DrawBuffer *drawto_field;
int game_status = -1;
-boolean game_status_last_screen = -1;
+int game_status_last_screen = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
-boolean network_server = FALSE;
-SDL_Thread *server_thread;
int key_joystick_mapping = 0;
{ ".TITLE_4", GFX_SPECIAL_ARG_TITLE_4, },
{ ".TITLE_5", GFX_SPECIAL_ARG_TITLE_5, },
{ ".MAIN", GFX_SPECIAL_ARG_MAIN, },
+ { ".NAMES", GFX_SPECIAL_ARG_NAMES, },
{ ".LEVELS", GFX_SPECIAL_ARG_LEVELS },
{ ".LEVELNR", GFX_SPECIAL_ARG_LEVELNR },
{ ".SCORES", GFX_SPECIAL_ARG_SCORES, },
{ ".PREVIEW", GFX_SPECIAL_ARG_PREVIEW, },
{ ".CRUMBLED", GFX_SPECIAL_ARG_CRUMBLED, },
{ ".MAINONLY", GFX_SPECIAL_ARG_MAINONLY, },
+ { ".NAMESONLY", GFX_SPECIAL_ARG_NAMESONLY, },
{ ".TYPENAME", GFX_SPECIAL_ARG_TYPENAME, },
+ { ".TYPENAMES", GFX_SPECIAL_ARG_TYPENAMES, },
{ ".SUBMENU", GFX_SPECIAL_ARG_SUBMENU, },
{ ".MENU", GFX_SPECIAL_ARG_MENU, },
{ ".TOONS", GFX_SPECIAL_ARG_TOONS, },