rnd-20060614-1-src
[rocksndiamonds.git] / src / main.c
index e264863ce7ab334e8b6d58aeb9d1fdfd1b443dec..0d59cc5671d9288dfed6405e335bd6b1ea66090d 100644 (file)
@@ -20,7 +20,9 @@
 #include "events.h"
 #include "config.h"
 
-Bitmap                *bitmap_db_field, *bitmap_db_door;
+Bitmap                *bitmap_db_title;
+Bitmap                *bitmap_db_field;
+Bitmap                *bitmap_db_door;
 DrawBuffer            *fieldbuffer;
 DrawBuffer            *drawto_field;
 
@@ -248,7 +250,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "amoeba_wet",
     "amoeba",
-    "dropping amoeba"
+    "dropping amoeba (EM style)"
   },
   {
     "amoeba_dry",
@@ -408,7 +410,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "expandable_wall",
     "wall",
-    "growing wall"
+    "growing wall (horizontal, visible)"
   },
   {
     "bd_diamond",
@@ -3689,6 +3691,11 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "yamyam",
     "yam yam (starts moving down)"
   },
+  {
+    "bd_expandable_wall",
+    "wall",
+    "growing wall (horizontal, BD style)"
+  },
 
   /* ----------------------------------------------------------------------- */
   /* "real" (and therefore drawable) runtime elements                        */
@@ -4521,6 +4528,7 @@ struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS_FULL + 1] =
 struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
 {
   { ".[DEFAULT]",      GAME_MODE_DEFAULT,              },
+  { ".TITLE",          GAME_MODE_TITLE,                },
   { ".MAIN",           GAME_MODE_MAIN,                 },
   { ".LEVELS",         GAME_MODE_LEVELS                },
   { ".SCORES",         GAME_MODE_SCORES,               },
@@ -4622,6 +4630,7 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { "font.value_1"             },
   { "font.value_2"             },
   { "font.value_old"           },
+  { "font.level_number.active" },
   { "font.level_number"                },
   { "font.tape_recorder"       },
   { "font.game_info"           },