short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long Properties1[MAX_NUM_ELEMENTS];
-unsigned long Properties2[MAX_NUM_ELEMENTS];
+unsigned long Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
{ "font.text_2" },
{ "font.text_3" },
{ "font.text_4" },
- { "font.input" },
- { "font.input.active" },
+ { "font.input_1.active" },
+ { "font.input_1" },
+ { "font.input_2.active" },
+ { "font.input_2" },
{ "font.option_off" },
{ "font.option_on" },
{ "font.value_1" },
{ "font.value_2" },
{ "font.value_old" },
- { "font.tape_recorder" },
{ "font.level_number" },
+ { "font.tape_recorder" },
+ { "font.game_info" },
};