improved handling of opening gray ball when turning laser away
[rocksndiamonds.git] / src / main.c
index b4369b74127571d7d943ddb08dda6deccbd1d058..13cab898ed95bf930dccaa0c2d8e8b1949b29bfa 100644 (file)
@@ -6772,6 +6772,16 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "mm_pacman",
     "pac man (eating down)"
   },
+  {
+    "mm_bomb.active",
+    "mm_bomb",
+    "active bomb (MM style)"
+  },
+  {
+    "df_mine.active",
+    "df_mine",
+    "active mine"
+  },
 
   // --------------------------------------------------------------------------
   // "unreal" (and therefore not drawable) runtime elements
@@ -7022,56 +7032,6 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "-",
     "-"
   },
-  {
-    "mm_mask_mcduffin.right",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_mcduffin.up",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_mcduffin.left",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_mcduffin.down",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_grid_1",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_grid_2",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_grid_3",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_grid_4",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_rectangle",
-    "-",
-    "-"
-  },
-  {
-    "mm_mask_circle",
-    "-",
-    "-"
-  },
   {
     "[default]",
     "default",