int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
+int BorderElement = EL_BETON;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int SBX_Left, SBX_Right;
+int SBY_Upper, SBY_Lower;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
-int FrameCounter, TimeFrames, TimeLeft;
-int MampferMax, MampferNr, SiebAktiv;
+int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+int MampferMax, MampferNr;
+boolean SiebAktiv;
+int SiebCount;
+
+int game_emulation = EMU_NONE;
boolean network_player_action_received = FALSE;
"voyager",
"warnton",
"whoosh",
- "zisch"
+ "zisch",
+ "base",
+ "infotron",
+ "zonkdown",
+ "zonkpush",
+ "bug",
+ "boom",
+ "booom",
+ "exit",
+ "empty"
};
/* background music */