rnd-20070121-1-src
[rocksndiamonds.git] / src / main.c
index 005fb65609b9778e4d339529af731a27c127ca50..1560d6c200820518978b40f2118b6ee48aa91a4a 100644 (file)
@@ -1428,17 +1428,17 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "wall with crystal"
   },
   {
-    "door_white",
+    "dc_gate_white",
     "gate",
-    "white door"
+    "white gate"
   },
   {
-    "door_white_gray",
+    "dc_gate_white_gray",
     "gate",
     "gray door (opened by white key)"
   },
   {
-    "key_white",
+    "dc_key_white",
     "key",
     "white key"
   },
@@ -1604,8 +1604,8 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   },
   {
     "landmine",
-    "sand",
-    "land mine"
+    "landmine",
+    "land mine (not removable)"
   },
   {
     "envelope_obsolete",
@@ -4357,6 +4357,76 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "steelwall",
     "steel wall (single)"
   },
+  {
+    "dc_switchgate_switch_up",
+    "switchgate_switch",
+    "switch for switch gate (steel)"
+  },
+  {
+    "dc_switchgate_switch_down",
+    "switchgate_switch",
+    "switch for switch gate (steel)"
+  },
+  {
+    "dc_timegate_switch",
+    "timegate_switch",
+    "switch for time gate (steel)"
+  },
+  {
+    "dc_timegate_switch.active",
+    "timegate_switch",
+    "switch for time gate (steel)"
+  },
+  {
+    "dc_landmine",
+    "dc_landmine",
+    "land mine (DC style, removable)"
+  },
+  {
+    "expandable_steelwall",
+    "steelwall",
+    "growing steel wall"
+  },
+  {
+    "expandable_steelwall_horizontal",
+    "steelwall",
+    "growing steel wall (horizontal)"
+  },
+  {
+    "expandable_steelwall_vertical",
+    "steelwall",
+    "growing steel wall (vertical)"
+  },
+  {
+    "expandable_steelwall_any",
+    "steelwall",
+    "growing steel wall (any direction)"
+  },
+  {
+    "em_exit_closed",
+    "em_exit",
+    "closed exit (EM style)"
+  },
+  {
+    "em_exit_open",
+    "em_exit",
+    "open exit (EM style)"
+  },
+  {
+    "em_steel_exit_closed",
+    "em_steel_exit",
+    "closed steel exit (EM style)"
+  },
+  {
+    "em_steel_exit_open",
+    "em_steel_exit",
+    "open steel exit (EM style)"
+  },
+  {
+    "dc_gate_fake_gray",
+    "gate",
+    "gray door (opened by no key)"
+  },
 
   /* ----------------------------------------------------------------------- */
   /* "real" (and therefore drawable) runtime elements                        */
@@ -4512,6 +4582,26 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "steel_exit",
     "-"
   },
+  {
+    "em_exit.opening",
+    "em_exit",
+    "-"
+  },
+  {
+    "em_exit.closing",
+    "em_exit",
+    "-"
+  },
+  {
+    "em_steel_exit.opening",
+    "em_steel_exit",
+    "-"
+  },
+  {
+    "em_steel_exit.closing",
+    "em_steel_exit",
+    "-"
+  },
   {
     "sp_exit.opening",
     "sp_exit",
@@ -4663,6 +4753,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "gate",
     "",
   },
+  {
+    "dc_gate_white_gray.active",
+    "gate",
+    "",
+  },
   {
     "emc_dripper.active",
     "dripper",
@@ -4723,6 +4818,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "-",
     "-"
   },
+  {
+    "expandable_steelwall.growing",
+    "-",
+    "-"
+  },
   {
     "flames",
     "-",