_NOT_PRESSED;
+boolean motion_status = FALSE;
int key_joystick_mapping = 0;
int global_joystick_status = JOYSTICK_STATUS;
int joystick_status = JOYSTICK_STATUS;
-int sound_status = SOUND_STATUS, sound_on = TRUE;
-int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
-int sound_music_on = FALSE;
-int sound_simple_on = FALSE;
-int toons_on = TRUE;
-int direct_draw_on = FALSE;
-int scroll_delay_on = FALSE;
-int soft_scrolling_on = TRUE;
-int fading_on = FALSE;
-int autorecord_on = FALSE;
-int joystick_nr = 0;
-int quick_doors = FALSE;
-
-BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int sound_status = SOUND_STATUS;
+boolean sound_loops_allowed = FALSE;
+
+boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
int redraw_mask;
int redraw_tiles;
-int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-long Elementeigenschaften[MAX_ELEMENTS];
+short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+unsigned long Elementeigenschaften[MAX_ELEMENTS];
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
-int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
+int BorderElement = EL_BETON;
+int GameFrameDelay = GAME_FRAME_DELAY;
+int FfwdFrameDelay = FFWD_FRAME_DELAY;
+int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
-int FrameCounter, TimeFrames, TimeLeft;
-int MampferNr, SiebAktiv;
+int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+int MampferMax, MampferNr;
+boolean SiebAktiv;
+int SiebCount;
+
+int game_emulation = EMU_NONE;
-byte network_player_action[MAX_PLAYERS];
-BOOL network_player_action_received = FALSE;
-int TestPlayer = 0;
+boolean network_player_action_received = FALSE;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
-struct PlayerInfo stored_player[MAX_PLAYERS+1];
-struct PlayerInfo *local_player;
+struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
-struct RecordingInfo tape;
-
-struct JoystickInfo joystick[2] =
-{
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
- { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
- JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
-};
+struct TapeInfo tape;
+struct OptionInfo options;
+struct SetupInfo setup;
+struct SetupFileList *setup_list = NULL;
+struct SetupFileList *level_setup_list = NULL;
/* data needed for playing sounds */
char *sound_name[NUM_SOUNDS] =
"voyager",
"warnton",
"whoosh",
- "zisch"
+ "zisch",
+ "base",
+ "infotron",
+ "zonkdown",
+ "zonkpush",
+ "bug",
+ "boom",
+ "booom",
+ "exit",
+ "empty"
};
/* background music */
};
int num_bg_loops = sizeof(background_loop)/sizeof(int);
+char *element_info[] =
+{
+ "empty space",
+ "sand",
+ "normal wall",
+ "round wall",
+ "rock",
+ "key",
+ "emerald",
+ "closed exit",
+ "player",
+ "bug",
+ "spaceship",
+ "yam yam",
+ "robot",
+ "steel wall",
+ "diamond",
+ "dead amoeba",
+ "empty quicksand",
+ "quicksand with rock",
+ "amoeba drop",
+ "bomb",
+ "magic wall",
+ "speed ball",
+ "acid pool",
+ "dropping amoeba",
+ "normal amoeba",
+ "nut with emerald",
+ "life wall",
+ "biomaze",
+ "burning dynamite",
+ "unknown",
+ "magic wheel",
+ "running wire",
+ "red key",
+ "yellow key",
+ "green key",
+ "blue key",
+ "red door",
+ "yellow door",
+ "green door",
+ "blue door",
+ "grey door (opened by red key)",
+ "grey door (opened by yellow key)",
+ "grey door (opened by green key)",
+ "grey door (opened by blue key)",
+ "dynamite",
+ "pac man",
+ "invisible normal wall",
+ "light bulb (dark)",
+ "ligh bulb (glowing)",
+ "wall with emerald",
+ "wall with diamond",
+ "amoeba with content",
+ "amoeba (BD style)",
+ "time orb (full)",
+ "time orb (empty)",
+ "growing wall",
+ "diamond (BD style)",
+ "yellow emerald",
+ "wall with BD style diamond",
+ "wall with yellow emerald",
+ "dark yam yam",
+ "magic wall (BD style)",
+ "invisible steel wall",
+ "dynabomb",
+ "increases number of bombs",
+ "increases explosion size",
+ "increases power of explosion",
+ "sokoban object",
+ "sokoban empty field",
+ "sokoban field with object",
+ "butterfly (starts moving right)",
+ "butterfly (starts moving up)",
+ "butterfly (starts moving left)",
+ "butterfly (starts moving down)",
+ "firefly (starts moving right)",
+ "firefly (starts moving up)",
+ "firefly (starts moving left)",
+ "firefly (starts moving down)",
+ "butterfly",
+ "firefly",
+ "yellow player",
+ "red player",
+ "green player",
+ "blue player",
+ "bug (starts moving right)",
+ "bug (starts moving up)",
+ "bug (starts moving left)",
+ "bug (starts moving down)",
+ "spaceship (starts moving right)",
+ "spaceship (starts moving up)",
+ "spaceship (starts moving left)",
+ "spaceship (starts moving down)",
+ "pac man (starts moving right)",
+ "pac man (starts moving up)",
+ "pac man (starts moving left)",
+ "pac man (starts moving down)",
+ "red emerald",
+ "violet emerald",
+ "wall with red emerald",
+ "wall with violet emerald",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "open exit",
+ "unknown",
+ "amoeba",
+ "mole",
+ "penguin",
+ "satellite",
+ "arrow left",
+ "arrow right",
+ "arrow up",
+ "arrow down",
+ "pig",
+ "fire breathing dragon",
+ "unknown",
+ "letter ' '",
+ "letter '!'",
+ "letter '\"'",
+ "letter '#'",
+ "letter '$'",
+ "letter '%'",
+ "letter '&'",
+ "letter '''",
+ "letter '('",
+ "letter ')'",
+ "letter '*'",
+ "letter '+'",
+ "letter ','",
+ "letter '-'",
+ "letter '.'",
+ "letter '/'",
+ "letter '0'",
+ "letter '1'",
+ "letter '2'",
+ "letter '3'",
+ "letter '4'",
+ "letter '5'",
+ "letter '6'",
+ "letter '7'",
+ "letter '8'",
+ "letter '9'",
+ "letter ':'",
+ "letter ';'",
+ "letter '<'",
+ "letter '='",
+ "letter '>'",
+ "letter '?'",
+ "letter '@'",
+ "letter 'A'",
+ "letter 'B'",
+ "letter 'C'",
+ "letter 'D'",
+ "letter 'E'",
+ "letter 'F'",
+ "letter 'G'",
+ "letter 'H'",
+ "letter 'I'",
+ "letter 'J'",
+ "letter 'K'",
+ "letter 'L'",
+ "letter 'M'",
+ "letter 'N'",
+ "letter 'O'",
+ "letter 'P'",
+ "letter 'Q'",
+ "letter 'R'",
+ "letter 'S'",
+ "letter 'T'",
+ "letter 'U'",
+ "letter 'V'",
+ "letter 'W'",
+ "letter 'X'",
+ "letter 'Y'",
+ "letter 'Z'",
+ "letter 'Ä'",
+ "letter 'Ö'",
+ "letter 'Ü'",
+ "letter '^'",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "letter ''",
+ "growing wall (horizontally)",
+ "growing wall (vertically)",
+ "growing wall (all directions)",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "unused",
+ "empty space",
+ "zonk",
+ "base",
+ "murphy",
+ "infotron",
+ "chip (single)",
+ "hardware",
+ "exit",
+ "orange disk",
+ "port (leading right)",
+ "port (leading down)",
+ "port (leading left)",
+ "port (leading up)",
+ "port (leading right)",
+ "port (leading down)",
+ "port (leading left)",
+ "port (leading up)",
+ "snik snak",
+ "yellow disk",
+ "terminal",
+ "red disk",
+ "port (vertically)",
+ "port (horizontally)",
+ "port (all directions)",
+ "electron",
+ "buggy base",
+ "chip (left half)",
+ "chip (right half)",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "hardware",
+ "chip (upper half)",
+ "chip (lower half)",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown",
+ "unknown"
+};
+
int main(int argc, char *argv[])
{
program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);