int BX2, BY2;
int SBX_Left, SBX_Right;
int SBY_Upper, SBY_Lower;
-int ZX, ZY;
-int ExitX, ExitY;
-int AllPlayersGone;
int TimeFrames, TimePlayed, TimeLeft, TapeTime;
{ ".TOONS", GFX_SPECIAL_ARG_TOONS, },
{ ".SCORESOLD", GFX_SPECIAL_ARG_SCORESOLD, },
{ ".SCORESNEW", GFX_SPECIAL_ARG_SCORESNEW, },
+ { ".NO_TITLE", GFX_SPECIAL_ARG_NO_TITLE, },
{ ".FADING", GFX_SPECIAL_ARG_FADING, },
{ ".QUIT", GFX_SPECIAL_ARG_QUIT, },
// font definitions
// ----------------------------------------------------------------------------
-/* Important: When one entry is a prefix of another entry, the longer entry
- must come first, because the dynamic configuration does prefix matching!
- (These definitions must match the corresponding definitions in "main.h"!) */
+// Important: When one entry is a prefix of another entry, the longer entry
+// must come first, because the dynamic configuration does prefix matching!
+// (These definitions must match the corresponding definitions in "main.h"!)
struct FontInfo font_info[NUM_FONTS + 1] =
{